Sacred Patch v1.7 [UK]
This is a patch for Sacred, the action roleplaying game from...
- Category Action RPG
- Size 11.7 MB
- Program by Ascaron
Sacred Patch v1.7 [UK]
This is a patch for Sacred, the action roleplaying game from Ascaron. It will bring your Retail UK version of the game up to 1.7.
Changes in Sacred 1.66 Hotfix Fixlist
Single & Multiplayer Fixes
* Fixed the corrupted Mystdale Castle Region and surrounding area
Sacred by AScaron - UK retail v1.6 patch
Changes in Sacred 1.6 Fixlist
Single and Multiplayer Fixes
* Fixed calculation of item level when forging them into special items. New
item level is now the level of the item forged which has the highest level.
* Fixed EXP bonus when touching special statues. Received EXP bonus reduced to
an appropriate level.
* Fixed EXP when defeating Bosses and Champions. Received EXP raised to an
appropriate level.
* Improved colour scheme of the enemy status indicator.
* Improved variation of the enemy level when re-spawning.
* Fixed an issue where the wrong bonus was given by potions.
* the performance has been improved
* Fixed an issue where a rare crash appeared while fighting against monsters
* forged rings have been counted twice -> forged items must be forged out of
the item and forged into the item again. Otherwise there won’t be any bonuses.
* a possible reason for crashes is fixed
* added a tooltip for the forger so the item stats can now be viewed
* Localisation additions
* added a new option for the Configuration Tool to create logs while playing
Multiplayer
* Improved EXP sharing between party members. Low level characters receive less
EXP.
* Reduced EXP if the level of the character is too high for the chosen game
mode (e. g. > level 40 in Bronze Mode or > level 90 in Silver Mode)
* The level of the re-spawning opponents is determined by the level of the most
advanced character in a group.
* Fixed EXP variation when fighting against opponents with a higher level as
the player character.
* Fixed EXP team bonus. Each party member receives more EXP.
Changes in Sacred 1.5 Final
General Single and Multiplayer Fixes Patch to upgrade to VS 1.5 SACRED released
March 26th 2004
* Character selection: Fixed a crash issue.
* Vampiress: Fixed an issue with the Vampiress giving out more damage at night
or when in dungeons.
* Extras: Fixed an issue where the Intro movie would loop endlessly when
selected from the main menu screen under "Extras".
* Exploit: Fixed some exploit bugs where an endless amount of EXP could be
gained when quests were not properly finished.
* Exploit: Fixed item duplication exploit.
* Questlog: Display improved by separating the Res and Dmg statistics.
* Battle Mage: Fixed an issue where EXP was not gained through the Mage's Chain
Lightning spell.
* Battle Mage: Fireball will now have increased speed depending on spell level.
* Seraphim: Energy bolt bug fixed where changing weapons while casting the
spell caused an unwanted animation sequence of the character.
* Seraphim: A missing Seraphim effect now fixed.
* Dark Elf: Dual Weapon bug fixed.
* Gladiator: Fixed Feac's Upper Body Armor display bug.
* Balancing: Opponents that do not give much EXP are now easier to kill
relative to the EXP gain.
* Items: Special Item? 'Kill on Sight' no longer gives EXP and now rarely loots
opponents.
* Items: Skulls now only have a max level of 5, skulls which were over level 5
have now been reduced to level 5.
* Horses: Horses now leave footprints.
* Quests: Timer for finished quests are now ignored.
* NPCs: Fixed an issue where some quest NPCs could die when certain combat
skills were used on them.
* Quests: Fixed an issue where some quests could not be completed while on
horseback.
* Quests: Fixed an issue where some dynamic quests could not be started in Act
II and Act III.
* Items: Gameboxes have now been replaced with Silver Blossoms.
* Quests: Fixed some quests where the map was not shown in the questlog
* Settings: Settings.cfg now has a new line called WARNING_LEVEL where a
setting of 0-100 can be used. Standard is "25" making the portrait flash once
25% or less of your current has been reached
* Balance: Fixed an EXP share issue in single player, but mainly in multiplayer
parties where characters were either receiving too much or not enough EXP.
Main Quest Fixes
* Fixed an issue where the ice giants would not appear when the player came to
Icecreek Dale through the Portal.
