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MechWarrior 4 Patch 3

Here is the latest patch available for your mech piloting...

  • Category Mech
  • Size 37.7 MB
  • Program by Microsoft

MechWarrior 4 Patch 3

Here is the latest patch available for your mech piloting game. This adds a quite a few new things, and fixes several others. See more info for details.

The patches add auto-updating functionality. When connecting to the Internet through any MechWarrior 4 game, you are now automatically notified of any new version releases or other updates that are available for download. A location for downloading the updates is given. This updating process is not mandatory; you can refuse the update and play in a multiplayer session. However, each time you connect to the Internet for multiplayer play using MechWarrior 4, you will receive the notification again.

The patches modify the server browser screen to show different versions of the MechWarrior game (not just compatible games) to give a better picture of the MechWarrior community. The different game versions can easily be distinguished as follows: White games are compatible with the game version you have installed. Green games are newer versions, and red games are older versions.

The patches fix several instances of a bug that caused certain ’Mechs using Jump Jets to be significantly more difficult to hit than other ’Mechs.

The patches fix a bug that sometimes resulted in damage not being recorded correctly in multiplayer games. This behavior still appears occasionally as the result of games with high server lag, but the patches should reduce the instances of the problem significantly.

The patches fix several bugs in which the server browser screen displays an incorrect number of players (for example, full servers report having available slots, available servers report as full, and servers report an impossible number of players, such as 20/17). However, for performance reasons the game does not constantly update the number of players on a given server. Thus, it is still possible for the displayed numbers to be temporarily incorrect or out of sync, although this problem should resolve itself over a period of 10 to 20 seconds.

The patches fix a problem in which the game stops responding on Win32 dedicated servers when you select the Leave Slots for Human and Fill Game with Bots on Launch options.

The patches fix a divide-by-zero error in the file Mc_listboxes.script that sometimes caused multiplayer games to stop responding when a player entered the game.

The patches fix a bug that caused the game to stop responding in certain unusual instances when using the advanced firing technique called chain fire.

The patches fix a bug that caused the game to stop responding in extremely rare circumstances when scrolling through items in the MechLab.

The patches fix a bug that allowed duplication of weapons in Campaign mode. This duplication could happen without your choosing duplicate weapons and caused the game to stop responding in certain circumstances, with the error message “Access Violation in MW4x (0x16ACD8).”

The patches fix several bugs related to running a multiplayer server using a minimum installation of MechWarrior 4: Vengeance with MechWarrior 4: Black Knight installed. Despite these fixes, it is still recommended that you use a full installation of MechWarrior 4: Vengeance if you intend to run a multiplayer server.

The patches fix a bug with Win32 dedicated servers running MechWarrior 4: Black Knight that caused issues with displaying MechWarrior 4: Black Knight ’Mech names.

The patches fix a bug that prevented client inquiries verifying connection (or pings) from being displayed in the multiplayer server lobby for Win32 dedicated servers running MechWarrior 4: Black Knight.

The patches fix a bug in which navigation points (or nav points) in multiplayer games disappeared under certain circumstances.

The patches fix a bug where rules added for bots in the MechWarrior 4: Black Knight editor only loaded once.

The patches fix a bug in which bot rules in the MechWarrior 4: Black Knight editor did not load all parameters. Bots populated, but the tonnages and minimum and maximum AI levels entered as bot rules did not load.

The patches fix a bug in the MechWarrior 4: Black Knight editor that disallowed new rules when using new game types such as Absolute Attrition, Giantkillers, and Clan vs. Inner Sphere.

The patches fix a bug in the MechWarrior 4: Black Knight editor that caused the game to stop responding when you made a bot rule that created bots with tonnages not allowed under team rules. One example is if Team 1 only allowed 30–60 ton bots, but the bots that your rule automatically generated for Team 1 were 70–90 tons.

The patches fix a bug in the MechWarrior 4: Black Knight editor in which editing the respawn limit count rule resulted in the limit incrementing by 1.

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