Short, sweet, and worth the download...
- Category First Person
- Size 549.3 KB
- Program by David Marsh
Short, sweet, and worth the download.
OPTIMUM FEAR 5th April 1999
Title : Optimum Fear
Filenames : opfear1.bsp, opfear2.bsp, opfear3.bsp and
Author : David Marsh
Internet Name : [YTM]ToadRegulator
Age : 16
Email Address : [email protected]
Home Address : 20 Chapel Lane
Telephone : +44 1604 858241
Previous Levels : None, I am a beginner. I tried to make a
level for Quake 2, but I used the wrong
editor for the job - Qoole :(
Thanks to : [YTM]Mirage - For playtesting the level,
editing this file and answering e-mails.
: [BAH]Wolfy - For playtesting the level.
: Autolycus - For occasional help, and the
: Valve - for obvious reasons.
: J F Gustafsson - Ok, I don't know him and he
doesn't know me, but he did create "Age of
Panic" for Quake 2. It is absolutely
brilliant and provided me with something to
look up to with awe.
* Play Information *
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Monsters : No
New Demos : No
New Models : No
* Construction *
Base : New level, except for the odd Prefab
supplied with WorldCraft.
Editor(s) used : WorldCraft 2.0 from the Half-Life CD.
Build Time : 1 Month - not including school, etc.
Damn, stop lying David...err..5 months.
Machine used : Intel Celeron 333 (128KB cache)
Diamond Viper V550
* Storyline *
Please read this before you try the level, but you've probably tried
Three years ago, my newly founded work associates and I started work
on a portal experiment that went horribly wrong, due to "unforeseen
circumstances". Between our world and Xen, a horrifically violent alien
world, a large rift in the fabric of space and time was formed. This
allowed all manner of violent species to come, uninterrupted, through
the portal and vanquish the Earth. They caused the apocalypse as we
now know it.
From this new, unstoppable threat, humans split and formed factions
deep underground in military, storage and research bases. Competition
was fierce and grudges easily made, we carried on fighting for two
years, through the system of railways that linked the bases, while the
aliens controlled the surface.
My group, once a large faction had been pushed back, subdued and
generally battered by the likes of the military and other groups.
Three months ago, we took control of a small storage facility base,
containing useful supplies and a test centre for explosive material.
It was a mighty victory, compared to our recent luck. However, we
could not keep it protected enough to keep it secure, and today, we
lost all contact after a frantic message describing aliens and
military personnel taking control of the base. It is my mission to
blow these bastards away...
How to get started
UnZipping : Start by unzipping the "opfear.zip" file
onto your hard drive. The desktop is a good
place to put the files temporarily.
: WinZip is available from www.winzip.com
File locations : Put the "opfear1.bsp", "opfear2.bsp",
"opfear3.bsp" and "opfear4.bsp" files into
the usual "\Half-Life\valve\maps" folder.
: You should also put the "*.nrd" and "*.nod"
files into the "graphs" subdirectory of the
"maps" folder, if one does not exist then
Experienced users : Run Half-Life using "hl.exe +map opfear1",
or type "map opfear1" at the console, please
keep the case the same or it may not work.
: Any problems, e-mail [email protected]
Beginners : Look in your "\Half-Life\" folder, you
should find a file named "hl.exe".
: Create a shortcut to this.
: Right click on the shortcut and choose
: There will be a section named "Target", add
"-console" to the end of the text
already in the box. Be careful to keep what
is already in the box.
: If you open this shortcut it should load
Half-life and a button labelled "Console"
should appear, click on this, wait for it
to load and then type "map opfear1"
LOWER CASE LETTERS !!!
: If this doesn't work then please consult
your doctor or "[email protected]"
* Minor Bugs *
Opening scene : At the start of "opfear1.bsp" the screen is
black, at this point do not move as some odd
things will happen, eg. Freeman spinning
round like a Catherine Wheel.
Level transitions : If these do not work make sure you are
typing "opfear1", rather than "OPFEAR1",
it is case sensitive.
Any more ? : If you find any more please contact
* File names and sizes *
BSP sizes (unzipped) : opfear1.bsp - 556Kb
opfear2.bsp - 586Kb
opfear3.bsp - 439Kb
opfear4.bsp - 419Kb
Total size (unzipped) : 1.95Mb
Total size (zipped) : 522Kb
* Compile Times *
Times are in seconds using CSG (qcsg.exe), Normal BSP (qbsp2.exe),
Extra RAD (qrad.exe) and Full VIS (vis.exe).
