Far Cry Patch v1.40 [Full]

This is a recent patch for Far Cry, the new tropical...

  • Category First Person
  • Size 180.6 MB
  • Program by Ubisoft & Crytek Studios

Far Cry Patch v1.40 [Full]

This is a recent patch for Far Cry, the new tropical paradise first person shooter. This will bring your retail version up to 1.40, see below for all the details!

Far Cry(tm)

README file - Patch 1.4

Visit for the latest updates on modding Far Cry(tm)

Getting Started

We suggest that you read this readme file in its entirety, and ensure that your PC configuration and specifications meet those, which are reported below. This may help you more accurately assess your problems before reporting them and help us serve you better. For more information on technical issues, please search the UbiSoft Solution Centre at

Minimum System Requirements: Single Player Only

- Computer: AMD Athlon 1 GHz or Pentium III 1 GHz (AMD Athlon XP 2000 / Pentium 4 2 GHz recommended).

- Operating System: FarCry(tm) is supported on the following operating systems: Windows 98SE, Windows ME, Windows 2000, and Windows XP.

- Memory: The game requires 256 MB of RAM.

- Controls: A keyboard and mouse are required.

- Drives: 4GB of free space on hard disc is required to install and play the game (4x DVD-ROM or 16x CD-ROM is required to install the game).

- Video: A 3D accelerator video card with support for DirectX(r) 9.0b and at least 64MB of video memory is required.

- Sound: A DirectX(r)-compatible 16-bit PCI sound card is recommended.

For Multiplayer play, only the following configurations are supported:

Recommended System Requirements:

- Computer: A 2GHz AMD processor (or better) is recommended.

- Memory: We recommend 512MB of RAM.

- Drives: 4GB of free space on hard disc is required to install and play the game (8x DVD-ROM or 32x CD-ROM is recommended to install the game).

- Video: A 3D accelerator video card with support for DirectX(r) 9.0b and at least 128 MB of video memory is recommended.

- Multiplayer Connectivity: Access to online gaming service requires a low-latency and an active Internet connection rated at 64 Kbps upstream or faster. Multiplayer games played over a LAN require an active connection to a TCP/IP network. We recommend the use of cable or ADSL connection with 512 Kb/s in downstream and 128 kb/s in upstream.

High System Requirements:

- Computer: A 3GHz AMD processor (or better) is recommended.

- Memory: We recommend 1024MB of RAM.

- Drives: 4GB of free space on hard disc are required to install and play the game (16x DVD-ROM or 32x CD-ROM is recommended to install the game).

- Video: A 3D accelerator video card with support for DirectX(r) 9.0b and at least 128 MB of video memory is recommended.

- Multiplayer Connectivity: We recommend the use of cable or ADSL connection with 512 Kb/s in downstream and 128 kb/s in upstream.

Multiplayer Server Requirements :

Dedicated Server:

- Computer: A 2.4GHz AMD processor or better is recommended.

- Memory: We recommend 512MB of RAM.

- Drives: 4GB of free space on hard disc are required to install and play the game (16x DVD-ROM or 32x CD-ROM is recommended to install the game).

- Multiplayer Connectivity: We recommend the use of cable or ADSL connection with 512 Kb/s in downstream and 128 kb/s in upstream.

Non-Dedicated Server:

- Computer: A 2.8GHz AMD processor is recommended.

- Memory: We recommend 1024MB of RAM, however we do not suggest connecting

multiple players to a non-dedicated server.


To install FarCry(tm), insert the Far Cry(tm) CD 1 into your CD-ROM drive. If your computer is AutoPlay capable, a Far Cry(tm) splash screen will appear. Select "Install" from the list and follow the on-screen instructions.

If your computer is not AutoPlay capable, open "My Computer" (which is usually found on your desktop or Start menu). Access the appropriate CD-ROM drive, double-click the "Install" icon and follow the on-screen instructions.

Quick Start:


Campaign: Click here to start the game.

Options: Click here to choose options.

Multiplayer: Click here to play online.

Mods: Click here to load a MOD.

