Destruction Derby
This demo is an interactive sample of the full game...
- Category Other
- Size 4.6 MB
- Program by Psygnosis
Destruction Derby
This demo is an interactive sample of the full game.
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Welcome to the Destruction Derby PC Looping Demo!
Due to the sophisticated realtime 3D rendering in
the game, this demo requires a 486DX-33, 6 Megs of
total RAM, 400k of free DOS memory, 4 Megs of EMS
memory, and 16 megabytes of free space on drive C.
For best results, a VESA VL bus or PCI bus video card
is also reccomended, with a 486DX2-66 or better,
SoundBlaster or compatible sound card, and a digital
joystick.
This demo is an interactive sample of the full game.
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This program is the property of Psygnosis, Ltd. and is
protected under copyright and trademark laws.
Psygnosis grants the right to distribute this archive
provided that none of the files are omitted or modified,
and that no charge (other than reasonable media fees) is
placed upon it. Magazines please contact Psygnosis for
permission to publish.
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This demo is intended to give you a feel for the game's
performance on your system. Like any 3D game, we
reccomend that you play Destruction Derby on the highest
spec machine you have access to.
Things that make a difference in DD:
1. Video Bus
ISA video cards don't work with this game.
You will be able to see what's happening, but
expect only 5-10 fps for your trouble.
VL Bus (VESA Local) video cards will perform
acceptably with DD. Expect about 15 fps with
DRAM based cards, and about 20+ for VRAM parts.
PCI Bus VRAM video cards are what we reccomend
for the game. With a fast card you can achieve
an eyeball-bursting 30 frames per second!!!
2. Processor Architecture
You will need a system with at least a 486DX-33 to run this
game. In reality, most 33's are hindered by a slow memory
subsystem, which makes them perform more like 386's.
Therefore, we reccomend a newer 486DX2-66 or better, preferably
with a large external cache. Best performance will result
from play on a 486DX3/4 75/100 or Pentium system with
interleaved (72 Pin SIMM, or EDO) memory.
3. Sound Card
The demo supports several sound cards, and the SETSOUND
program can be used to select yours. We reccomend the
SoundBlaster family of boards for use with this game.
Although this is a demo, please be aware that what
you see on the screen is being generated in real time, and is not
a "movie".
Because this demo has been cut from an early version of
the game, the final version may boast features / options not found
in the demo.
** In the full game, various attributes may be adjusted to speed up the game **
To get more information about this, or any other Psygnosis Product, please
contact Psygnosis.
Psygnosis / Sony Interactive PC
919 E Hillsdale Blvd.
Foster City, CA
94404
415.655.5683 voice
415.655.8031 fax
[email protected] e-mail