World of Warcraft Patch - v1.12 [Full English]

The latest...

World of Warcraft Patch - v1.12 [Full English]

The latest

World of Warcraft

Patch is here at last, updating the popular MMORPG to v1.12.0 featuring a new PVP content and more!

Need a newer patch? CLICK HERE for ALL WoW Patches!

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- World of Warcraft Client Patch 1.12.0

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Drums of War

Cross-Realm Battlegrounds

- For the first time in the history of World of Warcraft, you will be

able to face off against players from other realms in the

Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch,

and Arathi Basin so that players from several realms will be

combined into one huge matchmaking pool. Replenish your mana,

sharpen your blades, and get ready for some brand-new challengers!

World PvP

- The stage is set for intense, objective-based land battles as Horde

and Alliance vie for control over important strategic positions and

resources around Azeroth. Head out for Silithus and Eastern

Plaguelands to engage the enemy on the field!

General

- Threat Reduction Effects

This system has been redesigned to eliminate inconsistency in how

the effects work. Previously, some were additive (for example: 30%

reduction + 20% reduction = 50% reduction) while others were

multiplicative (30% reduction and 20% reduction made 44% reduction,

from 0.7*0.8). They are now all multiplicative. This also prevents

unpredictable behavior when the total reduction percentage was equal

to or greater than 100%. Please note that in almost all cases, when

stacking multiple threat reduction effects you will experience less

threat reduction than previously.

- Haste and Slow effects

Previously Haste and Slow effects worked inconsistently, with spells

working differently from weapons, and hastes and slows not acting as

inverses of each other. We have revised the system so that all haste

and slow effects work the same way, and haste and slow percentages

of the same magnitude perfectly cancel each other out (30% haste and

30% slow combine to no change). As a result, we had to change the

tooltip numbers on all spell haste effects, and on all melee and

range slow effects. The numbers in the tooltips are different, but

the game functionality is unchanged (other than slight rounding

errors). Those tooltips that changed will now display larger numbers

than they used to display. Conceptually, haste values indicate how

much more of that activity you can perform in a given time. 30%

melee haste means 30% more swings in a given time. Slow values

indicate how much longer an activity takes to complete. 30% slow

means an action takes 30% longer to finish.

- The deserter debuff will now continue to expire even while you are

offline.

- Honorable Kills now diminish at a rate 10% per kill rather than 25%

per kill.

- Temporary item buffs (e.g. poisons, sharpening stones and shaman

weapon buffs) will no longer persist through zoning or logging out

due to technical issues. This feature is anticipated to be

activated once more with the expansion.

Druids

- Barkskin: The tooltip has been changed to 25% due to the haste effect

change.

- Cat Form: This form now has an innate threat reduction component.

- Ferocious Bite: Book of Ferocious Bite (Rank 5) now drops off The

Beast in Black Rock Spire. In addition, Ferocious Bite now increases

in potency with greater attack power.

- Furor: This talent now works correctly with Cat Form again.

- Improved Shred: The discounted cost for Shred will now be displayed

correctly even when you are not in Cat Form.

- Rip: Lesser potency Rips will no longer overwrite greater potency

ones.

- Fixed a bug where the incorrect sound was being played by the Claw

attack.

Hunters

- Spirit Bond: This ability will now be correctly reapplied when you

resurrect in a battleground and your pet is polymorphed or otherwise

unable to act normally.

- Improved Concussive Shot: The effect of this talent will now still

be placed on the victim if the hunter is killed before their shot

reaches the target.

- Growl now correctly initiates combat when used by a pet in passive

mode.

- The Ferocity talent now correctly applies to non-physical hunter pet

abilities such as Lightning Breath and Thunderstomp.

- If a hunter has tamed one of the following creature types, they will

no longer potentially change colors if resummoned:

Son of Hakkar - Red

Frenzied Bloodseeker Bat - Brown

Deep Stinger - Red

Dark Screecher - Gray

Cave Creeper - Brown

Bloodaxe Worg - Black

Scarshield Worg -Brown

Mages

- Arcane Missiles: It is no longer possible to cast this spell on an

evading mob. In addition, the animation will now stop when the target

is dead.

- Arcane Power: It is no longer possible to gain the benefit of this

spell and Power Infusion at the same time by careful timing.

- Frost Armor Chilled effect: Due to the haste effect change, the

tooltip has been changed to 25%.

- Ice Armor Chilled effect: Due to the haste effect change, the

tooltip has been changed to 25%.

