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VehicleCTF-Strip Mine ][

Welcome to VCTF-Strip Mine][! This abandoned strip mine is...

VehicleCTF-Strip Mine ][

Welcome to VCTF-Strip Mine][! This abandoned strip mine is one of Liandri's newest arenas for the tournament. The high temperatures, toxic fumes, and carcinogenic dust are almost as hazrdous to the players' health as the enemy team. Either way, you're dead already.

Welcome to VCTF-Strip Mine][! This abandoned strip mine is one of Liandri's newest arenas for the tournament. The high temperatures, toxic fumes, and carcinogenic dust are almost as hazrdous to the players' health as the enemy team. Either way, you're dead already.

This is, I believe, the first VehicleCTF level that has been fully pathed for the bots. The bots will drive all of the vehicles and will man all of the gunners positions as well. All spawn points, except for one on each of the long pipe runs, are behinds the base walls. No spawn points are located within range of the Leviathans. They will, eventually, use the Leviathans, but not right away. That is an intentional design consideration and not an oversight. The Leviathans only respawn every 5 minutes instead of the standard 2 minute interval. The bots will play the map well on any setting, but are superb at Masterful or above. It originaly had flying vehicles in it, but it is much more of a slugfest as it is now...and that is what I what I was attempting to create.

The level has Translocators built into it...Many thanks to TsN|Byte for his most excellent mutator that allows this to work. The level may also be played using TsN|Byte's original mutator. It in no way conflicts with the standard Epic Translocators or the ones built into this map. Many thanks to the Beta Testers: [DC]DRCray, [DC]Slayer, [DC]Puma, and [dc]Unreality. Also a big thank you to TseTse for thinking of building the Translocators into the level itself.

This is v1.1 and it fixes a Collisions Hull error in the pipe supports.

Enjoy!

-Toonces

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