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UT2004 - Carball 2.6 [Full]

Carball is a Gametype created for Unreal Tournament 2004.The...

  • Category First Person
  • Size 131.7 MB
  • Program by Carball Dev Team

UT2004 - Carball 2.6 [Full]

Carball is a Gametype created for Unreal Tournament 2004.The action takes place inside a car while you work to push a large soccer ball into the opposing teams goal.The team with the most goals at the end of the match is the winner. Check out www.carball.net for more information.

We are pleased to announce the release of CarBall 2.6, an original UT2004 mod. CarBall is multiplayer soccer with cars, combining goal scoring with weapon pickups and vehicle power-ups. Imagine Mario Kart mixed with Fifa, multiplied by Wipeout XL.

CarBall is unique in changing the game's focus from killing other players to driving, teamwork and fun with physics. The addictive gameplay is simple to learn, but difficult to master. Players must combine scoring prowess with defensive awareness, while mixing in smart team play, use of weapons, and some fancy maneuvers.

The custom vehicles are capable of not only flipping, jumping and other acrobatics, but also of using various power-ups to score, escape or blow your competitors away. Chaos and unpredictability are common in CarBall games, even ones with skilled team work and communication from both sides. Far more than other games, CarBall will make you laugh as much as it will make you jeer and cheer.

You can view some of the available media created specifically for this release such as Wallpapers + Screen Shots, Video Clips, and the new Official Carball Trailer here:

http://www.carball.net/cb26/

CarBall is a free download that only requires the player to already have the full retail UT2004 installed. It is available from the CarBall website (http://www.carball.net) in the Files section, or from the following link:

http://www.carball.net/cb26/download.htm

Both new and regular players can look forward to the following features introduced in version 2.6:

-2 New Vehicles, the Spectre & Bullitt

-Alt-Fire modes for all powerups

-New Portable Repulse Field Generator power-up

-New Carball specific mutators

-HUD enhancements

-New skins for car bodies, wheels and license plates, including cell shaded skins

-4 New Maps including Sonic & Mario themed maps

-Favorite maps redone especially for this release

-NEW Comprehensive and illustrated HTML documentation that gives you the lowdown on everything you've ever wanted to know about playing CarBall, running a server, or creating content -- AND MUCH MORE!

CarBall was a finalist in the Make Something Unreal Contest, but we didn't stop there! The development team continues to push it further with more custom content and improved gameplay to meet the needs of its growing user base.

You can view the official release announcement here:

http://www.carball.net/CB26/press/CarBall_2.6_Press_Release.pdf

-Carball Development Team

Version 2.5 Changes..

Enhancements:

- Stats Support - if someone wants to modify a stats reader to read them.

- Fender Benders - on fast collisions

- Vehicle License Plates - Customizable

- Vehicle Wheels - Customizable

- Player Names above vehicles overhauled and transparancy is customizable

- Invis set to time limit and displays countdown on HUD

- Stop Time countdown between goals

- Overtime Faceoff - with Server admin adjustable overtime delay

- Timeouts - with Server admin adjustable timeout duration and number of timeouts per team

- Server admin Adjustable Spider mine limit

- Disable weapons in deadball situations. Boost still available for celebrations.

- Headlight control added. Can be toggled on and off

- New skins. Including some with self illumination

Fixes

- Ball teleporter fixes

- Vehicle telporter fixes

- Teammate selected item now displays when they are invisible

- No more scoring after time runs out.

- Improved item respawn at new faceoffs

- Improved goo lag

- Improved boost through bug

- Ball Cam retains focus on ball reset in spectator mode

- No more constant accessed nones in UT2004.log

- Wildcard base spawns the same as other pickups. No more delay.

- No more owngoals if offensive team touched the ball.

- Scoreboard fixed

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