Medal of Honor Patch - Multiplayer v1.11 (US/UK)

This patch updates both the UK and the US versions of Medal...

  • Category First Person
  • Size 15.4 MB
  • Program by Electronic Arts

Medal of Honor Patch - Multiplayer v1.11 (US/UK)

This patch updates both the UK and the US versions of Medal of Honor to v1.11. Includes many bug fixes and tweaks.

Medal of Honor: Allied Assault by 2015 - US/UK retail v1.11 patch

Patch 1.11 changes


- Stand-alone game server that runs without CD, mohaa_server.exe.

- Fixed bug in pak file search order

- Fix for spaces in rcon commands, fix for rcon data transmission

- Fix for rcon status command

- Fix for the dial-up networking problem when playing single-player.

- Fix for in-game server browser always auto-refreshing

- In-game browser shows version information on incompatible servers, and sorts

incompatible servers to the bottom

- Fix for running servers from machines with multiple IPs

- After reaching an error screen from the in-game browser the game goes back to

the browser, rather than main menu

- Fixed lag when a bomb was planted and the entire planting team was killed

- net_ip reflects what ip is actually used for the game

- gamespy uses the ip set with net_ip, if any

- Can follow players from the other team when your entire team is killed

- The multiplayer dial-up connection fix.

- sv_privatePassword and sv_privateClients work to reserve spots for admins

- Added proper disconnect and error screen display for when game refuses client


- Muzzle flashes stick to weapons.

- Localization code rolled in (and new localization file to work with altered


- Removed old Q3 skin code to save memory

- Fixed rare visibility glitch with lean

- Fixed rare instance when AI would suicide with grenades

- Fixed rare instance when an effect would flicker

- When a server drops below sv_fps clients get a "slow server" message. This

shows up in single-player developer mode. Disable message by setting

cg_drawsvlag to 0.

- Dynamic light fix for better spotlights

- Added protection against malicious names in multi-player

- Spectators can no longer telefrag players

- Fixed bug with forcemodel and spectator

- Strings are now localized as entire sentences, using &&& as a non-localizing

wildcard match

- Fixed some memory leaks

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