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Powerslide v1.04

This patch for Powerslide will upgrade any previous version...

  • Category Vehicle
  • Size 2.4 MB
  • Program by GT Interactive

Powerslide v1.04

This patch for Powerslide will upgrade any previous version to 1.04.

******************************************************************************

Powerslide patch, version 1.04

Copyright + 1998-1999 Ratbag Pty Ltd

www.ratbaggames.com

******************************************************************************

This is a patch for Powerslide, which can be used to create Powerslide version

1.04 from versions 1.01, 1.02 or 1.03.

The previously released patch was version 1.01 - versions 1.02 and 1.03 were

not made available as patches.

As of this version, there is no longer any distinction between the

US/Australian and European versions of Powerslide. This patch can be applied

to either installation.

Note that if you have version 1.00 (the original release version), you must

first apply the version 1.01 patch, before applying this patch. You must use

the version of the 1.01 patch which is appropriate to the version of

Powerslide you have (eg US/Australian or European). If you don't know which

version 1.01 patch to apply, use the European one.

1. Added features

2. Bugs fixed

3. Command line options

******************************************************************************

1. Added features (since v1.01)

******************************************************************************

- Added the ability to perform GameGauge speed-profiling tests, via a

command-line option.

- Support for higher resolution modes on the Banshee and Voodoo3 graphics

cards.

******************************************************************************

2. Bugs fixed (since v1.01)

******************************************************************************

- Voodoo3 cards are now detected as a Glide card, not a Banshee. This means

that specular will work on a Voodoo3.

- Problem with HRESULT errors on certain sound cards.

- Problems with European copy protection not recognising certain types of

CD drives.

- Problems with the European copy protection crashing on some machines.

- A command-line option to fix slow mouse movement on certain video cards.

******************************************************************************

3. Command line options

******************************************************************************

This version includes a large number of new command line options. Most of

these new options are used to perform GameGauge tests, or to set graphics

options from the command line so that GameGauge scripts can be written.

Command line options can be entered on the command line, or placed into the

ps_clo.txt file in the Powerslide installation directory. A utility

(ps_clo.exe) is provided to make it simple to edit this text file. A shortcut

to this utility is in the Start Menu under the Powerslide group.

The full list of Powerslide command-line options is:

******************************************************************************

GAMEGAUGE OPTIONS

-ggfps

This makes Powerslide do a GameGauge fixed demo loop, of the dam track.

Powerslide will jump straight to the demo when run, execute the demo, output

the results file, and then quit. You can press a key or mouse button during

the execution of the demo to quit it early; the results file is still

written for the amount of demo played.

This (ie the dam track) is what we recommend is used for the GameGauge tests.

However, if you wish to try a different track for comparison, the command

line option is:

-ggfpst

Where

is the name of the track to perform the demo on. This can

be one of:

speedway

sandblaster

urban

dam

mineshafted

The approximate lengths of the demos (in seconds) are:

speedway 58

sandblaster 71

urban 95

dam 48

mineshafted 105

Note that while you do need the Powerslide CD to be in the drive to actually

run a race, you *DON'T* need the CD in order to run the profiling demo

test. If the CD is present while running the profiling demo, then the CD music

will be played, which might effect the frame rate.

The GameGauge results file is called fps.txt, and is placed into the

Powerslide installation directory. The format of this file is something like:

67.63 Powerslide v1.03

45 Min

100 Max

46 Second 1

...

The 67.63 is the average frame rate of the demo. The 45 and 100 on the Min and

Max lines specify the minimum and maximum frame rates respectively. Finally,

the '46 Second 1' line is repeated a number of times, showing the frame rate

every second as the demo runs. These numbers are all calculated using the

method which GameGauge requires.

******************************************************************************

GRAPHICS OPTIONS

-forced3d

As explained in the original readme file, forces Powerslide to use Direct3D,

even if a Glide card is installed.