CSG BSP RAD VIS Total
opfear1.bsp : 8 7 48 69 132
opfear2.bsp : 9 15 121 177 322
opfear3.bsp : 3 2 71 11 87
opfear4.bsp : 2 3 51 6 62
Total : 22 27 291 263 603
* BSP information *
opfear1.bsp : Brushes 277
Solid entities 36
Point entities 298
opfear2.bsp : Brushes 345
Solid entities 43
Point entities 218
opfear3.bsp : Brushes 167
Solid entities 40
Point entities 101
opfear4.bsp : Brushes 159
Solid entities 33
Point entities 180
Total : Brushes 948
Solid entities 252
Point entities 797
* Difficulty *
The level will default to the "Easy" skill setting. If you want to try
the level on higher skill levels then, on the main menu in Half-Life,
choose to start a new game and select either "Medium" or "Hard". This
will start you off on the standard levels. Pull down the console and
type "map opfear1". As my level was designed for "Easy", I suggest you
don't try any of the other skill settings. It took me ages to complete
on "Medium" and I couldn't complete it, at all, on Hard (I made the
damn level !).
* Sequel *
A sequel to "Optimum Fear" will be made, after mid-June. As making
levels is very time consuming, I'll plan to make the sequel after my
A-Level module exams, and as it's a holiday after them, it'll only take
a couple of weeks... I hope.
* Walkthrough *
Please only use this if you get stuck as it tells you absolutely
everything and may spoil your enjoyment, it's included because I know
how annoying it is when you get stuck and can't go on without cheating.
When you begin you will see a black screen, as it fades away you will
see yourself standing, looking at the GMan. The camera will move into
your eyes and you will then have control. You can jump as much as you
like but as soon as you move the GMan will warp away.
As you look around you should see a dead Barney, move towards him and
you should pick up the gun he lost when he died. Very soon after
picking up the gun a sequence of three Alien Slaves will appear, you
must kill all of these using the gun you just picked up, remember to
aim for the head to kill them quicker. Once all three are dead you can
then go through one of the two doors in this area.
If you choose the door near to where you started then you will have to
kill the Alien Slave then 'use' the button to your right. Listen out
for a conversation between a scientist and a Barney. Enter this room
and make sure you pick up the crowbar. Wait by the health recharger and
the Barney will allow you to get to the HEV suit. On exiting this room,
make sure you give yourself any health you need by 'using' the wall
The other door will allow you access into a small room with shelves,
you will need the crowbar to progress in this area so it is a good idea
to make sure you have it by going through the door near where you
As you enter the room you will pick up the shotgun, make sure you are
ready to use it as some Alien Slaves will soon appear. Use the crowbar
to break open the boxes and you will receive some ammo and other items.
Once the Alien Slaves are dead you will need to 'use' the wheel on the
wall. This will open the large grate with boxes behind it. Use your
crowbar to break open these boxes, look out for headcrabs though.
You will soon see a scientist at the end of this corridor, he will be
squatting on the floor, this is the best place for him for the moment.
Ready your shotgun and prepare to meet some Alien Grunts. The best way
to kill these is to run up to them and release a double shotgun burst
on them. If you need more health remember to go back to the HEV room,
there are also two health packs behind the large stack of boxes.
Once the Alien Slaves are dead you will need to return to the
frightened scientist and 'use' him, if it doesn't work at first, try
again. Once he is standing get out of his way and he will run over to
the small grate in the corner of the room. Only he knows the code so
don't let him get killed until it has opened. At this point get your
shotgun ready and make sure it is reloaded ready for another Alien
Don't worry if the scientist dies, you can either kill the Alien Grunt
or run away, depending on how lucky you feel. As you enter the small
tunnel there will be a brief 'loading' message as you enter the next
Continue along the tunnel until you emerge in a small room. Ready your
favourite gun as you are about to get a headcrab attack. Once they are
dead you need to be quick, get your crowbar out and immediately start
hacking away at the glass between you and the small wheel in the next
room. The glass will smash so be patient.
As soon as the glass has smashed you will need to get your gun ready
again. Don't kill the Barney, there's someone behind him more deserving
of your bullets. The Barney must survive for you to progress, don't let
him get killed.
