Age of Wonders v1.1
This major patch for Age of Wonders addresses quite a few...
- Category Turn-Based
- Size 3.8 MB
- Program by Gathering Of Developers
Age of Wonders v1.1
This major patch for Age of Wonders addresses quite a few problems, as well as adds lots of new features. Check out "more info" for a list.
BUG FIXES:
AI:
- AI in both World and Tactical modes has been enhanced
- World AI sometimes produced "AI Exception" errors
- World AI sometimes refused to end it's turn
- World AI sometimes attacked allied players
General:
- On some systems, the game ran significantly slower than it should
- Sometimes the game would slow down for no apparent reason
- Sometimes the game would not exit to Windows properly
- Sometimes sounds would not play properly, producing "clicks"
- Resolution-Switching sometimes crashed or redrew incorrectly
- Ice Storm was in the Air Sphere instead of the Water Sphere
- Losing a Campaign scenario and replaying it could give the player extra Magic
Spheres
- In the Unit Window, selecting an ability, and sorting the ability list didn't
remove the "Use Ability" button
- In the File Dialog, sorting on filename didn't always sort correctly
- In the Campaign Leader-Selection Dialog, the buttons sometimes redrew
incorrectly
- In the Campaign Transfer Dialog, Unit's medals did not display on the
rightmost page
Global:
- Movement involving multiple caves and/or teleportes sometimes caused the game
to lockup
- Death Mastery sometimes crashed
- Merging a boat carrying units with a flying party caused the units in the boat
to drown
- Leaders could disappear from the map if their Morale dropped too low
- Path of Frost would disappear under the unit causing it, if it didn't move for
2 turns
- A previously killed Hero sometimes reappeared later in the same scenario or
campaign
- Upgrading a city would cause it's production queue to rearrange
- Migration wasn't cancelled after taking over a city
- In Classic-Turns, Diplomatic messages sometimes popped-up during other player's
turns
- Building a Watchtower or Shipyard did not always cause them to work properly
- Teleporters on the Surface could be razed with only one unit
- Walled 4-hex cities could not be entered to enable WarMode
- Rebuilding a Mine or Node caused their income to become available before they
were finished being rebuilt
- Ground units could force Tactical Combat with flying units
- Items with Movement Abilities (Free Movement, etc) did not give their abilities
to their owner
- Exploration Sites could be selected when not in visual range
Tactical Combat:
- When a unit was incapacitated (Frozen, etc) during a Free-Strike, it continued
to move
- If a player fled with a transporter carrying unit(s), TC would never end
- Floating units could move over obstacles and walls
- Recall Spirit and Animate Dead charged much more mana than they should have
- Movement Paths treated the last step of a Melee or Touch path as if it were
subject to Free-Strikes
- Stunned was sometimes removed too soon
Multi-Player:
- In Classic-Turns, entering combat locked the game up
- In Simultaneous-Turns, when one player ended their turn as another started a
Tactical Combat, the game never allowed the first player to end their turn
- In Hotseat games, when attacked by the AI, players were forced to fight using
Automatic Combat
- In TCP (Internet) and IPX (LAN) games, in the Scenario Setup screen, Ping times
didn't display properly
- In PBEM games, when fighting Independent parties, players were forced to fight
using Automatic Combat
Editor:
- When changing the AI's Behavior, it would reset to the default
- Cutting and Pasting of Random Items would cause the Editor to crash
GAMEPLAY CHANGES:
- All Combat Spells have been given +1 ATT
- The following spells have been given an -additional- +1 ATT: Call Flames,
Death Ray, Flaming Arrow, Slow, Solar Flare, Vaporize
- Race Relations now go back to their default at a rate of +1/-1 per turn
instead of the previous +2/-2
- Walls now protect defenders better
- Flamethrower now has ATT 4, DAM 3, instead of the previous ATT 1, DAM 1
- Summoned Units can not be transferred between campaign scenarios
- Leaders can no longer be given First Strike
- Life Stealing now takes a maximum of 1 HP per strike, only when attacking
- Great Hail now strikes 21 times (3 per hex), instead of 35 times (5 per hex)
- Winds of Fury now has a +2 ATT bonus when used on Flying units
- Units no longer block Breath attacks
- Animated units no longer give EXP when killed
- Dwarven Berzerker now has Cave Crawling
- Ring of Free Movement no longer gives its owner Swimming
- Valley of Wonders campaign scenario tweaked for better gameplay
- Trade Route campaign scenario tweaked for better gameplay
- Rise of the South custom scenario now has Wizard's Towers with spells for sale
ENHANCEMENTS AND ADDITIONS:
- The game now runs faster
- AI is now much faster, especially on large/complicated scenarios
- Rectangle-Select has been added to the game, for more easily selecting groups
of parties/units
- In Multi-Player (Simultaneous-Turns), a Host-controlled option has been added
to the Scenario Setup screen, for enabling/disabling the viewing of other
player's Tactical Combats that are outside your visual range
- Relations Window now displays a Leader's Race when selected
- Sound Dialog now allows double-clicks to add songs to the playlist and to play
a song
- Turtle Units now have corpse graphics