Team Fortress 2 - CTF impact2

Make an impact in another great TF2 map by...

Team Fortress 2 - CTF impact2

Make an impact in another great TF2 map by Vilepickle!

Author's Notes:

Impact - ctf_impact



Title: ctf_impact

Version: FINAL 2.0

Filename: ctf_impact.bsp

Created By: David Lohmeyer - REV6|VilePickle

Author Email: [email protected]

Type: CTF


Compile Date: 1/14/2008

Development Cycle: Beta 1 -> Beta 2 -> Beta 3 -> Beta 4 -> CEVO Contest -> Final 1.0



-Sky clip above the roof outside raised higher.

-The top flag ramp has had the trim on the side removed that cause players hugging the wall to get stuck.

-Skylight room front entrance opened up completely, removing the large chokepoint there.

-Side entrances have been widened significantly, removing the small chokepoints there.

-These entrance changes are meant to focus the chokepoint on the flagroom rather than entrances, which is what Impact has been about in the past.

-Skylight requires slightly less damage to break.

-Optimization added to the center and to the RR area.

-Reduced the number of entities in the entire map.

-A path has been added from the side route to the front of the bases so people aren't so locked in when choosing their route.

-Outside lighting tweaked.

-The dead end side path in the bases has been shortened to lessen the confusion.


-Skylight glass is now breakable and rebuilds in 3 minutes. It takes about a full clip of demoman pipes to break and you can only break the enemy's glass. This should allow more free access to sentries embedded in the flagroom.

-One outside side route has been completely removed from the map. This should focus combat into more defined areas.

-The elevator entrance has been removed from the map.

-A side entrance has been added at the front of each base to reduce congestion through the single front entrance.

-Various texture, clipping, and detail changes.

-Lighting has been redone in some areas so it isn't just all lanterns.


Internal beta playtested - not publicly released


-Tunnel system has been cut from the map. The only remaining section is to reach the enemy elevator.

-Bases are closer together, reducing travel time.

-Blue base has been thematically retextured to not confuse people, as well as some other areas.

-The capture point has been moved to your flag instead of the sniper deck.

-Many areas have had their lighting tweaked.

-Ladders are more visible as ladders.

-Other details added.



Program: Hammer

Known Bugs: None

HDR: Yes

Compile PC: Core 2 Duo 6400, 2GB RAM



Original Design: [WM]Kordos, 1998

Textures: Team Fortress 2

Playtesters: REV6, BB, Foom, -X-


©2008 David Lohmeyer.

All Rights Reserved

Team Fortress 2 is a registered trademark of Valve Software.

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