Catapult v1.20
Catapult is a development editor, debugger and extensive...
- Category Software
- Size 526.9 KB
Catapult v1.20
Catapult is a development editor, debugger and extensive integrated toolset. It is based around a custom language - designed from the ground up for GBA development.
V1.20b (beta) : (06-03-03)
Changes from version 1.10b (includes internal changes/fixes during Beta test):
- updated all webpages
- rewrote most of user guide, including new sections on the editor, views, menus and tools.
- create resource sel bug
- added new StringDisplayValue
- added Array1D Save/Load functs (James)
- ^F should insert the word that was currently at the doco ptr
- F10/F11 should skip blank lines
- ElseIf added
- Array viewer works
- F3 bug fixed
- export fixes
- line tool
- fill tool
- (IDE) mutliple script editing
- (IDE) navigate between open scripts
- New operator '=-' (-VL0 does not work..)
- (LANG) extend 'Call' to call functions in another script
- Added SpriteSetAttribute function
- Added new rotate functions
- Added rotate sprite ability & render
- Improved exporting (inc. resource ranges)
- box draw tool
- Debug between multiple scripts (all working)
- Working subdir fixes
- (GBA export/engine working as well)
- Replace dialog (needs polish)
- All new editor code inc. Colour coded edit box
- new %= operator
- extra resource range types '0' , '0x0' (single digit)
- Command completion
- Add 'rotate' dialog/editor
- Command info bar
- emulator status text
- remembers initial processed script
- added output tick display (single execute)
- enhanced settings dialog
- added colour changing setting dialog (inc. colour bars)
- added table extensions to array system
- TileMap 'layer' and DataBank buttons fixed
- Right click context menus, including 1x,2x,3x emul window scale
- IP has TileMap generator, and full tile reduction capability (4 modes)
- revamped TileData editor (fixed saving, selection) + added zooming of tiles (preparation for new edit system)
- New TileEdit dialog, edit up to 8x8 tiles at once (64x64 pixels)