Descent 3 v1.2
Upgrade Descent to version 1.2...
- Category First Person
- Size 1.1 MB
Descent 3 v1.2
Upgrade Descent to version 1.2.
New features for Version 1.2.0:
- Reduced network traffic in multiplayer games by not sending position packets for dedicated servers, dead players, and observers.
- Additional Pentium III enhancements: motion blur on robots and powerup sparkles.
- Under Linux, service mode (invoked with -service) now works like a true service.
- Secondary weapon fire packets are now sent relialbly.
- Added support for EAX 2.0.
- Changed the controller (joystick) code to use by default the Windows API. Version 1.0.0 used the Windows API, but 1.1.0 used DirectInput. To use DirectInput under 1.2.0, use the "-directinput" command-line option (which does the same thing as the "-alternatejoy" option.) DirectInput should be used with joysticks that don't work with the Windows API, such as the Wingman Interceptor and other multiple-hat sticks.
Fixes for Version 1.2.0:
- Fixed a minor AI path-following bug.
- Add-on table files now work correctly when pages in the add-on are dependent on other add-on pages.
- Fixed an energy center problem in Entropy games.
- Fixed a problem in CTF games picking up the flag in small rooms.
- F7 no longer crashes when pressed immediately upon joining a netgame.
- Fixed z-buffer rendering problems under OpenGL.
- Fixed an OpenGL problem caused by setting the magnification filter to an invalid setting.
- DMFC is now notified of player damage before the player is killed.
- Fixed a menu problem that showed no ship logo selected when an OAF
-format logo was selected.
- Stats are now written to PXO when a server quits.
- Fixed syncing problems in multiplayer when a guided missile is released.
- Changed the Winsock packet buffer to be 16KB.
- Removed the joystick sample-rate cap mistakenly added in version 1.1.0.