Pariah Patch v1.03
With the exception of cases explicitly mentioned below this
- Category First Person
- Size 25 MB
- Program by Digital Extremes
Pariah Patch v1.03
With the exception of cases explicitly mentioned below this patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other. This patch will not overwrite your pariah.ini and user.ini files, except to update settings as necessary. This patch should be installed *after* installing the retail version of Pariah. This patch contains fixes from all previous Pariah patches.
Pariah Patch 3 Release Notes
Note for Multiplayer:
Once this patch is applied, the game will no longer be network compatible with
the retail version and any retail versions patched with Patch 1 and/or Patch 2.
This means that clients, wishing to join servers with this patch applied, must
also have this patch applied. Similarily clients with this patch applied can
only join servers that have applied this patch. This patch will not overwrite
your pariah.ini and user.ini files, except to update settings as necessary.
This patch should be installed *after* installing the retail version of Pariah.
This patch contains fixes from all previous Pariah patches.
Note for Map Makers:
This patch will overwrite the map list file in the System folder. If you have
created maps using PariahEd, they may no longer show up in Multiplayer mode in
Pariah after this patch has been applied. If this is the case, you just need
to open on of your maps in PariahEd and resave it. The next time you run
Pariah, it will regenerate the map list file and your maps should now show up
in Multiplayer mode.
Patch 3 (June 2005)
+ The game would crash with a message containing:
Assertion failed: playerControllers.Num() == 1 [File:UnGame.cpp] [Line: 4135]
when resuming a saved game in which the player died before the game was saved.
After this patch is applied, a save game in which the player has died is
ignored and the player restarts at the beginning of the level in which the
player died along with the player's weapon loadout at the time of death. Also
Pariah will no longer save a game in which the player is dead.
+ On systems containing graphics adapters that don't support pixel shaders, the
game would crash with a message containing:
Vision PS failed to build
when the sniper rifle enhanced vision mode is selected. The game will no longer
crash however it should be noted that the enhanced vision mode won't be
available on such systems.
+ Sometimes the game would crash with a message containing:
Cast of NULL to Package failed
These cases are now detected and the game will attempt to deal with them
+ Fixed a crash that sometimes occurred when pressing the Apply button in some
of the settings menus. The crash dialog would contain something like:
MenuSettingsPerformance SP-Chapter_01.MenuSettingsPerformance13 (Function
XInterfaceSettings.MenuSettingsPerformance.OnAButton:0009) Assertion failed,
MenuSettingsAudio SP-Chapter_03.MenuSettingsAudio0 (Function
XInterfaceSettings.MenuSettingsAudio.OnAButton:0009) Assertion failed, line 195
+ compression/decompression of user-built maps using the UCC.exe application
was broken --- it has been fixed
+ the ability to redirect downloads of user-built maps and packages to a web
site was broken --- it has been fixed
+ added web based server administration interface. To enable the web based
server admin interface, you need to edit the Pariah.ini file (using notepad.exe
for example) and find the section called [UWeb.WebServer]. Change
bEnabled=False to bEnabled= True. If you are already running a web server on
your machine that listens on the standard http port (80), you will need to
change ListenPort= 80 to a different port. Now once you have a server running
on your machine, you can access the web server admin interface by pointing your
web browser at http://[machine name or ip]:[listen port]/ServerAdmin. If it's
working it will ask you to login...the login name is ignored and the password
needs to be the Admin Password specified in the Admin Settings when hosting the
server. The Admin Password needs to be non-empty.
+ added UCC-server.exe application. This is a version of UCC.exe that only
understands the server, compress and decompress arguments. It does not require
that the Pariah CD1 disk be inserted for it to run. UCC-server.exe can be used
to start dedicated servers.
+ Fixed various Save Game related crashes. The various crashes that were fixed
contained one of these messages in the crash dialog:
Assertion failed: fileName.Len() [File:ULoadSaveManager.cpp] [Line: 2253]
Assertion failed: saveName.Len() [File:ULoadSaveManager.cpp] [Line: 2090]
Assertion failed: false [File:ULoadSaveManager.cpp] [Line: 966]
Assertion failed: false [File:ULoadSaveManager.cpp] [Line: 1625]
Assertion failed: false [File:ULoadSaveManager.cpp] [Line: 975]
Assertion failed: *outObject [File:ULoadSaveManager.cpp] [Line: 2148]
+ joysticks connected to a player's computer could cause control problems when
playing Pariah -- this has been fixed
+ some improvements have been made in vehicle networking during multiplayer
+ the setup program now does validity checks on as many files in the Pariah
install folder as possible. This will detect incorrectly installed files caused
by a bad CD or CD reader and inform the user which files are invalid or
missing. The user can then contact support to determine how to get correct
versions of these files.
+ Pariah will now contact the Pariah master server when you select Internet
play from the Multiplayer menu. It will check for things like a message of the
day and whether there are any optional or mandatory upgrades available for
Pariah. If there is an upgrade available, an Upgrade button will appear which,
if pressed, exit Pariah and launch the Setup application which will download
and install the upgrade.
Patch 2 (May 2005)
+ Reticle "stickiness" is included with the autoaim option and will now be
disabled when autoaim is disabled.
+ Dodge has been removed.
+ Removed plasma goggles graphic effect.
+ Reduced minimum mouse sensitivity.
+ Added new Performance menu option for post render effects.
+ Added player ping to the scoreboard.
+ Added support for GameSpy Arcade.
+ Extra cheat commands which allowed spawning, killing, ghosting, viewing
players, etc, have been disabled in multiplayer.
+ Console messages are more visible.
+ Incorrect team skin at beginning of match is fixed.
+ Fixed "New actor channel received non-open packet" crash.
+ Fixed scoreboard to allow for 32 players.
+ Fixed incorrectly blinking usage meter in MAP editor.
+ The Lonely Isle custom base map only had spawn points for one team...spawn
points for the other team were added. This results in an incompatibility
between the retail version and patched versions of this map. This means that
clients, wishing to join servers running this map or custom maps derived from
this map, must be the same version as the server.
+ Fixed issues with players getting stuck in DM-Twisted. This results in an
incompatibility between the retail version and patched versions of this map.
This means that clients, wishing to join servers running this map, must be the
same version as the server.
+ Fixed bug where Effects Volume slider in the Audio Settings was also
+ Fixed bug where some voices weren't being controlled by the Voice Volume
slider in Audio Settings.
+ Pariah's version number is now displayed in the lower left corner of the
initial welcome screen.
+ Sometimes the installer failed to decompress the sound packages resulting in
garbled sounds. This patch will make sure that the sound packages are
+ Add the UCC.exe application.
+ Sometimes the installer failed to properly extract some files...this would
result in crashes with dialog boxes containing strings like this:
MenuSinglePlayer MenuLevel.MenuSinglePlayer0 (Function
XInterfaceCommon.MenuSinglePlayer.Init:0137) Assertion failed, line 65
Assertion failed: InPos
This patch contains the proper versions of these files.
Patch 1 (May 2005)
+ Fix some problems when running Pariah on a machine running Windows 98SE and