Medal of Honor: Pacific Assault - Patch v1.0 to 1.2

Electronic Arts is proud to present you with its newest...

Medal of Honor: Pacific Assault - Patch v1.0 to 1.2

Electronic Arts is proud to present you with its newest patch for Medal of Honor Pacific Assault. This fixes many things including input lag, ping bugs and more.




Patch 2 contains all fixes from all previous patches including Patch 1

Numerous single player levels have been modified to improve product polish.

Various crash exploits have been repaired.

Server passwords now work as intended.

Players with negative bonus points can now join stat-tracked servers.

Retaining class when transitioning no longer allows bypassing of class restrictions.

An Ammo Tech Weapons exploit has been fixed.

Player can no longer use blocked weapons.

After voting for map change, map rotations now function correctly.

Muted Spectators can no longer chat with teammates.

Player Deaths now clear after transition.

Team wins no longer carry over after re-launching from shell.

Bashing is now allowed from all bolt action rifles when re-chambering.

Red exploding barrels now injure players.

Blur FX no longer remains after dismounting turret.

Holstering your weapon now makes you run faster.

Players no longer re-spawn looking at the ground.

There is now a dot at the center of the dynamic crosshair.

The crosshair now changes contextually based on your target.

Dead bodies no longer look propped up and not dead.

The escape key no longer loses functionality in game.

The Welcome Screen Message of the Day allows multiple items to be displayed now.

Shooting a dead player no longer raises your accuracy.

Numerous localization fixes for all territories


Team Kill Banning


Banning now works as intended. The duration of the ban in seconds can be adjusted via the

g_teamkillbanduration variable. The variable can be set to 0 to indicate that the ban should

be permanent.


Full Screen Anti-Aliasing (FSAA)


This patch allows you to turn on full screen anti-aliasing. To turn it on you must modify

the value of the following variable:

r_multisample_quality 0 No multisampling

1 1 x multisampling




1. Mouse and Input Lag (single and multiplayer)

2. Dedicated Server CPU Utilization (multiplayer)

3. 999 Ping Bug (multiplayer)

4. Spawn Code Server Hitching (multiplayer)

5. Miscellaneous Single Player Bug Fixes


Addressing Mouse Lag


This patch improves the responsiveness of the renderer and greatly reduces the time lag between user input (mouse movements, button clicks) and the

corresponding visual updates on-screen, and should result in a much more

responsive feel to the game as a whole. In multiplayer games, the

responsiveness is improved for all model detail settings, but for performance reasons it only affects "medium" and "high" model detail in single player



Dedicated Server CPU Utilization



This cvar has a default value of 1, and will be saved to server.cfg whenever it is changed. The cvar specifies the number of milliseconds that a dedicated server will completely relinquish control to the operating system each frame. Increasing the value of the cvar effectively reduces the CPU utilization of a MOH:PA dedicated server process. Increase this cvar if you are running multiple instances of dedicated servers or other necessary processes on your CPU. Set this cvar to 0 if you want an instance of the MOH:PA dedicated server to use the CPU whenever it is available (100% utilization). A value of 0 can result in a slight performance increase, especially on low spec machines with several connected users. Increasing this cvar can result in a performance decrease. You may change this cvar at runtime or at the command line; we recommend a range of 0 to 10 (integer only).


Loading games saved from version 1.0


Note that if you load a saved game with Medal of Honor Pacific Assault(tm)

Patch Version 1.1 that was saved from version 1.0, you will load to the

beginning of that level rather than to the exact location where the game was originally saved.

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