Track Mania v1.1 Patch
Upate TrackMania with this v1.1 patch...
- Category Racing
- Size 12.8 MB
- Program by Digital Jesters
Track Mania v1.1 Patch
Upate TrackMania with this v1.1 patch. Included are tons of fixes, new features, great additions and more! See full details in more information.
TrackMania Update 1.1 Notes
List of corrections/new features:
Main corrections:
- the special copper bonuses(series and campaign) are now correctly allocated.
Older profiles benefit from an automatic copper update)
- the wheel/joypad does not get blocked anymore in network games with bad ping
- better synchronisation during connection to a network game
Main new features:
- general improvements of the replay studio: see the file "replay editing -
documentation.txt"
- the choice of challenges for a multiplayer game now respects the click order
rather than the alphabetical order
- in multiplayer network/rounds, a player who joins can now start to play
immediatly
- in multiplayer network/time attack, the winning rule has been simplified: the
player with the best time wins.
- in multiplayer network/team mode, it is now possible to see the players in
the different teams in the "change team" menu
- new functionality: "online news"...
- Key auto repeat feature for the cursor (hold arrow keys or move button)
Other corrections/new features:
Launcher:
- the launcher is not launched automatically anymore when the cd is inserted
during the protection check
- the configuration preset "best performance" has been optimized
- advanced thumbnail "Audio": possibility to limit the max number of sounds
played simultaneously
- advanced thumbnail "Display": option to force cpu/gpu synchro (avoids display
lags), recommanded settings if you experiment display lags: "immediate".
- new advanced thumbnail "Game": some advanced game display settings (display
smoke, level of detail of opponents, projectors on/off...). Also a new option
(activated by default) to hide opponents when they are too close to the
player's car
- new advanced thumbnail: "Inputs" allows to define the sensivity and the
"deadzone" of an analog controller.
Profile:
- the special copper bonuses are not erroneously allocated anymore after
changing the current profile
- If a new profile is created and the associated score file already exists, the
score file is overwritten and replaced with an empty score file.
- When a new profile is created, random skins are chosen for the cars.
Menus:
- If a challenge can not be loaded in the editor because of missing blocks, a
dialog box now indicates the missing blocks and their amount
- you can now buy ten blocs at once in the catalog by holding "Alt" while
clicking.
- No more strange caracters in the flattened list of online players
- If the login/password/key is erroneous during the online connexion, the
registration box is displayed again the next time the game is launched
- The time fields can now hold a value greater than 1:00:00
- The number of allowed characters for the skin names is now limited
Editor:
- The F1 shorcut has been re-activated
- the thumbnails are now framed when focused
- icons and thumbnails are now framed when selected
- in the track editor, the car's spawning direction is now related to the
camera's direction
- the cursor's height is now correctly re-aligned with big blocks
- the helpers are now hidden by default in pure races
- It is now possible to add more than one example of the eighth block allocated
for a puzzle
- helper problem with the left air looping solved
Race:
- the time offset between a player and a ghost is now displayed at every
checkpoint
- the chat remains opened/closed when the track changes
- a key allows to hide/show the ghost
- multiplayer local mode: a challenge can be validated during a game (allows to
reload it directly)
- multiplayer local mode: the best ghost does not remain from one game to the
next anymore
- multiplayer local mode: you can now play with up to 8 players instead of 4
- multiplayer modes : player names are truncated if they are too long
- multiplayer network time attack mode: the remaining time countdown is now
always displayed
Replays:
- no more crashes when multiple replays are selected, among which some validate
and others don't
- dialog box asking for confirmation before overwritting an existing replay
- bench replay : generates a bench***.tx file in the bench folder which
contains informations about display performances.
- fix of problems that could make validation fail on valid replays
- the save dialog now starts with the good replay name
Display:
- the ghost does not have a random color on certain machines
- In the Rally environement, cars now stop when they fall in the water - aerial
skidmarks problem fixed
Sound:
- the sound does not bug anymore during the loading of a level on some sound
cards.
- better sound quality for the ghost
- automatic limitation of the number of sounds playerd on sound cards without
hardware acceleration
Controls:
- no more direction bugs when multiple joysticks are plugged
- the wheel is now taken into account at the very beginning of the race
Network:
- the "ingame" dialog box does not block a network game anymore
- the default number of online players in a game has been lowered to 6, to
allow a better connection quality with standard network connections
- a time/round limit set to 0 allows infinite play time on a track
- in time attack, the respawn key now resets the player if he didn't go through
a checkpoint(automatically sets the timer to 0)
- the unique identifier of a player is now displayed near their nicknames in
the "kick" and "buddies" dialog boxes
- No more "dummy" names in the player list when switching from team mode to
rounds mode
- solved a bug if the user entered an empty password
Data:
- G3 puzzle corrected
- Alpine Turbo Middle block : collision problem solved
- Alpine Canyon Cross block : display problem solved
- Alpine Finish block : pylons added
- Speed Road to Tilted block: removed a hole
- Speed Bi Slope block : pylons removed
- Speed Tilt TShape Air/Ground block : collision problem solved
- Rally Start Low block is now available in the editor
- Rally Road Low block : flying trees lowered to the ground
- Rally Pont Levis block : shadow projector added
- Rally Castle Bridge Air block : vertex lineup problem solved
- Rally Road Low Block : shader problem in PC0 solved
- Rally Start/Checkpoints/Finish Blocks : color change to reflect the standard
helpers color
- Rally Houses Blocks: texture problem on some houses solved