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SunAge Patch v1094

SunAge is a futuristic RTS where the player can experience 3...

  • Category Real-Time
  • Size 8.8 MB
  • Program by Lighthouse Interactive

SunAge Patch v1094

SunAge is a futuristic RTS where the player can experience 3 different races with each there arsenal of units, buildings and upgrades, taking place across 2 different worlds. This patch will update the game to v1094.

SunAge v1.09.4 - Change Log

Changes

added: improved/flexibilized master-server - entry in .ini

added: demo-ability of the game.

added: full-version is now multi-language

SunAge v1.09 - Change Log

[ BUG FIXES ]

Fixed: sentinel ai would not start.

Fixed: raakzun ai starting slowly.

Fixed: Some crashes on auto-updating under crappy V (VISTA)

Fixed: stuck squads error fixed

Fixed: mp-client: ability to enter commands in 5 - seconds startup - phase.

Fixed: several glitches at mp-session-startup: cinescope, playernames, ...

Fixed: Phalanx-Nuke-handling: Phalanx moves toward the target without starting to aim.

Fixed: Multiple lobby issues (script-errors, frequent leaving / joining issue, faction & color issues)

Fixed: Tunnels mission - Multiple Triggers not activating.

[ IMPROVEMENTS ]

. - Multiple-Squad selections enabled (by holding shift)

. - shift - select multiple squads,

. - shift-rectangle - selection box over multiple squads,

. - shift + doubleclick - select ALL squads on the screen

. - Queueability of upgrades

. - Minimap reveals resource sites now at all times. (in multiplayer-games)

. - Building & action hotkeys

. - Advanced selection hotkeys for buildings

. - Short key-taps cycle between the available buildings

. - Hold key briefly to center screen on building

. - Lobby - Status colors

. - Warnings on clients when bad router configuration found

. - Tips & Tricks at loading time

. - Skirmish-AI aggression factor improved

. - Building hotkeys implemented

. - Advanced selection hotkeys for buildings

. - Flame mechanics improved

. - Added: Default session name for empty sessions.

. - Added: Lobby-status-colors

. - White - In chat lobby

. - Yellow - In session lobby

. - Red - In game

[ SKIRMISH AI ]

. - Higher AI-Aggression factor

. - Increased CPU-time

. - Startup as Raak-Zun optimized

[ BALANCE - GENERAL ]

. - All Faction Storages:

. Increased capacity by 250

. Increased nitrium cost by 100

. Increased health by 200

. - Structural Armor

. Increased resistance to Laser to 35%

. Increased resistance to Bullet to 75%

[ BALANCE - FEDERALS ]

. - Flak Cutter

. Increased damage-per-second to 105 dps

. Balanced rate-of-fire to reduce slowdown when switching targets

. Increased max range

. - Punisher Turret

. Increased damage-per-second to 84 + 42 splash

. Increased rate-of-fire

. Increased max range

. Increased health to 2800

. - G.T.A. Launcher

. Increased damage-per-second to 68 + 34 splash

. Increased missiles per payload to 6

. Increased missiles splash damage area

. Increased plutonium cost to 400

. - Soldier

. Sniper mode damage-per-second decreased to 20

. Sniper mode rate-of-fire decreased

. - Centurion

. Increased damage-per-second to 57 dps

. Increased health to 950

. - Mirage

. Increased damage-per-second to 48 + 24 splash

. Increased missiles per payload to 6

. Increased missiles splash damage area

. - Warhawk

. Increased max range by ~10%

. - Icarus Bomber

. Decreased health to 2500

. Increased iberium cost to 1500

[ BALANCE - RAAK-ZUN ]

. - Incinerator

. Increased max range

. Increased nitrium cost to 650

. Increased plutonium cost to 150

. Increased health to 3200

. - Cluster Mine

. Now free to upgrade (like Wall)

. Increased health to 3000

. - Sky Lock

. Increased damage-per-second to 70 + 35 splash

. Increased weapon splash damage area

. Increased nitrium cost to 500

. Increased plutonium cost to 350

. - Slaves

. Decreased splash radius of suicide attack

. * less effective vs infantry

. Increased damage of suicide attack

. * more effective vs buildings

. - Cultist

. Decreased damage-per-second to 15 dps

. - Slavemaster

. Increased damage-per-second to 45 dps

. Increased rate-of-fire

. - Slinger

. Increased damage-per-second to 32 + 16 splash

. Increased missiles per payload to 4

. - Mutant

. Increased projectile speed

. Increased projectile collision radius

. Better shot prediction intelligence

. Damage is purely splash damage as intended

. Damage-per-second set to 15 dps

. Decreased splash damage radius

. Alt-mode damage-per-second set to 28

. - Golgotha

. Increased damage-per-second to 85 dps

. Increased rate-of-fire

. Now fires in 10 shot burts

. Increased plasma damage-per-second to 25 dps

. Increased health to 4250

. - Cyborg

. Increased damage-per-second to 18 dps

[ BALANCE - SENTINEL ]

. - Air Blade

. Decreased nitrium cost to 250

. Increased plutonium cost to 500

. Decreased health to 2200

. - Razor Turret

. Increased damage-per-second to 95 dps

. Balanced rate-of-fire to reduce slowdown when switching targets

. Increased max range

. Increased health to 2200

. - Drone Trooper

. Increased damage-per-second to 12

. - Skimmer

. Damage is now correctly labled as purely splash

. Increased damage-per-second to 10 dps

. Decreased minimum range

. Increased maximum range

. Decreased splash damage radius

. Increased health to 450

. - Stalker

. Increased plutonium cost to 450

. Increased supply cost to 6

. - Stalker alt-mode

. Decreased maximum range

. Decreased upgrade plutonium cost to 250

. Increased upgrade zirkonium cost to 600

. - Reaper alt-mode

. Increased damage-per-second to 72 dps

. Increased rate-of-fire

. Now fires in 3 shot bursts

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