Quit: Click here to quit the game.

Patch Patch 1.4 & 1.3 & 1.31 & 1.32 & 1.33

Patch 1.4 change log

* This patch supports 32 bit only.

General changes

* Added remakes of assault maps (Project FiXit).

* Closed several security holes.

* Joypad support has been added.

* Several console commands have been deactivated and are only available in DEVMODE.

Multiplayer General changes

* Added automatic kicking of team killers for violating default limit (integrated with PunkBuster).

* Added broadcasting and spawn messaging capability.

* Added central red-dot to the scope of the sniper rifle.

* Added command allowing gameplay to commence at any specific flag point for training.

* Added first person spectator view, however it is considered beta and will not be officially supported.

* Added GUI buttons for players to easily vote.

* Added GUI voting panel to initiate votes for map changes and kicking players.

* Added ingame server administrator panel for real time GUI admin capability.

* Added ingame text flood kicking (integrated with PunkBuster).

* Added IP and server name to scoreboard.

* Added a Join server by IP function.

* Added a disable voting option.

* Added option to remove enemy nametags from crosshairs.

* Added team kill punish and forgive system.

* Fixed "CD Key In Use" issue with automatic server kick.

* Fixed binocular/sniper rifle bug.

* Fixed bug in mp_airstrip which lead to a server crash.

* Fixed bug where players were missing their scoreboard (getting refreshed automatically now).

* Fixed gameplay issues on mp_jungle.

* Fixed grenade bug.

* Fixed scoreboard, it now properly displays ping.

* ?nflatable boat can sustain an increased amount of damage.

* Server browser list updated for easy navigation. Many filters and a favourite server section added as well.

Multiplayer Gameplay changes

* Added MP5 and Shocker to Assault game mode.

* Added occlusive damage to vehicle explosions (player cannot die due to an explosion while behind a solid object any more).

* Fall damage reduced.

* General weapons balancing improved.

* Health and armour adjusted amongst the classes to give the grunt the most, engineer medium and sniper least.

* New OICW grenade launcher interface.

* New RL fire mode.

* Server and client optimisations for smoother gameplay.

* Stamina increased by 50%.

* Sticky bombs replaced with "Beta" C4.

* Wrench now has melee capability.


* Features Manual for Far Cry(tm) Patch 1.4 (A detailed description about the newly added features).

* Server Command Table (Lists all the new commands available for Far Cry(tm) in multiplayer with explanations).

* Project Fixit (A detailed explanation of changes from the stock assault maps).

Special Thanks to all the test teams, especially [00] Die Doppelnullen, [22nd SAS], -=UBW=-, W]M[D and Sÿ /).

Patch 1.33 change log

* This patch supports 32 bit only.

* This patch will update versions 1.31 and 1.32 to Far Cry(tm) 1.33.

* Far Cry(tm) patch 1.33 contains all the fixes found in 1.32.

* Fixed issue with extended characters in players' names causing server crashes.

* Included version checking so that only 1.33 clients can connect to 1.33 servers.

* Resolved several online cheating issues.

Patch 1.32 change log

* Fixed a Shader Model 3.0 issue that caused graphics corruption on new ATI hardware.

* Set the game to detect nVidia hardware to avoid shaders being compiled during run time.

* Recompiled the 32bit version with a different version of STL to address some server slowdowns.

Patch 1.31 change log

* Fixed an exploit where going prone while carrying scoped weapons disables weapon sway.

Patch 1.3 known issues

* Save games created with the recalled patch (1.2) are not compatible with patch 1.3.

* Users with ATI Catalyst 4.9 drivers may experience some graphical anomalies when lighting quality is set to high. If this occurs either set Lighting Quality to Medium or Texture Quality to Low. Alternatively, use ATI Catalyst 4.3 drivers.

* Connecting to LAN games via the \connect console variable does not always work. Users should connect to LAN games using the LAN menu only.

* Windows 2000/XP only: Make sure your keyboard is in lower case mode before starting the game.

* Beware of machete attacks when underwater. You will not see an animation, but the attack will still do damage.