- Ignite: The effect of this talent will now still be placed on the

victim if the caster is killed before their spell reaches the

target.

- Impact: The effect of this talent will now still be placed on the

victim if the caster is killed before their spell reaches the target.

- Frostbite: The effect of this talent will now still be placed on the

victim if the caster is killed before their spell reaches the target.

- Polymorph: This spell will now be removed when a player leaves a

battleground. This prevents some bugs involving polymorph from

occurring.

- Evocation will no longer be usable while silenced.

- Reduced the number of messages that appear in the combat log when

using Combustion.

- Winter's Chill: The effect of this talent will now still be placed

on the victim if the caster is killed before their spell reaches the

target.

Paladins

- Divine Shield: Due to the haste effect change, the tooltip has been

changed to 100%.

Priests

- Mind Control: Due to the haste effect change, the tooltip has been

changed to 25%.

- Psychic Scream: This spell now uses the same resistance checks as

the Warlock spell Fear.

- Spirit of Redemption: Fixed an issue preventing Twisting Nether from

retriggering when the Spirit of Redemption effect runs out.

Rogues

- Due to significant talent changes, Rogues will have all talent

points refunded and can be re-spent. Training costs for all talent

spell replacements have been significantly reduced.

- Vanish now removes effects that allow the caster to always remain

aware of their target (currently Hunter's Mark and Mind Vision).

- Pickpocket can now be used on targets that are in combat, as long as

the rogue remains stealthed.

- All manner of rogue reagents can be found in locked junkboxes

(obtained from pickpocketing).

- Fixed a bug where the Slice and Dice ability wasn't playing an

animation.

- Lethargy Root has been removed from poison vendors and is now a gray

item.

- Reduced the number of messages in the combat log when using the

Vanish ability.

- Fixed a bug that made Combo Points disappear from your target when

using Vanish.

- Eviscerate: Manual of Eviscerate (Rank 9) now drops off Blackhand

Assassins in Black Rock Spire. In addition, Eviscerate now increases

in potency with greater attack power.

- Garrote: The damage from this ability has been increased. In

addition, Garrote now increases in potency with greater attack power.

- Relentless Strikes: This ability will no longer trigger when your

finishing move does not hit your target.

- Rupture: Rupture now increases in potency with greater attack power.

- Sap: Enemy rogues will now always lose stealth when you Sap them.

Shaman

- Reincarnation should now display the cooldown timer when used.

- Chain Heal - After the initial target is healed, the healing effect

will jump to the most damaged target (by absolute health) within

range. In addition, if a raid member is the initial target it will

look for valid raid targets to jump to rather than non-raid targets

as a priority, making it consistent with group targeted Chain Heals.

- Lightning Shield: Air Bubble pockets in underwater regions will no

longer consume a charge from this spell.

Warlocks

- Cripple (Doomguard): Due to haste effect change, the tooltip has

been changed to 45%.

- Curse of Tongues: This spell will no longer debuff the target if

they are immune to the spellcast slowing effect

- Enslave Demon: Due to haste effect change, the tooltip has been

changed to 40%.

- Health Funnel: This spell will now work correctly on low-level

enslaved demons.

- Howl of Terror: This spell now uses the same resistance checks as

the Warlock spell Fear.

- Siphon Life will now properly gain a benefit from Shadow Mastery.

- A soul shard will be refunded to the caster any time a summoned pet

despawns rather than dies.

- Aftermath: The effect of this talent will now still be placed on the

victim if the caster is killed before their spell reaches the target.

- Improved Shadowbolt: The effect of this talent will now still be

placed on the victim if the caster is killed before their spell

reaches the target.

- Life Tap: This spell now benefits from effects which increase your

spell damage. At rank 3 and above, the base amount of health lost

and mana gained will increase by 80% of your bonus spell damage

effects. Talents and items can further modify those values. Rank

1 and 2 receive reduced effect.

Warriors

- Bloodthirst: This ability will now correctly benefit from attack

power bonuses versus specific creature types.

- Flurry: The text on the tooltip has been corrected to indicate it

triggers on all types of attacks.

- Shield Slam: This ability will sometimes no longer remove more than

one beneficial effect from the target.

- Thunderclap: This ability was left at 10% despite the haste effect

changes. This means its potency has been reduced slightly.

Items

- +30 Spell Damage Enchantment: Fixed a bug with this enchantment

which was preventing it from benefiting healing spells.

