Battlefield: 1942 v1.2 Patch (European)

This patch updated European versions of Battlefield 1942 to...

Battlefield: 1942 v1.2 Patch (European)

This patch updated European versions of Battlefield 1942 to version 1.2. See more information for full details.

Perhaps the most substantial of all the improvements is the improved close combat accuracy. DICE has been hard at work improving the way hand to hand combat is handled, and let me tell you, I've lost some sleep playing BF into the wee hours of the morning because of this patch – it's that good, and truly an awesome enhancement to the game.


-Low close combat hit accuracy due to network lag is much improved.

-Some Server CPU usage optimizations: Multiple server instances

should perform better.

-Fixed currently connected players being dropped at map switch in

favor of new connections.

-Remote Console application is now fixed.

-Release of bound sockets works correctly.

-Bug causing missing spawn points and Gray flags that do not

change is fixed.

-Bug causing soldier animation states to be dropped is fixed.

-Reconnection problems fixed.

-The ASEHost.dll "Failed to execute ASEQuery_init()" error

is fixed.

-No longer need to reissue the admin.enableRemoteConsole

and enableRemoteAdmin commands every time the server restarts.

-Bug in Standalone Server causing "Corrupted Data" error when

hosting CTF on Bocage is fixed.

-Added hit detection feedback: Client crosshairs blink with a

small dot in the crosshair and additional cross-lines when the

server registers a successful hit.

-Dedicated server settings are saved properly. (Note: if Friendly

Fire checkbox is turned off, the next time the dedicated server

is started the check box will be checked, but the percentages will

all be at 0%)

-Remote Admin (admin connected to server as a player) does not

have to authorize every time a new map starts anymore.


#Totally new file structure

-Ensures easy implementation of mods and expansion packs.

-There is a file that includes the process id for the

battlefield game running.

#Gameplay tweaks

-Jeeps more sensitive to shells (one shot equals one kill).

-Increased B17 rate of fire for better carpet bombing.

-Grenade damage versus tanks is 40% less powerful.

-AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in

torso/head). Also removed splash damage versus infantry.

-Slightly increased knife damage distance.

-Slightly decreased deviation when walking and shooting with

side arms.

-Increased damage for Machine Gun 42 and browning versus infantry.

-Increased damage for Plane Machine Guns versus other planes.

-Tiger tank health increased by 25%.

-Fixed M10 being treated as a jeep for splash damage.

-Slightly increased damage for MP40, MP18 and Thompson

versus infantry.

#Cheats removed

-"Long View Distance" cheat fixed.

-"Wireframe" cheat fixed.

-"Turning Off Fog" cheat fixed.

#Sound improvements and optimizations

-Irregular looping sounds and/or loss of sounds bug has been


-Redundant sound state changes removed.

#Memory usage optimizations.

#Physics engine improvements

-Mine placed on jeep causing jeep to sink through ground no

longer possible.

#AI optimization

-Bots do not jump in and out of vehicles anymore.

-Bots have improved mobility and behavior while sitting in tanks:

close range enemies now make the AI drive further away and fire

from distance instead of just hopelessly circling around the


-Several small tweaks and improvements for bot control

*Major improvements to artillery.

*Improved path selection (less prone to go on rough terrain).

*Major improvement of the fire behavior.

*Fixed bug in SAI's bot ordering update.

*Fixed AI handgun sound effect.

*AI will not favor planes on a runway which is blocked by other


*Decreased AI view distance.

*Several tweaks of .con-files for more accurate description of

the game elements.


-New Button "Custom Game" lets the player play a custom made mod

game or Expansion Pack games.

-Server browser "Backfire" setting displays properly in server

details window.

-The in-game console stays in front of game text and is less

transparent for improved visibility.

-Improved In-game server browser filters.

-TAB button works so players can see their own score even if they

didn't make the top-3.

-The Minimap arrow yellow flash lasts longer when a teammate uses

a voice or radio command.

-Dedicated Server menu has an added function called

"Automatic Restart". When checked the server will automatically

restart if it crashes or is turned off any other way than

pressing the stop server button.

#Rendering optimization

-Billboard trees for GeForce 3-4.

-Hardware shadows on all cards (GeForce 1-4).

-Hardware skinning on animated meshes (wheels, flags, soldiers)

(GeForce 3+ and hw vertexshaders cards).

*New option to put into videoDefault.con (if wanted)

renderer.forceSwSkinning 1

(default is 0 = use hardware if available.)

-Tri-stripping (optimizing meshes to improve FPS).

-GeForce4 MX support fix that eliminates desktop crashes occurring

on some computers.

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