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Surface (OpenGL Visual Demo)

Surface is an attempted water simulation with OpenGL...

Surface (OpenGL Visual Demo)

Surface is an attempted water simulation with OpenGL.

Surface is a demo been born for error. I wanted to create the effect of the water, but something has not worked as owed!!! The demo occupies 26Kbytes.

Routine Description

void CalculateVectorNormal(GLfloat fVert1[], GLfloat fVert2[], GLfloat fVert3[], GLfloat *fNormalX, GLfloat *fNormalY, GLfloat *fNormalZ) Calculate the VectorNormal

void CreaGrid(void) Initialized the grid

void muovi(void) Moves each grid's point

GLvoid ReSizeGLScene(GLsizei width, GLsizei height)

int InitGL(GLvoid)

int DrawGLScene(GLvoid)

GLvoid KillGLWindow(GLvoid)

BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)

LRESULT CALLBACK WndProc(..)

int WINAPI WinMain(..)

These routines have been taken by the examples of NeHe

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