- Blade of Eternal Darkness: The triggered effect from this weapon

will no longer occur when the spell being cast has its effect broken

by causing damage.

- Blazefury Medallion: The triggered effect from this item will no

longer break Gouge.

- Bonescythe Armor: The Eviscerate bonus will no longer trigger when

your Eviscerate does not hit your target.

- Darkmoon Card- Twisting Nether: The dialog for this resurrection

will now always reappear after the Spirit of Redemption effect has

completed.

- Earthfury Set: The mana refund effect can now only occur once per

Healing Wave spell cast.

- Earthshatter Set: The Lightning Shield bonus will now be removed if

you lose the set bonus.

- Eye of the Dead: Holy Shock now interacts properly with this item.

- Ranged Elemental Damage: Our ranged combat system does not allow a

ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.)

and Physical damage. Many ranged weapons existed which were listed

as doing Elemental damage and did not function properly (the damage

was dealt, but was treated as Physical). All of those weapons have

been changed to deliver the Elemental damage as a chance on hit

effect. Hurricane was previously changed this way in 1.11. The

following ranged weapons are also fixed in 1.12: Bow of Searing

Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle,

Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun,

Venomstrike, and Verdant Keeper's Aim.

- Talisman of Ascendance: This item will no longer trigger from

physical damage effects. In addition, if either of the buffs from

the item are canceled, they will both be canceled.

- Talisman of Ascendance: Holy Shock heals will now trigger the effect

from this trinket.

- Zandalarian Hero Charm: Item tooltip corrected to match the effect

tooltip.

- The Items that summon mounts have been changed in their

color/quality. Items that summon normal mounts are now blue

(superior)items and items that summon swift mounts are now purple

(epic) items.

- Fixed a bug that allowed you to use items which restored health or

mana while you were already full health or mana.

- Fixed a bug with the Jom Gabbar trinket which was causing it to

trigger a category cooldown for a duration longer than intended.

- Wrath of Cenarius: This item will now trigger from Arcane Missiles.

- Clarified the tooltips for the Stormshroud armor and Kalimdor's

Revenge to explain that they deal Nature damage.

- Fixed a bug that caused the Blooddrenched Mask to hide a character's

hair.

- Warbear leather now stacks to 20.

- Thunderfury, Blessed Blade of the Windseeker may now be equipped in

either hand.

- Argent Shoulders no longer require a righteous orb to make.

- The cooldown timer on transforming Anathema and Benediction may no

longer be circumvented by zoning or logging out.

Professions

- Engineering: The damage from sapper charges can now be resisted. The

overall DPS of the charges should not be significantly altered from

what it currently is.

- Engineering: Explosive sheep do fire damage instead of physical

damage.

- Goblin Land Mines and Compact Harvest Reapers will no longer lock

out using other engineering devices until the land mine/reaper dies.

Harvest Reaper was given a 10 min self cooldown to prevent too many

reapers from being summoned at once.

Raids and Dungeons

- Uldaman

Reduced the number of Shadowforge Ambushers that attack after

looting the quest chest.

Shadowforge Ambushers are no longer elite.

The respawn of the Stone Stewards has been changed to 2 hours

(from 30 minutes).

- Zul'Farrak

The respawn of the 2 Troll/1 Basilisk patrollers should now be 2

hours.

Reduced the damage dealt by the Sul'lithuz Abomination and

Sul'lithuz Sandcrawler.

Zul'Farrak Dead Heroes are no longer elites.

Theka the Martyr will now only remain immune to physical damage for

30 seconds before reverting to normal.

Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are

significantly weaker.

Witch Doctor Zum'rah will no longer call as many Zul'Farrak Zombies

to his aid when aggroed.

Weegli Blastfuse now has slightly more hit points.

Antu'sul's Warden no longer attempts to knock adventurers into

Antu'sul's lair.

Sandfury Cretins who engage the party during the pyramid event are

no longer able to cast shadow bolt.

- Maraudon

Noxxious Scions will no longer spawn when you cleanse Celebrian

Vines.

- Ahn'Qiraj

Lieutenant General Andronov's Aura of Command should no longer

generate threat. This will hopefully prevent him from pulling aggro

on the entire wave, leading to his untimely death.

Hive'Zara Hatchlings can now swim.

Egg Explosion will no longer burn charges from spells such as

Lightning Shield.

It should no longer be possible for Emperor Vek'lor and Vek'nilash

to Unbalancing Strike or Arcane Burst immediately after a teleport.