* On the map mp_monkey_bay_n there is a solitary P90 pickup without extra ammo boxes nearby. More P90 ammo is located next to the garage on the other side of the map.

* Do not attempt to reconnect to a server that you have just created. Creating a server and then attempting to reconnect to it will only display the message "connecting to". This is the IP address of your local host server.

* Do not attempt to switch teams during PREWAR countdowns after a match has been won if player numbers are low.

* Non NV40 nVidia graphics cards display a water reflection bug when water details are set to 'Ultra High'. Lowering this setting in-game will fix the problem.

* It is not possible to ban players from LAN servers. Banning is only available to Internet servers.

Patch 1.3 change log

* Fixed a crash when loading with the forklift on some levels.

* Fixed a bug that prevented levels from loading after saving in a previous level.

* Returned surround 5.1 sound option to the menu.

* Fixed a mounted weapon traverse problem.

* Fixed problems relating to shaders1.pak and scripts1.pak not being removed upon installation of the patch.

* Fixed a delay relating to tagging enemies while in binocular mode.

* Normal Map Compression. Requirements: NVidia: Geforce FX Family or better, ATI: x800 card or better. This feature is disabled by default. To enable it, type 'r_TexNormalMapCompressed 1' in the console after loading a level. Enabling this feature during the game may take some time - the PC may appear to freeze. This variable will not be saved when restarting the game. Enabling normal map compression will have prolonged execution the first time running through a level due to initial compression phase occurring in real time through the level. Subsequent reloads of the same level will yield better performance. Therefore, we recommend that you run any benchmark twice and take the second of the two runs for benchmarking purposes since this most closely represents the usual user experience.

* SM 3.0 and SM 2.0x are now enabled by default when graphics settings are set to 'Very High'. To see performance increases you must have Direct X 9.0c installed.

* Improved tangent-space calculations to improve bumpmap quality.

* Anisotropic filtering disabled for some textures (light-maps, several lookup textures, fall-off maps) for increased performance.

* When attempting to connect to PunkBuster regulated servers, make sure you are not running with DEVMODE enabled. Run the Farcry.exe itself (not a shortcut) if you are unsure.

* If you are kicked from a PunkBuster enabled server with the reason "No packet flow", make sure the Windows XP internal firewall has been disabled.

* Improved synchronisation in multiplayer.

* Fixed bug in leaning with different player classes.

* Fixed an invisible wall exploit in mp_freighter.

* Please ensure you have the latest drivers for your graphics cards installed.

Patch 1.2 change log

Current changes:

* Made the run speed about 15% faster.

* Made sprint last 30% longer.

* Adjusted damage to vehicles.

(Vehicles now survive longer in multiplayer and behave consistently between weapons damage types) Bullet damage can be disabled by "g_vehicleBulletDamage" cvar: 0 = no bullet damage (default), 1 = bullet damage; this works only in MP.

MP vehicles receive the same damage from every kind of bullet (no distinction between sniper rifle and the deagle), this value is set by the 'dmgBulletMP' variable inside the 'DamageParams' table of the vehicle.

- Buggy, Humvee and Gunboat can be destroyed with one rocket.

- Big Truck can be destroyed with three rockets.

- Buggy and Gunboat can be destroyed with 100 bullets (if g_vehicleBulletDamage = 1)

- Humvee can be destroyed with 150 bullets (if g_vehicleBulletDamage = 1)

- Big Truck can be destroyed with 500 bullets (if g_vehicleBulletDamage = 1)

- Vehicle damage code has been filtered and made more consistent.

* If PunkBuster is not installed, the "PunkBuster enable" toggle box will not be disabled.

* Fixed a number of serious issues with headshot detection.

* Ported a number of sensitive routines into non-SDK sources.

* Fixed some issues with ladder animations, which were appearing odd to players.

* Adding quicksave support for single player (still in process).

* Fixed bug where players' name tags were not appearing.

* Fixed bug where console would accept letters as variable states.

* Fixed a number of ladder related issues.

