Elder Scrolls IV: Oblivion - JM's Bar Fights V.2.1

Replaces beers, wines, bread, corn, knives, and spoons in

Elder Scrolls IV: Oblivion - JM's Bar Fights V.2.1

Replaces beers, wines, bread, corn, knives, and spoons in major taverns with 17 new weapons using slightly altered meshes.

An argonian mage and a dunmer priest walk into a bar with a goblin head between one arm and 10 pounds of boar meat in the other. Everybody starts fighting. Good joke? It will be when you see it. The fight part, I mean. That's right, you can now be involved in bar fights all over Cyrodiil! Take down drunkards left and right or sit back and watch the hilarity unfold as these bozos swing at eachother with whatever they find on their tables.

This mod makes bar fights more realistic, unique, and fun by having NPCs fight with whatever they can get their hands on. Bottles, knives, spoons, even corn and stale bread can now be picked up and used as weapons!

This is done by replacing specific items with weapons using slightly changed meshes. This does not universally turn all bottles in the game into undrinkable weapons, and even in these tavern cells the original consumables can be bought from the bartender.

In addition to 17 new weapons, each affected tavern cell contains a single spell scroll that both sends NPCs on a drunken frenzy and breaks their current weapons so that they must rely on smacking eachother around with beer. This Scroll of Drunken Asswhooping can usually be found at the bartender's counter.

The new beer bottle weapons make use of Laurinque's talented retextures in his Better Beer Bottles mod at http://planetelderscrolls.gamespy.com/ View.php?view=OblivionMods.Detail& id=1096. The retextures only apply to the new weapon bottles, so you will still need to download the mod if you want these textures to apply to all bottles in the game.




-Replaces beers, wines, bread, corn, knives, and spoons in major taverns with 17 new weapons using slightly altered meshes.

-The affected cells are nearly every tavern and inn in Cyrodiil's walled cities. No minor wilderness taverns.

-Adds 20 new NPCs that hang around taverns, waiting for the next fight to break out. Thanks to Almarc for the idea.

-Fights can either start randomly when two NPCs who don't like eachother meet, or triggered by the player by throwing the first punch, persuading NPCs to low dispositions, using the Scroll of Drunken Asswhooping, etc.

-Makes certain bars rougher than others. The Bloated Float finally lives up to its reputation!

-Uses Laurinque's Better Beer Bottles mod.

-Chair weapons not included. Sadly, another mod has already done this.




This mod works as any other mod. Unzip the textures, meshes, and esp file into your data directory. Activate the mod through the DATA FILES button at the Oblivion startup screen.

If you are updating from a previous version of Barfights, be sure to remove the original meshes that were used in the Clutter folder.




NO PSYCHIC GUARDS - http://planetelderscrolls.gamespy.com/ View.php?view=OblivionMods.Detail& id=129

Not required to run this mod, but required to fully enjoy it. It prevents guards from instantly running into the bar and putting an end to fights before they get good.

LONGER KNOCKOUT - http://www.elderscrolls.com/forums/ index.php? s=3dd243d4839cceb3058405eacf4b1578& showtopic=548493&st=40

The deadbeats are immortal in order to keep fights going as long as you want. This mod is a good call if you want realism over action as it keeps them down a lot longer. If you want wild overblown fights, you don't need it.

INEBRIATION MOD - I haven't been able to find this one but I know it's out there. Supposedly messes with your vision when you drink, so you actually get the feel of being in a drunken brawl.

HOUSEWIVES - http://www.tessource.net/files/ file.php?id=7110

Not required for anything, but users have told me that deadbeats flirt with the women of this mod, which often results in a fight. Sounds like it adds a lot more atmosphere.




- Meshes have been corrected and are now held right. However, once in a while the new weapons will revert to their old meshes, resulting in them going through hands. This seems to happen when you hold a weapon that wasn't originally placed in that cell (i.e. taking corn from one tavern into another tavern that has no corn) This might be due to the odd way that the Construction set saves plugins.

- The new weapons do NOT have inventory icons yet. I just cannot find them among the endless list of BSA textures.

- It should be very hard for any mods to conflict with this. Mods that dramatically alter the default Oblivion taverns or somehow require you to steal bottles, corn or utensils may encounter conflicts.

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