SWAT 4 - S.S.F. Realism Mod 2.1

SWAT 4 - S.S.F. Realism Mod 2.1

Version 2.1 - Minor bug fix & Changes - SDK

This version has minor bug fixes and changes mad to it, thow it's basicly the same as V2.0.

This mod takes many factors of an already great game and makes it better for those who play serious coop, single player, or TDM. This mod is not about adding a bunch of uniforms or guns, but rather improving the existing items in the game to make your gameplay experience better. We believe in quality over quanity and we hope it shows.

If you're having problems extracting this file, try using WINRAR.

Version 2.1 - Minor bug fix & Changes - SDK

This version has minor bug fixes and changes mad to it, thow it's basicly the same as V2.0.

Fixes & updates:

- Limping caused by Aggresive Arrest, Fixed!

- Tweaked the weapon/penetrate/armor even further. Made a game play friendly cut in number of 9 mm bullets needed to take down lvl IIA armor. this number is now around 6 rounds 9mm FMJ witch is the minimum offical requierments.

- One Head Shot are now deadly, minimum incapped, no matter what type of ammo you use.

- Using to powerfull rounds on a target, will cause the round to penetrate and possibly incap or kill hostages, civilian or a fellow officer standing behind the target.

- Added a new Sniper rifle round type, that does'nt penetrate the body/head of a suspect, thus not endangering hostages/civillians behind the target. This new round has variable powder dependant on the range, and has a very soft lead alloy that forms a very big mushroom on impact. This ammo is concidered deadly(min. incapped) when used on the head or the torso of a unamored target.

- Sniper rifle made a little accurate to enhance game play.

- Sniper rifle AP round made a little powerfull to reflect penetration levels. Caution!!! This round Could penetrate even a lightly armored target, causing damage to what ever is behind it.

- Shotgun made more effective.

- High Powered rifle have increased accuracy consistent with a profesional user. Thus the difference between SMG and Rifle is noticable.

- No Weapons possibility added ( both primary and secondary). Together with the option to not wear helmet, gasmask or armor, makes for good role playing options in TDM mode.

You might also be interested in…