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Unreal II Test Maps

These are some test maps for you to look at while...

  • Category First Person
  • Size 1.4 MB
  • Program by Legend Entertainment

Unreal II Test Maps

These are some test maps for you to look at while considering modifying Unreal II. They should give you some insight and ideas on how things can be accomplished.

Unreal II Test Maps (released on: www.unreal2.com)

Please Note that these maps are provided as is, we do not provide

official support of any kind relating to the test maps or these files.

Please use at your own risk. Also pay attention to the games EULA for

your protection.

It is great to see you have taken an interest in modifying and

expanding Unreal II. We hope that these files help you to create

whatever you can dream up. If you seek help from other users who

are experienced with modifying this game please visit www.unreal2.com

and click on Community. You will find two forums that will be of great

help to get started and solve any problems you might encounter.

Good Luck,

Kyle "Pezman" Peschel

and the entire Legend Entertainment Team

Installation Instructions

1) Install to your Unreal II Maps Folder by default that is

C:\UNREAL2\Maps

2) Double click on any map to launch in Unreal II

If you have problems you can always launch the old fashion way

Open a command prompt (Start >> RUN) and type:

C:\Unreal2\System\Unreal2.exe

Map Explanations

DM-M09f.zip

A version of the single-player "Defend the roof of the Janus facility

from Liandri attackers" map, optimized for botmatch.

01kCube.un2

The "cube" levels come in varying sizes, with and without AI paths

02kCube.un2 22k

02kCubePathed.un2 26k

04kCube.un2 8k

04kCubePathed.un2 52k

04kCubePathedFar.un2 29k

016kCubePathed.un2 102k

016kCubePathedH.un2 102k

TestAim.un2

Level with a scripted NPC set up to remain stationary and fire weapons

at targets

TestAim2.un2

Level with a scripted NPC set up to remain stationary and fire weapons

at targets

TestCover.un2

Level for NPC's to show off their "duck behind cover" AI

TestCrouch.un2

Used to test AI navigation while crouching (NPC's that cannot crouch

will go the long way)

TestDifficulty.un2

TestDirectMusicIntro.un2 458k

Shows off DirectMusic-triggered events

TestLevelChange.un2

There is a trigger in TestLevelChange that results in changing levels

to TestLevelChangeOther. Your inventory will travel across this level

change.

TestLevelChangeOther.un2

There is a trigger in TestLevelChangeOther that results in changing

levels to TestLevelChange. Your inventory will NOT travel across this

level change.

TestLifespanLimitor.un2

Used to test the particle lifespan limiter force

TestLift.un2

Used to test lifts (elevators)

TestMissionObjectives.un2

TestParticleRepulsion.un2

Used to test the particle repulsion force

TestProne.un2

Used to test AI navigation while prone (NPC's that cannot go prone will

go the long way)

TestStress.un2

Test level with PawnFactories and SpawnPoints set up to have Mercs vs.

Marines continuously

TestTriggerVolume1.un2

TestTriggerVolume2.un2

TestU2.un2

Level for testing mantling, script regressions, etc. Contains working

ladders, water volumes, lifts, carcasses, etc.

TestWeapons.un2

Weapon test level -- contains all weapons along with NPC's, various

surfaces to shoot at.

Top 3 Unreal II Test Maps Alternatives

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Unreal II XMP Community Bonus Pack (Final Release)

Unreal II XMP Community Bonus Pack 1 Beta is an awsome...

Unforeseen Consequences - Part 1

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