Waves (OpenGL Visual Demo)
'Waves' is the effect of the sea that has been realized with...
- Category Other
- Size 635.6 KB
- Program by MASMO
Waves (OpenGL Visual Demo)
'Waves' is the effect of the sea that has been realized with the use of the function Sin().
'Waves' is the effect of the sea that I have realized with the use of the function Sin(). To recreate the effect of the movement, I have inserted two surfaces with movement moved of some degree. The reflex of the moon is only a texture. The demo occupies 635Kbytes.
Routine Description
AUX_RGBImageRec *LoadBMP(char *Filename) Loads a bitmap image (called by LoadGLTextures)
int LoadGLTextures() Load Bitmaps And Convert To Textures
void VectorNormalize() ..... Vector Functions (used by Luce)
void glPrint(char *ll,float x,float y,float z,float dim,float dir,float r,float g,float b) My routine for print with opengl :
Char *ll => the line
x,y,z => the coordinates
dim => the font dimension
dir => not used for now
r,g,b => the color
void CreaGrid(void) Creates the grid for the water
void ScrollQuad(void) Scroll the grid in Z direction.The scroll creates the effect of the wave movement.
void ViewFondo() Draws the ground. Not Used
void ViewQuad_line(void) Draws the Water using the LINES
void ViewQuad_texture(void) Draw the water using QUADS and Texture
GLvoid ReSizeGLScene(GLsizei width, GLsizei height)
int InitGL(GLvoid)
int DrawGLScene(GLvoid)
GLvoid KillGLWindow(GLvoid)
BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)
LRESULT CALLBACK WndProc(..)
int WINAPI WinMain(..)
The Asteroid is an Milkshape Object (see Nehe Web Pages)
These routines have been taken by the examples of NeHe