* Fixed the Icecreek Dale issue where the player could go into the library
without talking to the Seraphim at the front of the Monastery first.
* Fixed an issue where the wrong audio voice over was given when entering
Bravesbury.
* Fixed an NPC position when going through the Damn quest.
* Fixed an issue where DeMordrey now has a 'Boss Status'.
* Fixed an issue where closed doors did not remain closed while fighting demons
in the Demon Dungeon.
* Added 2 additional screams for Shaddar.
* Last questlog log is now only entered once objective completed.
Sub-Quest Fixes
* Fixed a quest in Bravesbury where the player can now enter the Demon Cult
quest indirectly.
* Fixed the "Soldiers take Wives" quest, which would fail when the timer ran
out even though the wife was already in the party.
* Fixed the display of the wrong item in the "Robin Hood Quest".
* Fixed an issue in the "Slaves of the Orcs" quest where the lost items would
not appear, these have been replaced with items positioned in the right places.
* Fixed the issue where the third Scout could stop the quest from being
completed in the "Scouts from Ahil-Tar" quest.
* Fixed an issue where some NPCs did not have a dialog in the "Hands of my
Dragon" quest.
* Fixed an issue where the kidnapped novice in Silver Creek gave no proper
reward .
* Fixed an exp exploit where the "Lonely Soldier" would give EXP everytime he
was spoken to.
* Fixed an issue where the orc in the "Cowardly Dog" quest was killed before he
could reasonably be rescued.
* Various time restricted quests fixed where the quest failed and the timer
should have been stopped.
Multiplayer Fixes
* Whisper feature implemented with /w [NAME] TEXT where the name could either
be ACCOUNTNAME or ACCOUNTNAME.PLAYERNAME.
* Help feature including different explanations when typing ?/?
* Gameserver: *Connection test successful* was shown even though the test
failed.
* Gameserver: Fixed various login/logout and reconnect bugs.
* Gameserver: Fixed an issue where the 16th player could not connect to a 16
player server
* Fixed various exploit bugs which enabled players to get endless EXP.
* Fixed an issue where Shaddar would not appear on Campaign servers.
* Fixed an issue where items would disappear. This no longer happens.
* Fixed an Open net exploit where LAN characters could be imported into Closed
net.
* Fixed an issue where the loading of a LAN Savegame would cause a Gameserver
to crash.
* Gameservers optimised and use less RAM.
* Gameserver now show a status for logged in players; Blue -> in lobby, Red ->
Started connecting, Green -> just before gamestart, Black -> ingame.
* Gameserver can now change the number of players to join without restarting.
* Gameserver will now send a message if the connection to the lobby has been
lost to all players (From that point on the character will no longer be saved).
* Added player level display next to portrait.
* Added player level to network information (N) in brackets.
* Quick teleport is no longer possible when sitting on a horse.
* Fixed a misplaced compass in the "Relics of the Orcs" quest.
* Fixed an issue where the gate in Mascarell leading to Tyr-Fasul could not be
opened.
* Fixed an issue where the questlog would only show the start quest for
Gladiator.
* Fixed "Revenge of the Rich Merchant" quest exploit.
* Party 3 and Party 4 can now be created on Free Game servers.
* Fixes a large issue sub-quests which caused them not to finish correctly
(Does not apply to dynamic-quests or all sub-quests).
* Fixed some issues about rewards not being shared properly.
Lobby Fixes
* SYSTEM MESSAGE of people entering and leaving rooms removed.
* Chat lag error while in lobby and while ingame removed.
* Charname problem in OpenNet fixed (where Accountname.accountname.accountname
etc. was shown).
* Sometimes the wrong character class was shown in the lobby character screen.
* Lobby character screen now expanded to display ClosedNet or OpenNet as a text
notice.
* Fixed an issue where ?Unknown Player? would be shown every now and then.
* Fixed instability issues with Gameservers and these will now only run under
Windows 2000 and WindowsXP.
* Fixed various chat bugs in-game and in the lobby.
* Fixed an issue with locked and unlocked games not being shown properly in the
lobby.
General Fixes
* Fixed various copy protection issues where COMBO Drivers were not accepted.
* Fixed the loading savegame issue which would occasionally take too long to
complete.
* Fixed an issue where some boss opponents would die directly or would not die
at all.
* Fixed extreme performance losses under Windows 98.