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Rico's Kung Fu Mod v2.0

This mod adds a kung-fu kick to Max Payne 2 that enables...

Rico's Kung Fu Mod v2.0

This mod adds a kung-fu kick to Max Payne 2 that enables players to kick objects into enemies and sometimes cause damage. New moves, more kung fu, more action!

Well, after weeks of hard work i have finally gotten to the point where i feel like my new material is release-worthy. I plan to add a ton of new features in the future so i am far from done with modding in MP2. I plan to keep doing what i am now, to actually add new features to the game instead of just slapping a new skin and sounds and calling it a "new" mod. I plan to change core gameplay and add stuff people wished they had. I would appreciate feedback on my work and ideas are always welcome.

Remember, due to the nature of the changes i make to the game, some strange bugs may appear from time to time. I have learned to dismiss most of them but i know some people have an unforgiving eye. I am fixing bugs each day and working on a perfect release but as of now i can only give you the most perfect version i could squeeze out before i had to take some time off from modding.

I hope you guys have as much fun playing the mod as i had creating it. I encourage other modders to think outside the box and to add in new material instead of rehashing the same old stuff. Nothing adds more to gameplay than a new move or way of fighting, nothing is impossible...

Behold, my changelog:

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////// RicoMod V2.0 ////////

////// by: David Rico ////////

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Instructions:

- Simply unzip or unrar this file to your MaxPayne2 directory and then start up the game and choose "RicoModV2.0"

- Enjoy

Changes:

- ADDED IN GUN-KATA MOVE: After you pick up dual ingrams you gain the ability to use 'Gun-Kata'

a special move which allows Max to use his dual ingrams to spray at opposite sides to cause the ultimate

in action mayhem!

- Altered the kick trajectory to make objects fly further and higher

- Punch enemies and then kick them for that extra helping of arse-whooping!

- Added Bullet time music and tweaked bullet time values (may rip this out for public release)

- Tweaked the reload animations for most akimbo weapons

- Punch damage animations tweaked for a more explosive bloodspray

- New particle emitter creates streams of blood instead of a puff when punching someone

- Grenade death animations tweaked for a more attractive death

- Grenades can now kill people if they hit them directly, they bounce off then explode.

- Kick now works when holding 2 handed weapons (shotguns, rifles)

- Fixed grenades duplicating themselves after touching the ground.

- Fixed strange grenade animations

- Gun-Kata uses ingram ammo.

- To get gun-kata you must first pick up the dual ingrams, then it becomes an option.

- Added punch as a primary weapon

- New Hud images for new weapons and attacks.

- Fixed some of the new melee weapon animations. Max doesn't look retarded quite as often as he used to when he kicks.

- Added new Bullet time cameras:

Use gun-kata when in deep bullet time to get a view from above!

Use the Punch attack in deep bullet time to see the look on the guy's face right after you popped him one!

- Added "prime" function to gun-kata: Hold down you secondary attack button to ready up your dual ingrams then

Walk into a room full of baddies to unleash your fury.

- Tweaked kick damage to reduce the chance of setting off gas canisters when kicked (still working on improving it)

- Removed player control while max performs melee attacks (this was done to remove animation glitches)

- Bullet time music: Prodigy - Smack my bitch up.

- Fixed bug where grenades would sometimes leave bloodstains after exploding.

- Fixed bug where kick would sometimes do no damage.

- Fixed bug where a grenade would be seen while punching.

Bugs and Future changes:

- Find better animations for high punch, low punch, high kick, low kick.

- More gun-kata moves.

- Try to get around secondary weapons sometimes dissapearing after gun-kata, this was a workaround to get past engine limitations.

- Add new throwing weapon: "Ninja stars"

- Add new menu graphics.

- New soundeffects? To be seen.

- Improve on the mod graphically, i need to find a good skinner and someone who can make particles.

- Add in 'adrenaline' a new special move... i will explain later!

- Further tweak the effects of gun-kata moves.

- More blood!

- Better BT music (i know it wasn't the best song in the world)

- More BT tweaks

- Maybe add a new primary weapon, the revolver.

- Add new maps? I need some good map designers to help me out here, i suck at MaxEd2.

- Modeler? It would be great if i could get some models for new weapons.

- Put something in Max's hand so it doesn't look like he's 'scratching' the enemy when he punches, maybe brass knuckles or an 8 ball.

- Find a way to make gas canisters not explode when kicked.

- Implement some of my new moves into the enemy AI... not sure if its possible.

- Get feedback on taking away player control when in melee... will put back to way it was if not liked by community.

- Replace crouch with a new move... not sure on exactly what yet.

- Work on a new dual weapon system... try to see if i can perhaps allow the user to make CUSTOM combinations. (IE: 1 beretta 1 deagle)

- More to come!

Credits:

- MajorMistake for the new camera animations, you rock man!

- Author of the "juicy kick" mod for the idea.

- Remedy for the map and animations.

- TerminX for some of the hud images.

- The community for all the feedback i have gotten.

- fyrwurxx for his HUD tutorial... helped me figure out the hud UV mappings.

- Josh for hosting the files for me, thanks a lot man!

- My beta testers for submitting bugs.

- Anyone else i may have forgotten.

Permissions:

This mod is my personal property and may only be used by other people if they ask for permission and i agree to it.

I will be glad to document everything for anyone who may use this in any of their mods so long as i get credit for my work.

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