Future Brownie

Lots of enclosed hallways and levels making for fast and...

  • Category First Person
  • Size 458.1 KB
  • Program by Iikka "Fingers" Keranen

Future Brownie

Lots of enclosed hallways and levels making for fast and furious fun.

Title : Future Brownie

Release date : Midnight December 31st 1999 - January 1st 2000

File name : ik3dm1.bsp

Author : Iikka "Fingers" Keranen

Email Address : [email protected]

Map description : My first experiment with Quake3 map building...

Actually a semi-conversion of my latest Q2/Q1

map "Farewell to Fudge Brownies", but in a

completely different theme.

I ran into trouble with all the curves... Seems

like Q3 doesn't really like as curvy architecture

as we're used to with Quake and Quake2 levels;

the texture alignment was damn near impossible,

and even when it looks perfect in the editor,

the curves don't perfectly blend into the

environment in game, resulting in visible seams :-(

Anyway, I kind of like this little map... Very

non-Quake3-ish theme with smooth and clean gameplay.

Supports bots and stuff.

Thanks to : id

***** Construction *****

Editor used : Q3Radiant

Known Bugs : Q3 seems to occasionally produce seams between curves. :P

Build Time : Maybe total of 3 days?

Compile machine : p2/350

Compile Times : About a minute

* How to use the .pk3 *

copy ik3dm1.pk3 to your baseq3 directory

run Q3A, and type "/map ik3dm1" in the console (~ key)

* Copyright / Permissions *

You're allowed to redistribute this level via electronic media such as Internet,

and free of charge. Any commercial use without a permission is prohibited.

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