* Fixed error regarding connection dialogue warning message.

* Fixed a significant number of bugs relating to quicksave (~100 bugs).

* Fixed a connection dialogue error.

* Fixed an incorrectly localized HUD message.

* Fixed server shutdown dialogue error.

* Addressed a number of issues with the server list UI.

* Fixed bug causing cancel button to stop functioning.

* Server-created sessions are now saved.

* Fixed a bug causing game freezes when player joins and player rotates.

* Fixed a rendering issue with Radeon 9600 graphics cards.

* Fixed PunkBuster crash when switching from PunkBuster online server to hosting LAN server.

* Fixed issue with PunkBuster icon not appearing in the server listing.

* Fixed random crash relating to PunkBuster server listing info.

* Fixed issue with PunkBuster refusing connection to a server that was destroyed and then re-hosted.

* Fixed a number of crash problems related to PunkBuster server creation with non-dedicated servers.

* Fixed issue with PunkBuster enabled in multiple server profiles.

* Disabled e_vegetation_min_size in multiplayer mode (used as cheat).

* Added optimisations for character effects including invulnerability shader.

* Added optimisations for scoreboard performance. Scoreboard no longer updates fields that have not changed.

* Fixed issue where radar would not be drawn correctly with certain game type alterations.

* Fixed frame rate issue when player touches assault ammo pickups.

* Fixed issue with password protected servers not removing passwords after restarting.

* Fixed issue with spectators not being able to hear ambient sounds.

* Fixed message printout for multiplayer statistics (was only working with log_verbosity 1, not it works with 0 (default) as well).

* Fixed listplayer on the client (was only working on the server).

* Changed multiplayer scoreboard system for less bandwidth and easier extendibility.

* Fixed bug in scoreboard that reported ping incorrectly by a factor of 2. Pings now appear correctly (half the old values). Note: ping is still the same, the output value was inaccurate).

* Fixed check in server/client version check (now you cannot connect to servers with old network codes).

* Fixed bug concerning submitted PunkBuster IDs causing random CD Keys hash to be generated. Global IDs unique to CD keys are now parsed correctly.

* Added MultiplayerUtils:OnChatMessage (a script function which is called to the server for every chat message to enable saving out chats).

* Made several changes to improve network packet scheduling.

* Separated multiplayer and single player weapon codes for better functionality with mod developers, and also to support changes to MP balance without affecting SP gameplay experience.

* Altered several multiplayer weapons parameters, as outlined below:

All weapons - Increased accuracy while remaining idle by 25%.

Medic packs now give the engineer class 50% more health.

Reduced rocket launcher clip to 1, no change to lethality.

Increased MP5 damage by 30% with full-automatic, and added a 50% increase with semi-automatic.

Adjusted AG36 damage to head and torso.

Reduced AG36 grenade radius.

Increased OICW accuracy by 30% when zoomed in.

Reduced OICW grenade clip to 3 with max carry of 3 in the gun and 3 in reserve.

Slightly increased Pancor damage.

Reduced P90 damage by 10% and reduced max range by 25%.

Increased lethality of mounted weapons.

* Improved detection code for player name tags, fixed issue causing name tags not to appear if crosshairs were on arms or legs.

* ??Fixed collision detection on the dedicated server with different arm positions due to various weapons use. Hit detection is now more accurate.

* The record console variable was marked as protected because it opened up some cheat possibilities.

* ??????Fixed a bug that sometimes caused players hit by a Buggy not to credit the driver with the kill.

* Fixed a number of issues with discrepancies between player cameras in 1st and 3rd person views.

* Fixed a crash relating to Rcon commands with dedicated server.

* ??????Fixed bug with Far Cry(tm) MOD version number being incorrectly displayed as 1.0.

* Reworked a number of installer issues.

* Fixed a number of bugs relating to the Linux dedicated server porting.

* ??????Fixed bug causing mercenary reinforcements to behave irregularly.

