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PAIN_Pack v.1

There are 10 functions of this script...

PAIN_Pack v.1

There are 10 functions of this script. It announces many things, like deploying, repairing, enemy generator status, home base energy status, ect.

There are 10 funstions of this script. It announces many things, like deploying, repairing, enemy generator status, home base energy status, ect. I made those least annoying I could. There also is toggle crouching, constant fire (that enables you to shoot and type at the same time for example), and duel countdown (count from 3 to 1). It also enables a preference that smothes out transitions between animations of the players. Also a preety usefull function is that it drops a repair pack each time it goes to the stationary inventory station.

The following is a list of scripts combined into one pack. They are mostly usefull

announcing scripts but also other ones. Most of them can be configured ot your wish. I recomend reading

or at least skimming through the .cs file to see what you could change.

You just should play the game and you will see the script working in different situations.

ANNOUNCE:

* Repairing

* Being repaired

* Generator status

* Mission start countdown

* Objective point capture

TOGGLE:

* Crouching (numpad 1)

* Constant fire (numpad 2)

* Duel countdown (numpad 3)

OTHER:

* Drops inv pack at entering stationary inventory station

* Enables preference that smothes out transitions in animation of players

NOTE:: Some scripts use x-pack 3001 sounds, but you can change them to whatever you want.

PAIN_PACK v.1 (c)

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