Excessive Overkill Server v003
Excessive is a mod for Quake III Arena...
- Category First Person
- Size 139.5 KB
- Program by Dan
Excessive Overkill Server v003
Excessive is a mod for Quake III Arena. It's a server-side only mod, so if you only want to play on Excessive servers, you do not need to install this. If you plan on running an Excessive server, then this is for you.
Title : Excessive (Mr. Pants' Excessive Overkill for Quake III Arena)
Filename : excessive_q3_server_003.zip
Version : 003
Date : 12-18-00
Author : Dan "Mr. Pants" Schoenblum
Web Page : http://www.planetquake.com/excessive
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Intro
-----
Excessive is a mod for Quake III Arena. It's a server-side only mod, so if
you only want to play on Excessive servers, you do not need to install this.
If you plan on running an Excessive server, then this is for you.
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Installation Instructions
-------------------------
This is the server package for Excessive. Aside from the contents of this
package, all you need to setup an Excessive server is Quake III Arena.
First make sure you have the latest version of Quake III. Right now the most
recent patch is the 127g point release. It's available at:
http://fileplanet.com/index.asp?file=53368
Extract the contents of this package into your Quake III directory (the
directory with quake3.exe in it). Make sure that you preserve the directory
structure. If you are using pkunzip, use the -d option when unzipping.
The Excessive mod will be placed in a subdirectory "excessive" off of the main
Quake III directory.
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Playing Excessive
-----------------
To run an Excessive server, you need to add the following option to the command
line when running the server:
+set fs_game Excessive
So, a typical command line will look something like this:
quake3.exe +set dedicated 2 +set fs_game excessive +sv_pure 0 +map q3dm4
Excessive puts three files in your main Quake III directory that can be used
to play Excessive. Two can be used to start servers:
excessive_dedicated_server.bat is used to run a dedicated server (just a
server), and excessive_listen_server.bat is used to run a listen server (server
and client). If excessive_single_player.bat is used, then a single-player game
is started, it will be Excessive.
Using "+set dedicated 2" causes the server to be a public server. A public
server can be found using GameSpy 3D
, ArenaSpy
, or the in-game browser that comes with
Quake III.
Using "+bot_enable 0" will allow you to run the server without keeping the CD in
the drive.
If when you run the server you get an error "fs_game is write protected", make
sure that you are loading a map on the command line with the +map option.
-------------------------
Finding Excessive Servers
-------------------------
The best way to find Excessive servers is with GameSpy Arcade. It can be
downloaded off of the GameSpy Arcade site:
http://www.gamespyarcade.com/
After downloading and installing Arcade, then download this ExcessiveQ3
custom service for Arcade:
http://www.planetquake.com/excessive/arcade/Q3%20Excessive%20for%20Arcade.apk
Once that is installed, start Arcade, login, then goto the Excessive service.
There will be a list of Excessive servers at the top that can be joined, and
a chat window at the bottom for chatting with others about Excessive. When
looking at Excessive servers with the custom service, you can look at the rule
list to see what release of Excessive is being used (this is release 3), if
starting maps with quad is enabled or disabled, and if joust mode is on or off.
-------------
Server Config
-------------
Release 3 adds two server variables to Excessive.
ex_quadstart (0/1): If this is 1, it acts like Release 2 of Excessive where
everyone gets quad damage on level changes. If set to 0, then noone gets it.
It is 1 by default.
ex_joust (0/1): If 1, this turns on "Joust" mode, which allows players to fly.
To fly, players just need to keep pressing the jump button. This can be
changed at any time, and is 0 by default.
Another addition in release 3 is the ability to add to Excessive's MOTD (this
is the message that flashes on the center of the screen when a player first
joins the server). Whatever is in the motd.cfg file in the excessive
will get appended to the Excessive MOTD. This can be more than one line, and
it can contain colors, just like colored nicknames. To use color, simply put
in one of these markers wherever you want to start using a new color:
black: ^0 red: ^1 green: ^2 yellow: ^3
blue: ^4 cyan: ^5 magenta: ^6 white: ^7
--------------------------------------
Copyright and Distribution Permissions
--------------------------------------
This mod is freely distributable provided that this readme is distributed
as well and is unchanged.
All code is Copyright Daniel E. Schoenblum 2000.
Commercial code licensing is available by contacting [email protected]
DISCLAIMER: THE PROGRAM IS DEFINED AS THE QUAKE III MOD "EXCESSIVE" AND
ALL FILES CONTAINED WITHIN.
BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
------------
Availability
------------
This modification is available from the following places:
WWW : http://www.planetquake.com/excessive
-------
Contact
-------
The author, Dan "Mr. Pants" Schoenblum, can be contacted by:
e-mail : [email protected]
ICQ : 46786530
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Version History
---------------
1 - Initial Public Release
2 - Second Public Release
Changes:
Excessified BFG - spews short-fused grenades on impact
Excessified Lightning-Gun - massive amounts of explosive damage
Everyone gets 30 seconds of Quad on level changes
Shotgun fires twice as fast
Machinegun fires slower, but with more damage
Health and ammo regenerate
Health/ammo/weapon item pickups are removed
When you die, you explode
3 - Third Public Release
Changes:
Can disable starting maps with quad (set ex_quadstart to 0)
Can turn on Joust mode (set ex_joust to 1)
Can append to MOTD using motd.cfg
Compatible with 1.27 Q3
BFG grenades are now affected by quad
BFG grenades now uses the BFG splash MoD (was BFG)
Shotgun now uses the shotgun MoD (was rail)