Regarding issues concerning PunkBuster updates during LAN play:

Note: If you experience connection issues during LAN play or your connection is refused by PunkBuster, you can disable the connection checking with the following command (as the server):

pb_security 0

(This may be caused if PunkBuster is trying to update itself with an incorrectly configured firewall or unavailable internet connection).


Sound Cards:

Q) I have sound issues...what should I do?

A) Make sure you have the latest drivers for your sound card installed.

The most satisfactory sound can be obtained by setting the main output volume fairly high in the Windows Volume Control and reducing the

Wave Out/DirectSound/Wave output volume to avoid saturation.

Creative SoundBlaster Live and Audigy, nForce2 and onboard AC97 users:

If some audio clicks or saturation problems occur, try to reduce the hardware acceleration of your soundcard (advanced properties).

Set the quality of the sampling rate conversion to "optimal".

Try to disable EAX in the sound options game menu.

If audio clicks appear during the game, go in your configuration panel and set

the hardware acceleration to the second position (2 out of 4). Set the quality of the sampling rate conversion to "optimal".

Select the "Compatibility mode" in the sound options menu to help solve these driver issues.

Click Start, then Run. Type: dxdiag and then click "sound". Move the hardware slider down one notch to Standard Acceleration, then close DXDiag and try FarCry(tm) again. If this doesn't work, continue to lower the hardware acceleration until you can find a suitable setting.

If you continue to experience sound problems, please ensure you have the most recently updated and DirectX/DirectSound compatible sound card drivers from the sound card manufacturer.

To verify that you have the latest DirectSound driver available for your sound card, contact the sound card manufacturer. If necessary, obtain and install the latest DirectSound driver for your sound card. This is usually done by visiting the manufacturers website, or contacting their technical support line for help updating drivers. For more information on obtaining drivers, please search the Ubi Soft Solution Centre at under "update drivers". Once these drivers have been downloaded and installed, reinstall the version of DirectX that is on your system. Some short sound losses can occur with the sound cards based on the NForce2 sound chipset. When sound volume is set to zero, sounds are no longer audible. This may help game performance on slower PCs.

Graphic Troubleshooting:

We strongly recommend installing the latest versions of the drivers for your video card.

When installing new graphics card drivers, use the Windows Uninstall program to remove previously installed drivers.

Far Cry(tm) officially requires 800x600 resolution or higher.

Q) The game crashed during startup (or after I reinstalled Directx). What can I do?

A) The 3D acceleration option is not available or not supported by your video adapter. The PC thinks that Direct3D functionality is not available; the Microsoft knowledge base article 191660 explains how to resolve this issue ( Please check that your computer meets the minimum requirements for the game. If your computer meets all of the minimum requirements, the problem is with your drivers.

Please make sure that you have the latest drivers available for your graphics card and soundcard installed.

Q) What DirectX version and graphics drivers should I install?

A) The following drivers are required:

* DirectX 9.0b (retail version) must be installed.

* ??????NVIDIA-based cards must have the latest NVIDIA drivers (

* ATI-based cards must have latest Catalyst drivers implemented (

For more information on obtaining drivers, please search the UbiSoft Solution Centre at under "update drivers".

Q) My machine is overclocked and I have issues playing the game or the game doesn't start at all.

A) Overclocking the computer could cause a number of issues not only for FarCry(tm), but for other games and applications as well.

Ubisoft/Crytek are not responsible for PC crashes or lagging caused by overclocking.

Contact the HW manufacturer of your specific model for support.

Q) It looks like FarCry(tm) is running with 16 bit colours...what should I do?

A) Ensure your desktop is set to 32 bit colours.

Q) When I enable Anti-Aliasing or Fragment Anti-Aliasing, the game runs significantly this normal?

A) Yes. Fragment Anti-Aliasing uses a great deal of graphics power.

