Halo v1.04 Patch [Macintosh]

This patch will update any previous version of Halo for the...

Halo v1.04 Patch [Macintosh]

This patch will update any previous version of Halo for the Macintosh to version 1.04. See more information for details.

Microsoft Halo PC 1.04 Update

Release Notes

February 10th 2004, v1.04

© Microsoft Corporation, 2001-2003. All rights reserved.

Welcome to the Halo PC 1.04 Update!

This file contains information to about the Halo PC 1.04 Update and the history

of Halo PC updates to this day.

Halo PC 1.04

The GameSpy Security update (update v1.04) for Halo for Windows addresses a

rare crash bug that could occur if a malicious individual (hacker) purposely

tries to exploit the GameSpy CDKey SDK. This update changes the version number

of Halo for Windows and the Halo for Windows Dedicated Server to v1.04 from


Halo PC 1.031

- Fixed the crash on startup bug relating to the intro movies.

- Anisotropic filtering is now NOT on by default.

- Saved games prior to 1.03 are now no longer compatible. Any levels that were

unlocked as you progressed through the game are still available, but your

checkpoints will be reset.

Halo PC 1.03

Halo PC 1.03 is our first update to address some of the most important issues

that have arisen since the game was released. Our goal with this patch was to

1) improve the quality of the online experience for gamers and 2) address the

most frequent issues gamers run into. This update is also our first opportunity

to improve our networking architecture with some of our learnings from our

hours of online play. Here is a summary of what's new in Halo PC 1.03.

Note:All updates to the Halo Dedicated Server are documented in the Halo

Dedicated Server Readme file, which is available here: Halo Dedicated Server

1.03 Readme

Improving the Quality of the Online Experience for Gamers

Addressing Team Killing

Servers now have a complete team killing / banning system that should

significantly reduce team killing online. The concept is simple: team-kill a

number of time and you will automatically be banned from the server for a

period of time set by the server administrator. Because team kills can be

accidental, the concept of grief also exists: following a team-kill, if you

don't team-kill again for a period of time, you are forgiven for your

team-kill. These settings are customizable by the server administrator(s) using

server console commands.

In addition to the system above, players are no longer penalized for being

killed by someone on their team and respawn time penalty for a team-killer is

multiplied by the number of teammates he killed, rapidly leading to very long

respawn times for team killers.

Improving the Quality of the Online Experience

We've made a number of updates and bug fixes to our networking architecture,

the most important one being specifically in how we transfer / predict player's

movement / position as well as the action of reloading your weapon. While going

into the details of these changes is beyond the scope of this document, the

result should be a smoother online game experience across the variety of

connections to

the Internet.

We made the following changes to our user interface:

* Servers name now supports 65 characters for dedicated servers and 32

characters for client-hosted servers and now accepts an extended character set.

* Chat text length has been extended to 64 characters

* In-game scoreboard now displays every client's ping

* In-game scoreboard now displays your # of assists

* Server port numbers are displayed accurately throughout their range

Additional Online Multiplayer New Features:

* Teams are now persisted for the next game when map cycling occurs

* Map Reset: It's now possible to restart the current game without requiring

the server to map cycle.

* Assault: We now have a timer to keep track of how much time is left to your

offense / defense round

* Assault: Alongside this timer, we also have an "Offense" and "Deffense"

indicator to quickly inform you of your role

Addressing the Most Frequent Issues Experienced by Gamers

Many users have reported problems with Halo PC when using 3rd party software to

force the refresh rate of their monitor. We have changed how we handle this

situation in our code to seamlessly fall back to the forced refresh rate.

A significant number of reported game crashes are related to an external

library called keystone.dll. We have updated this library to address the most

common failures. These crashes would usually occur when changing screen

resolution, when starting or quitting Halo PC, when chatting in a multiplayer

game or when using ALT-TAB to minimize Halo PC and return to Windows.

Additional Bug Fixes

* Halo can now be bound to a specific IP address using the -ip command line

agrument. (facilitating multiple NIC support for Halo Dedicated Servers)

* Halo can now read/write data files to a user specified folder using the

-path command line argument. This is particularly useful for Halo Dedicated

Servers but also be be used for users whose "My Documents" folder is remapped

to a UNC path. It is an advanced option and using it will force you to manually

move saved games and multiplayer gametypes.

