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Quake3: Arena Shader Manual

This is a manual outlining the syntax and basic principles...

Quake3: Arena Shader Manual

This is a manual outlining the syntax and basic principles behind using shaders.

As defined in the manual, "Shaders are short text scripts that define the properties of a surface as it appears and functions in a game world (or compatible editing tool)". The manual contains some illustrations to serve as examples.

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