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HeadHunters v2.54

HeadHunters v2.54 beta (aka v2.50 final)...

  • Category First Person
  • Size 7.4 MB
  • Program by Team HeadHunter

HeadHunters v2.54

HeadHunters v2.54 beta (aka v2.50 final)

HeadHunters v2.54 beta (aka v2.50 final)

http://www.planetquake.com/headhunters

original code (v2.00) by Charlie Zimmerman

modified code (v2.5x) by Avi "Zung!" Rozen

Change Log

==========

v2.54 beta (aka v2.50 final)

+ added: new cvar inifilename that holds the name of the ini

file to load ("set inifilename hhctf" for "hhctf.ini", ".ini"

extension implied, default value is "hh" for "hh.ini")

+ modified: server is locked during voting

(trying to connect while voting is in progress will

give you a rejection message:

"Voting in progress - try again in X seconds.")

+ modified: voting is now disabled by default

(set voting to 1 to enable)

+ modified: motd is not dispalyed if you enter the game

during voting

+ fixed bug: "netchan: dropped unreliable" when entering game

during voting

+ fixed bug: voting board not displayed and "can't find pic:" errors

when entering the game during voting

+ fixed bug: grapple sound doesn't stop sometimes (same problem

as before, but with different sound)

+ fixed bug: "can't create altars" is issued when playing a demo

+ fixed bug: demos can't be played back with hhctf set to 1

v2.53 beta

+ modified: default logging file name set to "HHlog.log"

+ modified: more altars (1-5: 1, 6-11: 2 etc.)

+ fixed bug: altar camper death message was wrong ("player died")

+ fixed bug: altar camper stdlog entry was corrupted

(altar camper death is now registered as suicide with

weapon name set to "Altar")

+ fixed bug: wasn't logging name changes (missed it while merging with 3.20)

+ fixed bug: wasn't spawning enough random altars

v2.52 beta

+ modified: frag_scoring default to 1 (was 0 but had no effect in v2.50)

+ modified: disabled score1.wav thru score5.wav with audience = 1

+ added: pre-cheer sound (it always sounds with cheats = 1 and player

carrying heads) "hh/audience/precheer.wav"

+ fixed bug: random altar placement made altar float on some maps

(it can still float but now you don't have to jump on it)

v2.51 beta

+ fixed bug: frag_scoring cvar had no effect

+ added: new 'vote_time' cvar to control time of voting

(default is 30 seconds)

+ modified: auto alias is +hook instead of +whook

+ added: print help message if using "+grapple", "hook", "+whook", "whook"

(plus "-grapple", "-whook" are not echoed as say)

note: this works only when 'grapple' cvar is set to 1

v2.50 beta

+ added: new cvar 'autoprotect' set this to 1 (default) to

have 3 seconds of invincibility upon respawn

+ fixed bug: grapple sound does not reset sometimes

(this isn't a bug really but rather an engine problem)

+ modified: setting cheats to 1 disables altar camper detection logic

+ modified: motd is displayed for 5 seconds less

+ modified: motd is not displayed if there's no motd in hh.ini

(used to display some warning message as motd)

+ added: random altar creation for dm maps with no ent file

(altars replace dm spots)

+ added: altar edit commands

'altar save' - save ents and altars

'altar add' - add new altar (and select as current)

'altar remove' - remove current altar

'altar clear' - remove all altars

'altar next' - teleport to next altar (and select it)

'altar list' - list altars

notes:

* altar edit commands are not available in hhctf

* use 'viewpos' (builtin command) to view current position and view angle

* 'info_altar_red' and 'info_altar_blue' must be added manualy

to ent files with a text editor (NOT required for CTF maps)

* you should always start by removing all the altars if the map has

random altars (otherwise you'll get both dm spot and

altar at same position when using ent file)

* always edit the ent file AFTER creating altars!

'altar save' saves the *original* ent file plus the altars!

+ added: sound events - set new cvar 'audience' to 1 to have

audience sounds. Audience sounds are played from

sound/hh/audience/*.wav

wavs are: dangXY.wav and clapXY.wav

where X is 1 thru 3 and Y is 1 thru 4

and cheerXY.wav

where X is 1 thru 4 and Y is 1 thru 4

total: 40 wav files

(cheer loop and pre-cheer not implemented)

v2.11 alpha

+ fixed bug: server crashed sometimes due to bad ini file

(ini file routines have been completely re-designed)

+ fixed bug: server crashed if level had no ctf altars in hhctf

(we now check that we have one blue and one red altar before

starting an hhctf game)

+ modified: hhctf scoreboard shows ping and heads (used to show heads where

ping should be)

+ added: force teamplay with hhctf set to 1

+ added: +whook alias (alias +whook "use grapple; +attack"; alias -whook "-attack; weaplast")

+ added: motd now supports special chars (\x00 and \000 c-format)

and highlight text : \!text\!

v2.10 alpha

+ HH source code completely reformatted and made ANSI compatible

+ added: v3.2 ip filtering

+ added: v3.2 map rotation

+ added: v3.2 flood protection

+ added: v3.2 spectator mode

+ added: v3.2 support for visible weapons including grapple

+ added: loading ents from file

+ removed! - builtin support for maps

+ added: info_altar, info_altar_blue, info_altar_red

+ added: altar command (works only for client #0 on non-dedicated server

with cheats set to 1)

* altar save - save ents to file

+ added: zkick cvar to control zbot detection -

0 - log bots to console

1 - log and kick (default)

2 - log, kick and ban

+ added: hh forces deathmatch

+ modified: ini file can be read even if hh is installed in game folder

other than hh or hhctf

(hh and hhctf can sit in same dir: just rename ctf pak0.pak to pak1.pak)

+ modified: removed grapple_speed, grapple_pull, pickup_messages,

weapon_change, weapon_recovery from serverinfo

+ modified: made grapple, frag_scoring, hhctf, and voting latched (must reload map in order

for change to take effect)

+ fixed bug: garbage printed to console when reading ini file

+ fixed bug: motd was not displayed

+ fixed bug: score5.wav was never used

+ fixed bug: wasn't pre-caching models

(caused clients to lag when first picking heads for example)

Known Bugs

==========

- server may emit overflow warnings to the console

when clients lag out while voting is in progress

(the server *doesn't* crash tho, and all players stay

connected)

- server keeps votes of players that disconnect while

voting is in progress

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