BSPTwoMap

The purpose of BSPTwoMap is to decompile a Half-Life BSP...

  • Category First Person
  • Size 117.9 KB
  • Program by Skyler 'Zipster' York

BSPTwoMap

The purpose of BSPTwoMap is to decompile a Half-Life BSP file into a MAP file viewable in Valve's Hammer editor.

The purpose of BSPTwoMap is to decompile a Half-Life BSP file into a MAP file viewable in Valve's Hammer editor. The ultimate goal of this application is to produce something that can be easily recompilable (using Zoner's compile tools) into a working version of the map. In addition, any textures that are stored in the BSP will be extracted into a custom WAD file created by the application.

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