-forceglide2

Also as explained in the original readme file, forces Powerslide to use the

generic Glide graphics driver, even if a Banshee is detected. If a Banshee is

detected, a different texture management system is used. At the time of this

build, the latest available Banshee drivers still do not support multibase

texturing, and so use of the -forceglide2 switch if you have a Banshee still

produces a corrupted display.

-res

x

(eg -res 640x480, or -res 1600x1200)

This sets the resolution for rendering. Powerslide supports any resolution

that the video card can support. If the resolution specified on the command

line is not supported, the resolution is either set to a 'close' one, or is

unchanged from the previous setting.

-bpp

Sets the desired bits-per-pixel for rendering. 16 or 32 are the usual

choices. If you use -bpp without also using -res, the resolution will be set

to 640x480 (at the desired bpp, if available). If you use -res without using

-bpp, it will be set to 16bit (if available).

-shadows

Specifies whether to render shadows.

should be 1 to render shadows, or

0 to not render shadows.

-particles

Specifies whether to render particles.

= 1 to render particles, 0 to

not.

-trilinear

Specifies whether or not to do trilinear filtering, on a Direct3D card. Under

Glide, if trilinear is supported (ie a Voodoo 2 or 3 is being used), then

trilinear filtering will be used automatically.

= 1 to do trilinear

filtering, 0 to not.

-specular

Specifies whether or not to put specular highlights on the cars. This is only

supported on the Voodoo 2 and 3.

= 1 to do specular highlights, 0 to not.

-allow_d3d_3dfx

Allows the use of secondary 3DFX video cards under Direct3D. This is most

useful for comparing a 3DFX video card with a non-3DFX card in a GameGauge

test. By running both cards under Direct3D, the tests both run the same

Powerslide code, meaning that any speed differences are a result of the

graphics card alone.

-d3ddevice

Specifies which device out of those enumerated by Direct3D to use. If

is 0, the primary device is used, if it is 1, the secondary, and so on if

other devices exist in your configuration. If this command-line option is

not used, and -ggfps *is* used, then the demo will always default to the

primary display device (if running under Direct3D).

-autodetect

Forces Powerslide to re-autodetect the optimal graphics driver based on your

hardware configuration.

-glide2vsync

Forces the Glide 2.x graphics driver to wait for the vertical refresh.

-d3dflip

If using Direct3D, forces the code to wait for the card's vertical retrace.

May remedy problems with certain cards.

-d3d_3buf

Sets whether the Direct3D graphics driver should perform triple buffering.

should be 1 to perform triple buffering, 0 to not.

-ddemulation

Uses DirectDraw emulation for the game interface, which fixes the problem

with slow mouse movement on certain video cards.

******************************************************************************

SOUND OPTIONS

-nopollsound

Due to incompatibilities between the beta and release drivers for the EAX

sound card, the notification-driven sound system used in Powerslide 1.00 does

not work with EAX sound cards (with release drivers). Therefore as of v1.01 a

less efficient polling sound system is used. The -nopollsound option can be

used to re-enable the more efficient notification-driven sound system, but

will cause problems if you have an EAX sound card.

-eaxfactor

Can be used to change the level of reverb if you have an EAX sound card. The

reverb levels are multiplied by

, recommended values are between 0.5

and 3.0.

******************************************************************************

MISCELLANEOUS OPTIONS

-fflevel

Can be used to increase the amount of force-feedback delivered if you have a

force-feedback device.

is an integer in the range 0 to 10; 0 means the

default level of force, and 10 means 3.5 times the force.

******************************************************************************

Powerslide + 1998 Ratbag Pty Ltd. All Rights Reserved. Published and

Distributed by GT Interactive Software Corp. GT and the GT Games Logo are

trademarks and the GT Logo is a registered trademark of GT Interactive

Software Corp. Powerslide, Ratbag, the Ratbag logo, and the Difference Engine

are trademarks.

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