Once the Barney has turned the wheel you should notice the room light
up read and a lift will start to come down from the hole in the
ceiling. You need to enter the lift from the window side before it
starts to raise again. At the top the lift will stop too low as the
mechanism has seized, you may need to do a 'crouch-jump' to get out.
Listen to what the Barney you met earlier says or you'll be toast.
Once the explosions have finished the Barney will open the door at the
other end of the room, don't get in his way or he won't be able to
reach the keypad.
Enter the armoury and take the opportunity to refresh yourself by
picking up the weapons and replenishing any health you have lost.
When you hear the screams you'll know that the Barney is dead, there's
no way back now.
Switch on your flashlight and climb down the ladder in the armoury.
You'll need your crowbar so get it ready now. Once you reach the bottom
of the ladder have a look around, you may recognise some of the areas
you see. The progress you will need to find a small grate, smash this
with your crowbar and continue through th network of shafts by smashing
grates and killing any headcrabs you see.
Soon you should find a ladder that goes up, take this ladder and smash
the grate at the top to emerge in a small room with crates, smash the
crates to see what they contain and look out for headcrabs. Once you've
cleared the room walk towards the door at the end of a short corridor,
the next section will now load.
The real action will now begin as you find yourself in the middle of a
fight between Alien Slaves and Human Grunts, best to stay out of their
way or you'll be target practice for them. If anyone survives make sure
you take them out with your gun. At this point you may want to
replenish your health, try to think where you could do this then return
to this area.
In the area where the battle just occurred you will see a large door at
one end and a large open area to the other side. Move into the open
area with all the large crates and boxes, you will need to do some
'crouch-jumping' to get over the box that blacks your access into this
Be very careful not to make much noise in this area as there are three
trained assassins that want to blow your brains out. To help you defeat
them, use the wall mounted camera system. This is on a pillar on the
left side as you enter the area. Try each different camera by 'using'
the red buttons beneath the monitor, watch carefully as you will only
be able to use each camera once.
Now you should be ready to defeat the Assassins, there is no winning
strategy but the advice is to: save your game before you start to
attack, watch out for the explosive boxes and look out for health
packs, good luck.
Once the Assassins are dead you can explore the room in peace, look out
for any health that you didn't pick up or use during the battle.
Exiting this area can be tricky if you are not sure where to go, look
out for ventilation shafts in the roof. Once you have found the grate
on the shaft you will need to use the boxes to climb up to it. Smash it
with the crowbar and then simply stand up to get onto the ladder that
will take you up. Switching on your flashlight would be a good idea as
it's dark up there.
You'll soon enter a more open area, look out for skeletons. Look around
until you find a ladder leading down. As you walk towards it the next
section will load.
Continue down the ladder and then along the shaft until you reach a
grate. Now save your game, use your crowbar to smash it away and look
out below, there's a hell of a battle going on. At this point you have
two choices, drop down and see how long you can survive without
becoming another decal on the walls or stay in the shaft and let them
fight it out. Its certainly good fun to join in with the battle so give
it a go sometime.
If you actually want to survive then the best strategy is to wait
patiently in the ventilation shaft. It will eventually become quiet,
use your grenades to flush out any enemies still in the area and then
drop down to the floor.
An important thing to do now is to pick up anything you can find,
there's a .357 somewhere, this is an essential pick-up. It may seem
quiet but it won't be soon.
The two large doors will soon burst open unleashing more Alien and
Human Grunts into the area. This time you need to stay and shoot or
find somewhere good to hide. Survive all this and you've done well,
now it's time for the end sequence.
Go towards the large door to the left and you'll come across a small
door, before you reach it you'll be hit by a terrible energy burst,
in the darkness have a look around, it may be the last thing you see.
As you regain consciousness remember there's no way out, nowhere to
run and no way of surviving....
* Copyright/Permissions *
By downloading and installing "Optimum Fear" and all related
files you are forced to abide to the following rules:
Copyright : All files related to "Optimum Fear" are
copyright (c) of David Marsh, 1999.
Exploitation : You may not commercially exploit these
files without my permission.
Distribution : You are allowed to distribute "Optimum Fear"
and related files by any electronic medium
as long as they have not been altered in any
way, and the package still contains all 4
bsp files plus this text file.
: If you would like to put this map on your
website then please let me know first, I
would like it to be on as many sites as
possible, just make sure I know.
: This level may not be changed in any way.