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Frag.Ops v1.38 Patch [Linux & Mac]

This will patch your Linux or Macintosh version of Farg.Ops...

Frag.Ops v1.38 Patch [Linux & Mac]

This will patch your Linux or Macintosh version of Farg.Ops to 1.38 fixing many things listed below.

Added:

- Added support for bullet water splashes and water rings

- Added support for ladder strafing added in UT2004 v3236

- Added "SwitchTrait" function for quickly switching traits

during preround or while dead ONLY.

- Added traits "Bloody Mess" and "Grunt"

- Added missing mercenary arm mesh for Red Label

- Added more information when spectating to make it a bit more

interesting

Changed:

- HeadShot damage upped 8%

- Reduced P90 recoil by 10%

- Adjusted 3rd person sidearm positions to fit better in hands

- Akimbo system received a 100% rewrite. "Yes, we can rebuild it.

We can make it stronger, faster, better."

- Raised 3rd person footstep sound radius

- Readded animation enforcement to stop wrong 3rd person weapon

animation being used

- Several traits rebalanced: Bomber, Sprinter, Pyro, Ex-Cop, Ninja,

Assassin

- New method of opening the team select menu, should fix several

connection problems

- Grenade timers all reduced by 0.1 seconds

- Using new ragdoll for females

- Updated the scoreboard with new graphics and features

- Choosing a random team now automatically picks a trait for you, but

if you have one already selected it will use that instead.

- Included a better-looking masked beret female mercenary model

Fixed:

- Fixed sellweapon bind giving back wrong amount of cash

- Fixed buyarmor bind from taking away too much money when repairing

- Fixed objectives able to end round after round already over, same

with people changing teams or leaving the game setting off the

endround checker.

- Fixed when last person alive on one team is kickvoted, the round

does not end

- Fixed missing impact sound on flash grenades

- Fixed a resting loop

- Fixed a buymenu-related money exploit

- Fixed retrieval objective carrier keeping/dropping objective after

completing

- Fixed flash grenade effects continuing after death

- Fixed some layer ordering on the HUD

- Fixed accessed none in Killed function

- Fixed accessed none in Died function

- Fixed cost of secondary grenade not being updated in buymenu

- Fixed a weapon hand setting problem that sometimes caused odd

positioning/invisible weapons

- Fixed inaudible footsteps

- Fixed incorrect labelling in speech menu

- May have fixed a mapchange crash

Maps:

- Fixed a hole in alcatraz causing low fps and player deaths

- Fixed a bad antiportal in TrainingArena

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