Public-Enemy Beta v1.0 to v1.2 Patch
This will updated your client to v1.2 of the Public Enemy...
- Category First Person
- Size 14.7 MB
- Program by public-enemy.org
Public-Enemy Beta v1.0 to v1.2 Patch
This will updated your client to v1.2 of the Public Enemy Beta.
Changelog:
- MP5 SD Zoom should work properly
- The "setsec" and "setsyn" commands should work now, see the manual for more Information
- When using Metamod the MP5 should no longer be unavailable
- Akimbo weapons will not reload until both weapons are empty
- Dead players can no longer talk to the living ones
- If a Player uses the orbital device all the others now see a text warning message
- The red screen when taking damage is less disturbing
- On a players death the points are no longer reset to 30. See the manual for more Information
- There is now a team bonus for each player of the winning team even if the player dies
- The terminals now have names
- Added a counter to display the time remaining until a terminal is irreverably hacked
- The music volume is now turned down if a player uses the HL internal voice communication,
use the "cl_talkmusicvolume" variable to set the reduced volume value.
- Changed the aiming so that on the first few shots the weapons are a bit more precise and the screen
shakes less. (The recoil is applied on the view model rather than on the players view.)
- Changed the grenade damage: Impact mode does less, Delayed mode does slightly more and
Sticky mode does significantly more damage.
- Heavily increased the CyberBomb damage
- Glock 18 is now named correctly in the console
- Adjusted the radius damage function. The appropriate damage should now be done correctly.
- Dead players should no longer be healed by the CyberHeart
- Slightly decreased Seburo CX damage
- Increased Stoner damage
- Slowed down the movement speed in general (the bonus points will compensate that, speed bonus
due to points caps at +40%)
- Fixed the autoteam function
- Removed friendlyfire completely
- Added team spectator mode for leagues, use the "sv_teamspectator" cvar to de-/activate it
- The radar shows who is using a radio command
- If a player has too few points for all the items he selected they are now removed in the
following order: Cyber addons, Cyber parts, items, heavy weapons, pistols
- Added duck-toggle and walk-toggle
- The "model" command can no longer be used to change the players model
- Fixed some WinXP crash issues (hopefully all of them)
- Added pe_arena, use "votemap pe_arena" if you are few players in a large map
- Replaced the elevators in db_terrorbird with teleporters
- Changes on all 6 existing maps