Other known issues:

- Some users with onboard sound may experience white noise in audio after playing for a certain period of time. [4330]

- The enable fog table emulation box must be checked in the nVIDIA control panel on some nVIDIA chipsets. If this option is unchecked, the quality of the fog in game may be negatively affected. [4809]

-Some nForce onboard sound cards can cause gun and environment sounds to be lost. [2965]

-Some ladders do not behave correctly. The player may be able to move to the left or right sides of the ladder, which may look odd in some cases when viewed in third person. [4733]

-Some combinations of terrain textures may cause graphical glitches when viewed from an extended distance due to the texture level of detail. [4169]

-In some cases, users with Geforce 3 cards using low graphic settings may experience various, odd colorizations of environments and characters. [7091]

-'r_waterrefraction' does not work on the geforce 5900FX card when Dualscreen is activated. When users want to use HIGH specifications and have dualview enabled, they should type in on the console: 'r_waterrefraction 0'.

-There are issues with dual monitor support (refractive shader).

-nVidia Quadro graphics cards are optimised for professional OpenGL applications in our DX9 game environment. Quadro cards may not be detected properly. Please set them up manually.

-Alt-Tab mode is not 100% supported in Far Cry(tm). Some instability may occur while using it. This includes shooting at an enemy in Win ME, and alt-tab'ing causing flickering and graphical glitches. With WinXP this may cause stalls or even crashes when looking at the body.

-For NVIDIA Users of GeForce Cards up to GeForce 4, which framerate feed is known to be choppy or slow, edit the file system (.cfg) and change the line r_Driver = "Direct3D9" to r_Driver = "OpenGL" to try the unsupported OpenGL Version. This may run faster in specific cases.

-On GeForce 3 cards ONLY, setting the Anti-Aliasing settings to anything other than 'none' may crash the game. We therefore suggest that you to keep this setting at 'none'. [8769]

-In Windows98 and Window ME the game may be automatically minimised after it is installed and started the first few times. If this occurs, simply maximise it again.

-If you load the game and let it run in the menu for a long period of time, it may lock up.

-Sometimes checkpoints become corrupted and crash the game. To work around this, reload an earlier checkpoint and resume gameplay.

-After installation on Windows Me, the Install button is still active.

-On Windows 98 and Windows Me, visual bugs might appear on some systems if the graphics quality is set to "High" or above. Please contact your driver manufacturer to obtain updated versions of graphics drivers to support Far Cry(tm) in these higher settings.

-Due to code optimisations (such as repairing and implementing new and existing graphical features), the following object will look very polygonal with this patch:


(Unfortunately, this patch does not address this issue.)

-If you create a profile with no name, it will never save any checkpoints. We therefore recommend that you do not create a nameless profile.

-Some unexpected behaviour may happen when switching profiles during game play. We recommend you quit before selecting a new profile.

-Initial tests did not show any problems with Far Cry(tm) and Microsoft's Windows XP service pack 2. However there might be some unknown issues left. If you encounter any problems after installing service pack 2, please contact the Microsoft customer service centre.

Supported Cards:

Video graphics cards based on the following chipset:

- ATI: drivers on

- NVIDIA: drivers on

General Instructions:

- We recommend closing all applications while playing the game.

- We recommend not to install the application in the Windows folder or in the root of the C: drive.

- Microsoft(r) DirectX(r) 9 included in the CD-ROM.

DirectX Latest Runtime:


Q) Win ME users only: On my machine sometimes the game seems unstable.

A) After many hours of playing under Win ME on some specific machines, the video memory can become corrupted to varying degrees. Restarting the game should solve the problem. Also, disabling EAX under Win ME in the sound options menu could help to regulate stability.

Q) I have occasional or constant lagging occurring, if I run FarCry(tm) while "X" is running in the background. (Replace "X" with the name of any application).

A) Close all other running applications before starting the game, because they consume CPU power, memory and other computer resources. Anti-virus and video editing applications which are running in the background will have an adverse impact over FarCry(tm) performance.

Please read the Microsoft Knowledge Article 331796:

Games: How to perform a clean boot to prevent background programs from

Interfering with play.


Q) I have issues with the cybercom multimedia keyboard CC40529, wireless

with optical mouse. What should I do?

A) This happens if you have installed the cybercom memory resident software,

which allows you to use the extra keys. Disable it before starting FarCry(tm).

Q) Is my crosshair "lagging"?