User Interface

- V key functionality has been improved in several ways.

V key now shows summoned monsters (such as the gargoyles in

Stratholme.)

V key now shows both monsters and player enemies.

V now shows enemies only (no longer shows friendly targets.)

Shift-V now shows friendly targets only, not enemies (with a new

bindable hotkey.)

Control-V shows both friendly targets and enemy targets (with a new

bindable hotkey.)

- New floating combat text has been added to the game with a number of

options. You can see when you take damage, when you are healed and

how much, when you acquire and lose auras and much more. You can

turn on the new options in the newly revised options screen.

- There is now an option to turn on the display of your own name above

your head. You can find the option in the interface options screen.

- The Need Before Greed and Group Loot countdown timers will now have a

3 minute countdown when there is a bind on acquire item on the

corpse. This should allow a bit more time in making a decision to

roll for an item.

- Automatic Quest Tracking has been added to the game and is turned on

by default. Any time you advance a quest by advancing one of the

requirements, the quest information will appear on your screen for

5 minutes before fading. You can turn this option off from the

options screen.

- The options screen has be redone and expanded due to space required

for additional options. Also the location of various options has

been changed in the options screen. They should make more sense now,

though they will not be in quite the place you remember them being.

- There is now a confirmation dialogue when you attempt to disband

your guild.

- When you destroy a superior quality (blue) or better item, you will

get a dialogue that has you confirm deletion of that item.

- Raid Pullout frames are now created on demand and will not take up

any memory if you are not using them.

- The player inspect range has been increased to 10 yards.

- New API Functions

Add-ons can send hidden chat messages to players in the party, raid

or guild, using SendAddonMessage("prefix", "message", "PARTY"|"RAID"

|"GUILD"|"BATTLEGROUND"). When players receive these messages, a new

event "CHAT_MSG_ADDON" is sent, with arg1-arg3 being the parameters

to SendAddonMessage(), and arg4 being the name of the player that

sent it. The combined length of "prefix" and "message" must be less

than or equal to 254 bytes.

Added UnitPlayerOrPetInParty() and UnitPlayerOrPetInRaid().

Bug Fixes

- Fixed a bug that caused some non-combat pets to be referred to as

Minions instead of Pets. Mini Diablo however has escaped this fate

and will continue to be referred to as a Minion.

- Fixed a bug that was causing Ice Block to trigger a 5 minute

cooldown on the Gnomish Cloaking Device.

- Summon Dreadsteed no longer briefly puts you into combat.

- Chain-targeted abilities cast by creatures no longer hit stealthed

or invisible players.

- Will of the Forsaken is no longer gray on the action bar while you

are charmed.

- Fixed a bug where large amounts of damage could go negative.

- Non-combat pets are no longer affected by environmental damage.

- The dressing room window will remain open and functional while

zoning.

- Fixed a bug allowing linked combat groups to be split when pathing

fails.

- Soul Link will persist across instance boundaries.

- Item bonuses, buffs, and enchants will no longer be lost when

swapping an equipped item with another equipped item.

- Stats will no longer fluctuate when putting points into stat

improving talents.

- Devouring Plague will continue to heal the caster after the target

is Mind Controlled.

- Using /assist on a Mind Controlled target works properly now.

- Recasting Feed Pet while using Feed Pet will reset the duration

of the cast.

- Activating passive pet abilities while targeting an opposite faction

player will no longer aggro neutral town guards.

- If a Hunter is unflagged for PvP, an enemy faction rogue won't be

able to disarm his trap.

- Fixed a bug causing the floating combat text from a killing blow

to be delayed until another unit is attacked.

- Text with a scroll bar should no longer get clipped while in

windowed mode.

- Heals from spells such as Frenzied Regeneration will no longer close

the loot window.

- Casting a spell while a loot window containing a disenchantment is

open will autoloot the item.

- Pet spells can now be toggled in the pet spell book.

- Grand Widow Faerlina's Rain of Fire no longer damages players

outside the area of effect.

- Players can no longer drop from combat by repeatedly placing their

pet into passive mode.

World Environment

- Cities

Neutral guards are now able to see through the rogue Vanish ability.

- Silithus

Tortured Druids and Sentinels will now call only one Hive'Ashi drone

on death.

Mac

- Added support for controlling iTunes from within World of Warcraft.

You can bind a set of keys for play/pause, next track, back track

and volume up and down.

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