* Online Multiplayer: Telefrag message is now appropriately replicated.

* Online Multiplayer: Minor fixes to switching teams in kill-in-order games

(scorew will now remain accurate)

* Online Multiplayer: Minor fixes to the end of the game state (new players

now have to wait for the game to be restarted before being admitted to the


* Online Multiplayer: Fix for clients flashlight states when joining games

* Online Multiplayer: Vechicles won't respawn if they have a projectile (such

as a plasma grenade) attached to them. They will wait for the projectile to be


* Online Multiplayer: Minor fixes to using teleports for high-latency


* Sound: Fix for cinematic dialog being cut out on certain cards when

enabling Audio Hardware Acceleration in the Audio Settings.

Halo PC 1.02

With Halo PC 1.02, we are adding support for multiple instances to our

dedicated server, enabling us and the community to roll out many more servers

for gamers. We are also introducing client support for RCon (Remote Console),

allowing dedicated server operators to have control over their servers running

in data centers. For more information on the Halo PC Dedicated Server and the

Remote Console, please consult the Halo PC Dedicated Server Readme file located


Halo PC Dedicated Server 1.02

We have also released the Halo PC Technical and Performance FAQ, which answers

most frequenty asked technical questions about Halo PC. This FAQ is located


Halo PC Technical & Performance FAQ

Here is a summary of the changes with Halo PC 1.02:

* Halo PC Dedicated Server Support for multiple instances

* Halo PC client support for RCon (remote console) to dedicated servers

Bug Fixes:

* Timedemo doesn't check memory usage consumption with every frame rendered

(see Halo PC Techincal and Performance FAQ for more info)

* After running timedemo, the last saved checkpoint is not altered anymore

* Multiple minor bugs fixed in the Halo Auto-Updater application

* Fixed an issue in keystone.dll that was causing certain configurations to

potentially crash when chatting in multiplayer games

* Fixed minor card specific rendering glitches

Halo PC 1.01

After Halo was released to manufacturing but before it arrived on store

shelves, the Halo team discovered a potential crashing issue when playing Halo

multiplayer online. In order to guarantee the best possible experience for our

customers we have issued an update that addresses this issue. Before you can

play Halo multiplayer online you will need to allow this update to install

through the auto-install feature of Halo or by running haloupdate.exe from your

Halo installation folder.

This is the only issue that was addressed with Halo PC 1.01

Halo PC 1.00

Initial release of the PC version of Halo

Technical Support Options

Your first stop for Halo PC technical support should be


For all of our support offerings, visit . In Canada, visit


To get started, try the following:

* For articles targeted at a specific issue, visit the Microsoft Knowledge

Base at http://support.microsoft.com

* To work with a Microsoft Product Support Professional over the internet,

submit your issue at http://support.microsoft.com/directory/onlinesr.asp

* For your product's general support policy, visit


Phone Support: Call (425) 637-9308 in the U.S., or (905) 568-3505 in Canada

(toll charges may apply). For paid assisted support in the U.S., call (800)

936-5700; in Canada, call (800) 688-7975.

TTY Users: Microsoft text telephone (TTY/TDD) services are available at (425)

635-4948 in Washington State, (800) 892-5234 elsewhere in the U.S., and (905)

568-9641 in Canada.

Worldwide: Support outside the U.S. and Canada may vary. For regional contact

details, visit http://support.microsoft.com/international.aspx. If there is no

Microsoft subsidiary office in your country or region, please contact the

establishment from which you obtained your Microsoft product.

Conditions: Microsoft's support services are subject to then-current prices,

terms, and conditions, which are subject to change without notice.

Additionally, visit http://halo.bungie.net/site/halo/features/halopc.html for

access to the Halo PC Technical and Performance FAQ and other useful resources.

You can also log on to the Gearbox Software forums at

http://www.gearboxsoftware.com to be in touch with other Halo PC users.

Copyright © 2003 Microsoft Corporation

All rights reserved

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