A) The weapons on the screen feature "lazy" or "lagging" effects when the player turns his head around quickly, but not the crosshair. This could be perceived as a delay by some users. Type "cl_lazyweapon 0" in the console to disable this effect. Check mouse sensitivity as well.

Disable the "mouse smoothing" option in the game menu options.

Try toggling VSYNC. Toggling VSYNC can cause mouse lag and sometimes even keyboard lag.

Q) Can I dig holes in the terrain by using grenades, rocket launchers etc.?

A) Yes, however please note that holes are not created if the explosion is too close to trees or other large objects. This keeps them from "floating". Also, the deformable terrain is disabled in multiplayer.

Q) While playing FarCry(tm) on Windows XP, the game sometimes minimises and I get a window that pops up asking if I would like to enable Sticky Keys. What is causing this?

A) This is a feature built in to Windows XP that is triggered by pressing the Shift key five times quickly.

If you continue to have trouble with this, you may want to reassign the action to another key in the options menu, or disable the Sticky Keys feature in Windows.

To do this:

1. From the Windows XP desktop, press the Shift five times in a row to bring up the sticky keys option box.

2. Click Settings, and under the sticky keys heading, click on Settings.

3. Uncheck the 'use shortcut' box to disable this feature. Click Apply and OK to save the setting.

Q) My monitor goes into power saving mode when I start the game. What can I do about this?

A) Please make sure that you have the latest drivers installed for your monitor. Visit the website of your monitor's manufacturer to get the latest driver updates.


DVD Drive LG GDR-8161B: requires that the latest drivers be installed, or the game is incompatible with this particular DVD drive.

Win 98/ME does not support F12 screenshot capture.

Win 98/ME does not support Alt-Tab window switching.

Win 98/ME does not support switching between window and full screen mode.

Cut scenes can be skipped by pressing F7.

There is no 'mutual check' for key bindings - key configurations must be done carefully.

Binoculars and Motion tracker:

Players can enable and disable the motion tracking feature of the binoculars with the following console commands:

cl_motiontracker 0 - disables motion tracker

cl_motiontracker 1 - enables motion tracker

When using binoculars while motion tracker is enabled, an icon appears on the lower right corner of the screen.


Multiplayer known issues

-Clients will not be able to see a LAN session if they are not on the same hub/switch as the hosted server. [2122]

-There is no 3rd person multiplayer animation for holding binoculars. [1581]

-Multiplayer blood decals on dead bodies do not move with the corpse when it is moved by a player. They appear to float in mid-air. [5507]

-Occasionally with ATI cards and FarCry(tm) config set to low lighting quality, users may experience a lowered FPS in multiplayer with 8+ people in a game when smoke grenades are active. [6744]

Gameplay notes


In this game type, players compete for the highest number of kills. Players spawn randomly around the level and are initially equipped with a pistol and a knife to defend themselves against other players. Other, more powerful weapons are scattered around the map and can be collected along with ammunition, health and other items which including: binoculars, flash grenades and smoke grenades. When collected, these items respawn after 15 seconds (or longer depending on the value of the item) - for example, armour respawns in 60 seconds. The winner is the player with the highest score at the end of a round, scores can be found on the scoreboard (default key - TAB).

The following information is displayed on the scoreboard:

Name - The name of the player. Your name is highlighted in yellow. Spectators are listed below the scoreboard.

Kills - The number of people you have killed.

Deaths - The number of times you have died.

Efficiency - A calculation based on the kills/deaths ratio to display the player's level of efficiency.

Ping - The ping time to the server.

Team Deathmatch

In this game type, teams compete for the highest number of kills. Gameplay is similar to that of Deathmatch, however, the players are split into teams that fight together to win the game. These teams are the blue team, and the red team. Each team is represented by an icon in the top right of the screen. The team with the most kills, wins.

The following information is displayed on the scoreboard:

Name - The name of the player. Your name is highlighted in yellow. Spectators are listed below the scoreboard.

Kills - The number of people you have killed.

Deaths - The number of times you have died.

