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Marathon Resurrection v1.1.1 Patch

This update includes some nice gameplay tweaks, a load of...

Marathon Resurrection v1.1.1 Patch

This update includes some nice gameplay tweaks, a load of bug fixes, two updated maps and two brand new maps. See additional information for details.

Fixed

-If you are killed while invisible you no longer have the invisible skin for the rest of the game.

-You can now kill an invincible person with the fusion pistol.

-The HUD score display now truncates player names to 11 characters.

-You can no longer recharge your health while feigning death.

-You can no longer toss weapons.

-Extravision fixed.

-Hypervision now does something worthwhile.

-Fixed a problem in King of the Hill that cause 'Accessed None's in non-KOTH play.

-Modified the map select code in all three games to not append '?game=blah' to the map name if it is already there.

-Modified the staff to shoot a different projectile when wielded by a player or a bot. New projectile is faster than the standard one. Hopefully this will make a slightly more useful weapon in net play.

-Modified the staff to swing in a wider arc.

-Added a MarathonHealth class and Marathon1xHealth, Marathon2xHealth, Marathon3xHealth, and MarathonO2Powerup power-ups.

-Added default Health=150 to MaraSkelPlayer and MaraSkelBot for use by health power-ups.

-Grenade and SPNKR double explosions fixed.

-Fixed green bob pants texture

-TOZT no-ammo-use exploit fixed

-SPNKR/AR grenade explosion tweaked

-Weapon reloading can now be interrupted by switching to another weapon

-Although probably no one but another scripter cares, I finally tracked down an "Accessed None" in the MarathonThingFactory that has been hanging around for at least a year.

-FOV forced to 90 on login and logout, made necessary by Extravision (Extravision changes player FOV setting).

-Fusion water damage now done by projectiles in postbeginplay to actors in same waterzone (previously by fusion gun, checking actors in range and in water)

-Increased fusion projectile water damage too. They use default damage values now.

-Better magnum net code.

-Dimmed the HUD textures so they look better translucent.

-(Hopefully) Fixed serverside player skin error in SkeletalPlayer.

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