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Call of Duty: World At War - ModTools Package v1.2 Update

We've got the new update to the COD: World at War Mod Tools...

Call of Duty: World At War - ModTools Package v1.2 Update

We've got the new update to the COD: World at War Mod Tools (1.2). Note that this is an incremental update, and still requires the original mod tools pack. This is ready for immedate release.

Here's the topline fixes from this version:

Issues Fixed:

- Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model.

- Converter's "ERROR: dll version number does not match converter version" error has been resolved.

- Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game.

Requires

World At War Patch v1.4

More info can be found in its readme file inside the release or clicking below

+++ MOD TOOLS 1.2 (incremental) +++

Installation:

- Unzip the .zip file to a new folder.

- You will see six folders; "bin", "deffiles", "map_source", "mods", "raw", and "zone source", along with two executibles; "mp_tool.exe" and "sp_tool.exe".

- Highlight all folders and both executibles and copy them into your "Call of Duty - World at War" root game directory.

- You will be asked if it is okay to overwrite folders and files. Click "Yes to All" for this operation and any subseuqent ones.

You have now sucessfully installed Mod Tools 1.2. Have fun, and please report any problems to the forums!

**SPECIAL NOTEs**

- This Mod Tools update requires CoD:WaW patch 1.4.

- We recommend that you covert and recompile all mods and custom maps to ensure compatibility with CoD:WaW patch 1.4.

- Patch 1.4 recognizes IWD's in the /usermaps folder. In the case of duplicate files in both /usermaps and /mods folders, the files in /usermaps will take priority.

- This 1.2 update also includes the files from the "CoDWaW - Mod Tools Package 1.1" download that was released in January.

--------------------------------

Issues Fixed:

- Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model.

- Converter's "ERROR: dll version number does not match converter version" error has been resolved.

- Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game.

--------------------------------

Added and Updated Files:

- mp_castle.map and all .map prefabs associated with it.

- code_post_gfx_mp, flamethrower, mp_vehicle_fx, nazi_zombie_asylum, vehicles_drivable_mp, water, and zombiemode CSV files.

- ambient, attack, behind, crawl, death, elec, laugh, n/sprint, sprint, and taunt Zombie sound effects.

- destructibledef and destructiblepiece files.

- Updated dlls in the /deffiles folder.

- Updated new scripts.

- DLC xmodel, xmodelparts, and xmodelsurfs files.

- DLC xanim files.

- DLC materials and material_properties files.

- DLC weapons, vision, ui_mp, maps, collmaps, and animtrees files.

- mp_tool.exe and sp_tool.exe.

- asset_manager, AssetViewer, cod2map, cod2rad, CoDWaWRadiant, converter, EffectsEd3, Launcher, linker_pc, MODSound, and ShaderCompiler executibles.

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http://wiki.treyarch.com

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