Efficiency - A calculation based on the kills/deaths ratio to display the team's level of efficiency.

Ping - The ping time to the server.

Score - The number of times a team has won a game.


Two teams, attackers and defenders, compete to control three strategic points in a level. The attackers must touch the capture point to begin a countdown to take the point. The defenders can stop the capture at any time simply by retouching the capture point and so cancelling the countdown. When a point has been captured, the spawn points will shift to the next section and allow players to spawn nearer to the next point. When all the points have been captured, the attackers win. If the points have not been captured before the timer runs out, the defending team wins the game.

Defenders have the ability to construct defensive structures to protect the capture point. Here are the types of structures, and their statistics:


Build points

Hit points

Repair points













Mounted weapon




Small bunker




Large bunker




Large bunker with Mini-Gun




Tower with Mini-Gun




The following information is displayed on the scoreboard:

Name - The name of the player. Your name is highlighted in yellow. Spectators are listed below the scoreboard.

Class - An icon displaying the score of that player. The three cogs represent the support class, a scope for the sniper and the bullets for the grunt.

Kills - The number of people you have killed.

Support - A number based on the amount of support contribution you have accomplished for your team.

Score - Your overall score in the game.

Ping - The ping time to the server.

The score points are as follows:

Starting a capture - 5 points

Averting a capture - 5 points

Capturing a point - 25 points

Building a structure - 5 points

Destroying an enemy structure - 5 points

Healing a team-mate - 2 points

Killing an enemy - 5 points

All multiplayer levels have the capacity for vehicles. The vehicles typically reset when destroyed or abandoned. The abandoned reset time is 60 seconds, while the destroyed reset time is 30 seconds.

Far Cry(tm) multiplayer may bare a degraded gameplay experience when more than 16 players are connected to the same server. Although the game supports up to 32 players, we strongly advise limiting a multiplayer game to no more than 16 users.


Join the Far Cry(tm) Online Community at the official web site to receive:

- The latest news and information on Far Cry(tm)

- Exclusive content

- All you need to know about the game

- Forums in which to meet other players and chat about Far Cry(tm)

Log-on now to

Technical Support

Before contacting UBISOFT's Technical Support Department, please browse through our FAQ listings or search our support database at our website, Here you will find the most recently updated information since the game's release.

Also please make sure that your computer meets the minimum system requirements, as our support representatives will be unable to assist customers whose computers do not meet these criteria.

Whenever you contact our Technical Support Department, please ensure you have the following information at hand:

- Complete product title (including version number)

- Exact error message reported (if applicable) and a brief description of the problem you are experiencing

- Processor speed and manufacturer

- Amount of RAM

- Operating system

- Video card that you are using and amount of RAM it has

- Maker and speed of your CD-ROM or DVD-ROM drive

- Type of sound card you are using

Contact us over the Internet:

This is the most efficient way to contact us. Our website is open 24 hours a day, 7 days a week. It contains the most up to date technical support information available, including patches that can be downloaded free of charge. We update the Support pages on a daily basis, so please check here first for solutions to your problems:

Contact us by e-mail:

For a faster response via e-mail, please visit our website at:

From this site, you will be able to enter the UBISOFT Solution Centre where you can browse through our listings of Frequently Asked Questions (FAQ), search our database of known problems and solutions, or for a faster e-mail response, you can send in a request for Personal Assistance from a Technical Support Representative. It may take up to 72 hours for us to respond to your e-mail - depending on the volume of requests we receive.

Visit the official FarCrysite:

Don't forget - visit for the latest info on creating and distributing mods for Far Cry(tm)

Crytek will support versions 4 and 5 of 3DStudioMax as well as Maya4 and future Maya versions. 3DStudioMax 6 is not currently supported by Crytek. The preferred and officially supported package for content creation within the CryEngine modding system is Maya.

(c) 2004 Crytek. All rights reserved.

Published by UbiSoft Entertainment

Far Cry(tm) is a trademark of UbiSoft Entertainment in the U.S. and/or other countries.

All trademarks belong to their respective owners.

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