Heroes of Might and Magic III: Armageddon's Blade v2.1

Update to version 2.1...

Heroes of Might and Magic III: Armageddon's Blade v2.1

Update to version 2.1. Makes lots of changes, see "more info".

Changes in Version 2.1:

Multi-Player Updates:

Clicking on the "Chat Slider" in multiplayer no longer crashes the game.

Catapults now remain functional during long castle siege combat.

Heroes visiting a Sanctuary can no longer be attacked by an enemy with the use of the arrow keys.

Hot Seat: Combat behaves normally when the last creatures standing are


Note: Multiplayer games launched through the Armageddon's Blade program cannot connect to multiplayer games launched either through the Heroes III: Restoration of Erathia, or Heroes III: The Shadow of Death(TM)

programs. To connect to Restoration of Erathia or Shadow of Death games, launch Heroes lll using your Restoration of erathia or Shadow of Death shortcut in the Start Menu.

Map/Campaign Updates:

Armageddon's Blade: Xeron's special ability bonus now applies to Devils

and Archdevils.

Festival of Life: Newly won towns no longer become a neutral town after

Replay Opponent Turn.

Faeries!: Removed tree obstacle that blocked portion of the map.

Randomly generated maps no longer block shipyards or ship placement

with reefs.

Resolved the game crash when loading saved games of randomly generated eight player maps all with differing set town types.

Resolved the game crash when loading a custom campaign map that didn't have any maps in it.

Loading XL Random maps no longer generate a "ResourceManager" error message.

General Updates:

Dragonflies now cast weakness on the creatures they attack.

Heroes available from the adventure map taverns are the same as the

heroes in the town taverns.

Changed the formula for the necromancy skill. It is now based on a

skeletons hit points.

AI heroes will now value shooter enhancing artifacts depending on the

amount of ranged attack troops they have.

AI controlled monsters will now avoid the moat when castle walls have

not been breached.

The Garden of Life now gives +10 to Sprite and Pixie growth.

Points for finding the grail are now included in the final score when

the game is won from a saved game.

Customizing a hero will no longer remove the catapult from the hero's


Using the Skeleton Transformer on the new creatures no longer yields


Conflux creature portraits now contain the Conflux background graphic.

Unowned random towns can now become Conflux towns.

Pressing the 'F' key at the adventure screen no longer brings up the

"ResourceManager" message dialog boxes.

Memory issues regarding low memory, stored graphics, and town defense have been resolved.

Monsters can no longer attack a hero visiting a trigger spot if that

hero is not touching the monsters trigger.

When threatened, AI hero will now protect the castle instead of going

after the grail.

Flying monsters no longer stand in place for the entire battle because

of obstacle placement.

Using the "Resurrection" spell at a low level extensively during

combat will not make the price to surrender a negative number.

Clicking on "Max creatures" after performing a sacrifice at the Altar

of Sacrifice will not crash the game.

Slider on the Altar of Sacrifice will now reset.

Heroes exiting the shroud during Repeat Opponent Turn will not be


Heroes can now cast level one spells on cursed ground.

Wandering monsters on water now have a one square attack radius

similar to wandering monsters on land.

"Next Creature" and "Start Combat" buttons no longer disappear if the

game was minimized and restored.

The hero selector buttons on the adventure screen no longer disappear

after viewing the scenario information screen.

Resolved an issue with the hero getting off a ship during Replay

Opponents Turn.

Special Victory Condition: "Build Grail in any town" now functions

correctly and no longer crashes when you look at the Scenario

Information screen.

Using hot keys such as "D" for "Divide" in the town screen no longer

causes a phantom click or other aberrant behavior.

Pressing the "T" key when a player doesn't have any towns no longer

causes an illegal operation.

Clicking on a hero's equipped artifact in the kingdom overview screen

will not switch automatically to the back pack and cause odd game


Creatures with the "Berserk" spell cast upon them will now move towards the nearest creature if they can't reach an enemy in one turn.

Owning more than 51 map creature dwellings does not crash the game.

It is no longer possible to fly into a mountain and stop using the

arrow keys.

You now visit adventure objects instead of flying over them while using

the arrow keys.

Re-hired heroes no longer get multiple stable bonuses.

If a garrison hero was eliminated during his turn, using Replay

Opponent Turn no longer causes him to appear permanently in the

visiting hero slot.

Pyramids no longer give the "Fear" spell.

Player can no longer dismiss a hero's entire army.

Heroes can no longer be hired on top of each other at the outdoor


The Conflux town is now listed under the right click information for

the Starting Town in the Advanced Options screen.

The "Required Spells" feature now gives all the specifically required

spells for the specific guild.

AI Heroes are more decisive when using the teleporter gates. They will

no longer endlessly teleport through them when certain conditions arise.

Manual Addenda:

See the H3ABUPDATE.TXT file for the Heroes III; Armageddon's Blade Manual Addenda.

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