The Adventures of Dakota A.
Fun game with a good story for your palm...
- Category Gaming
- Size 11.1 KB
The Adventures of Dakota A.
Fun game with a good story for your palm.
The Adventures of Dakota A.
Unregisterd Version 1.0
Registration Cost $15
April 17, 1998
Virtual Overload
[email protected] or MutVR on DalNet's #pilot-pda
NOTICE: Delete versions 0.95 or earlier before installing new
version. This version is the last version that it will
be required to do so. Install both dakota.pdb and
demo.pdb to play.
New Features from 0.99b to 1.0:
-------------------------------
We wanted to make sure it went through serious testing
before releasing 1.0, which it has gone through. There
are no major bugs that prevent playing to our knowledge.
There was a slight problem with the database for the
second level, which we fixed.
Features from 0.95 to 0.99b:
-------------------------------
1. Using physics model to make player jumping realistic.
2. Multi-level support!
3. Backward scrolling
4. Entrance screen
5. Minor hidden changes again.
6. More enemies.
Story:
------
Dakota A is an agent for the DJA and is sent into the
presidential palace of a cuntry that is suspected of hiding
something from the world. It is believed that it is Nuclear
Weapon Technology, so Dakota is sent in to verify whether they
do or do not posses this technology. If he finds
out that they do, he must destroy every component of that
technology before he is caught and killed.
Legal Stuff:
------------
My legal friends tell me I need to plug this in, so please
make sure you realize it's there in case you want to blame me.
"The Adventures of Dakota A" is provided "as-is" and without
warranty of any kind, expressed or implied. I can accept no
liability for data loss or any other problems caused directly
or indirectly by the use of "The Adventures of Dakota A"
The Adventure of Dakota A is copyright 1998 by Charles Aldarondo
It is shareware; this means that you may try it for a time, and
if you decide to continue using it, you should register it.
(Read the registration section for details). If you decide not
to register it, you really should stop using it.
You may give unregistered copies to others under the same terms
as described above. Please do not give out the registered version.
The Adventure of Dakota A (and this document) may be included on any
disk or CDROM of shareware sold by non-profit organizations. If you
wish to include it in a commercial software collection, please
contact us at [email protected]
Introduction:
-------------
To start playing this adventure, install Dakota.prc and demo.pdb
and start up Dakota. To move yourself, use the hardware buttons
with the button instructions below (current version has stylus
movement disabled) You can now move both forward and backward
in this version, in case you miss something on your way.
Current implementation includes:
--------------------------------
1. Smooth Scrolling of board and player
2. Brand new graphics designed by Gary Morton ([email protected])
3. Ability to load different worlds
4. Used physics model to make player jumping realistic.
5. Keeping of score, time, and lives
6. Life and Ammo giving points, while Poison killing.
7. Open doors only finish level.
8. Editor available in Java to create your own worlds!
9. Visit http://www.fidalgo.net/~ram/ (P.E.Z.) for levels to play,
we'll be posting them there, along with any others people create
(E-mail us if you create a PDB, so we may add it to our collection)
Current items disabled in this release:
---------------------------------------
1. Stylus movement has been disabled.
Movement with stylus was causing refresh problems.
If you really want that, please e-mail me so I know
how much I should focus my concentration on it.
2. Access to Computers and Cabinets has been
disabled until we implement control in the
editor to give them properties.
Future plans include:
---------------------
1. "Puzzles" to solve along the way in order to finish a level.
2. High Scores list
4. Tunnels and doors transporting within same level to different parts.
5. Shooting player and enemies
6. Background music
7. "Cloning" sites in case you die, your clone will be able to continue
from where you cloned yourself. (They look like teleporters,
currently not working.)
Button Command Usage:
---------------------
Dakota has a pair of flying shoes, but in order to use them, you must
first let them get a small warmup jump. Hold down Date Book or Memo
Pad button to understand.
Date Book: Jump up to the left
Address: Walk to the left
Up: Jump Up
Down: Enter Doors, Open Cabinets, Logon Computers
To Do List: Walk to the right
Memo Pad: Jump up to the right
'.': Pause/Un-Pause Game
Bugs:
-----
1. One common event that has happened with my users recently is they're pressing
the buttons a lot and they get killed for their last time and it brings up
the Game Over box, but since they were pressing the button, it brings them to
one of the four applications. Thinking of ideas for bug fix.
2. When player is overlaying an object, it looks very blocky. Working on ideas
to fix it. If you have code specifically that would help, please e-mail us.
3. Small Display bug when jumping backwards where it seems the player turns around
in midair, but that is due to the animation turning the player around. Deciding
on how big of a problem it is still.
Registration:
-------------
Registered version costs $15 US, which will include inside news about updates,
and special offers for future products. Registered users will also recieve
listings of available databases, if requested. You can now register on
PilotGear at http://www2.viaweb.com/pilotgearsw/adofdak.html or by sending
us cash/check of $15 US to the following address:
Jason Harrer
991 E. Thacker St.
Des Plaines, IL 60016
Those not in the U.S.A. that can not get ahold of $15 US due to costs at
bank or for whatever reason, can send us $15 equivalent of a local sweet
(eg: chocolate) or other non-perishable food item, (eg: fruitcake). $15
US for product includes shipping.
Thanks for your interest in The Adventures of Dakota A. and we hope to
hear from you with your opinion, suggestions, or any problems that you have.
We are available most of the time in #pilot-pda on DalNet under the nick of MutVR.
For more information about the gatherings, visit http://www.pilotfaq.com/
Many thanks go to all those that have helped with the testing and for the
available source code from such programs as pneko and digi-guppie.