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Aces High v1.11.1 - 1.11.4 Patch

This update will bring your Aces High client to version...

Aces High v1.11.1 - 1.11.4 Patch

This update will bring your Aces High client to version 1.11.4 from the older version 1.11.1. See more information for patch details.

Aces High by Hightech Creations - client patch v1.10.7 -> v1.11.2

Aces High Version 1.11 Patch 2

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This patch is not mandatory and is not offered via the auto-updater. This patch

only fixes a bug in the account creator. If you have not been able to create an

account with a previous 1.11 version, you can either download the latest patch

or create the account via the admin webpage.

Aces High Version 1.11 Patch 1

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Fixed a bug that caused fuel damage at a fuel to disable the Me 163.

Fixed a bug that caused a crash when trying to run in 640x480 resolution.

Perk bonus multiplier(based on country numbers) is now displayed in the hangar.

Default video setting changed to 1024x768, 32 bit color, mip-mapping enabled.

The game will give an error message if you don't have DirectX 8 installed.

Enabled attack missions for the Ju 88, Ju 87, and B5N.

Tiger tank now carries correct ammo loadout.

Me 163 wing now destroys correctly.

Icon size configuration now saves correctly.

Fixed a transparent poly in the P-51 shape when viewed at a distance.

Fixed disappearing icon bugs on the new planes.

Modified the Me 163 elevator control and transsonic drag effects.

Aces High Version 1.11

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Made improvements to the network smoothing code and raised the packet rate for

very close targets.

Gunners now rearm with pilot at the rearming station.

Fixed a bug where the train sound was still playing after train was destroyed.

Added an Icon font size selection, you can now make icons smaller, but not

larger than they are now.

Fixed a bug with PT Rockets that sometimes resulted in many rockets being fired

at once.

Incoming damage will no longer follow the pilot of a buff formation to his next

plane after the plane he is flying is destroyed.

Fixed the engine start bug so that the startup sequence can't be skipped by

repeated toggles.

Added a squad MOTD function to the squad page.

Fixed a bug on mission start up with fighter/attack selection.

New terrains now download faster.

Added light sourcing for cockpit lights and muzzle flashes.

Fixed a bug where shooting friendly objects increased your hit % for attack

missions.

Added a perk balancing system. Both points earned and the cost of perk planes

are adjusted based on your countries numbers.

Adjusted factory and city down times.

Cities are now down for 3 hours.

Factories are 3 hours.

Player supplies now provide 15 minutes of down time.

Convoys & Trains supply 30 mins.

Terrains have been reworked with larger cities and factory complexes with

denser objects.

The HQ complex no longer includes radar factory objects.

Fixed a bug in the range channel on voice with H2H.

Adjusted turret traverse rates on vehicles.

Fixed a bug in the panzer where if the turret was turned it exposed the inside

of the tank. This was what was causing the small arms deaths.

Adjusted some component hardness values on vehicles.

Adjusted metric bomb weights and lethalities.

Fixed prop feathering on LA5 & LA7

Adjusted large bore cannon lethality against non-armored targets.

The 37mm of the Ostwind is now strictly HE with no AP component.

Fixed a CTD bug related to bomber groups.

Added life counts for special events.

C202 and C205 fuel leaks now appear from the correct places.

Fixed a bug that allowed icons to display through certain clouds.

Ar 234 bomber formation now use the RATO units.

Reworked P-51D 3D model.

Added Tiger I(perk vehicle), B5N2, Ju-87D Stuka, and Me-163(perk plane with

limited field availability).

Tank turret no longer instantly realigns with the commander's gun when you

switch between those positions.

Adjusted torque curves on all vehicles.

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