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Track Mania v1.1 Patch

Upate TrackMania with this v1.1 patch...

  • Category Racing
  • Size 12.8 MB
  • Program by Digital Jesters

Track Mania v1.1 Patch

Upate TrackMania with this v1.1 patch. Included are tons of fixes, new features, great additions and more! See full details in more information.

TrackMania Update 1.1 Notes

List of corrections/new features:

Main corrections:

- the special copper bonuses(series and campaign) are now correctly allocated.

Older profiles benefit from an automatic copper update)

- the wheel/joypad does not get blocked anymore in network games with bad ping

- better synchronisation during connection to a network game

Main new features:

- general improvements of the replay studio: see the file "replay editing -

documentation.txt"

- the choice of challenges for a multiplayer game now respects the click order

rather than the alphabetical order

- in multiplayer network/rounds, a player who joins can now start to play

immediatly

- in multiplayer network/time attack, the winning rule has been simplified: the

player with the best time wins.

- in multiplayer network/team mode, it is now possible to see the players in

the different teams in the "change team" menu

- new functionality: "online news"...

- Key auto repeat feature for the cursor (hold arrow keys or move button)

Other corrections/new features:

Launcher:

- the launcher is not launched automatically anymore when the cd is inserted

during the protection check

- the configuration preset "best performance" has been optimized

- advanced thumbnail "Audio": possibility to limit the max number of sounds

played simultaneously

- advanced thumbnail "Display": option to force cpu/gpu synchro (avoids display

lags), recommanded settings if you experiment display lags: "immediate".

- new advanced thumbnail "Game": some advanced game display settings (display

smoke, level of detail of opponents, projectors on/off...). Also a new option

(activated by default) to hide opponents when they are too close to the

player's car

- new advanced thumbnail: "Inputs" allows to define the sensivity and the

"deadzone" of an analog controller.

Profile:

- the special copper bonuses are not erroneously allocated anymore after

changing the current profile

- If a new profile is created and the associated score file already exists, the

score file is overwritten and replaced with an empty score file.

- When a new profile is created, random skins are chosen for the cars.

Menus:

- If a challenge can not be loaded in the editor because of missing blocks, a

dialog box now indicates the missing blocks and their amount

- you can now buy ten blocs at once in the catalog by holding "Alt" while

clicking.

- No more strange caracters in the flattened list of online players

- If the login/password/key is erroneous during the online connexion, the

registration box is displayed again the next time the game is launched

- The time fields can now hold a value greater than 1:00:00

- The number of allowed characters for the skin names is now limited

Editor:

- The F1 shorcut has been re-activated

- the thumbnails are now framed when focused

- icons and thumbnails are now framed when selected

- in the track editor, the car's spawning direction is now related to the

camera's direction

- the cursor's height is now correctly re-aligned with big blocks

- the helpers are now hidden by default in pure races

- It is now possible to add more than one example of the eighth block allocated

for a puzzle

- helper problem with the left air looping solved

Race:

- the time offset between a player and a ghost is now displayed at every

checkpoint

- the chat remains opened/closed when the track changes

- a key allows to hide/show the ghost

- multiplayer local mode: a challenge can be validated during a game (allows to

reload it directly)

- multiplayer local mode: the best ghost does not remain from one game to the

next anymore

- multiplayer local mode: you can now play with up to 8 players instead of 4

- multiplayer modes : player names are truncated if they are too long

- multiplayer network time attack mode: the remaining time countdown is now

always displayed

Replays:

- no more crashes when multiple replays are selected, among which some validate

and others don't

- dialog box asking for confirmation before overwritting an existing replay

- bench replay : generates a bench***.tx file in the bench folder which

contains informations about display performances.

- fix of problems that could make validation fail on valid replays

- the save dialog now starts with the good replay name

Display:

- the ghost does not have a random color on certain machines

- In the Rally environement, cars now stop when they fall in the water - aerial

skidmarks problem fixed

Sound:

- the sound does not bug anymore during the loading of a level on some sound

cards.

- better sound quality for the ghost

- automatic limitation of the number of sounds playerd on sound cards without

hardware acceleration

Controls:

- no more direction bugs when multiple joysticks are plugged

- the wheel is now taken into account at the very beginning of the race

Network:

- the "ingame" dialog box does not block a network game anymore

- the default number of online players in a game has been lowered to 6, to

allow a better connection quality with standard network connections

- a time/round limit set to 0 allows infinite play time on a track

- in time attack, the respawn key now resets the player if he didn't go through

a checkpoint(automatically sets the timer to 0)

- the unique identifier of a player is now displayed near their nicknames in

the "kick" and "buddies" dialog boxes

- No more "dummy" names in the player list when switching from team mode to

rounds mode

- solved a bug if the user entered an empty password

Data:

- G3 puzzle corrected

- Alpine Turbo Middle block : collision problem solved

- Alpine Canyon Cross block : display problem solved

- Alpine Finish block : pylons added

- Speed Road to Tilted block: removed a hole

- Speed Bi Slope block : pylons removed

- Speed Tilt TShape Air/Ground block : collision problem solved

- Rally Start Low block is now available in the editor

- Rally Road Low block : flying trees lowered to the ground

- Rally Pont Levis block : shadow projector added

- Rally Castle Bridge Air block : vertex lineup problem solved

- Rally Road Low Block : shader problem in PC0 solved

- Rally Start/Checkpoints/Finish Blocks : color change to reflect the standard

helpers color

- Rally Houses Blocks: texture problem on some houses solved

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