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Soldiers: Heroes of World War II v1.12.2 Patch [Euro]

This is a patch for Soldiers: Heroes of World War II...

  • Category Action
  • Size 38.5 MB
  • Program by Codemasters

Soldiers: Heroes of World War II v1.12.2 Patch [Euro]

This is a patch for Soldiers: Heroes of World War II bringing the third person action tactical game up to version 1.12.2. Read below for all the details on the patch.

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Soldiers: Heroes of World War II v1.12.2 Readme

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I. Errata

II. Changelog

III. Mod Support

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I. Errata

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Some users have found that additional ports may need to be opened for

multiplayer.

If you still encounter problems with the following open: For client machines the game uses UDP through port 2302. For hosting, you need to allow UDP through port 6073. Also, if you receive a warning from your Firewall saying that "Remote Machines are attempting to access DirectX" - you will need to allow this to connect properly.

Then you may want to try opening the following in addition: 2302-2400 UDP and 6073 UDP.

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II. Changelog

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Since the master of Soldiers: Heroes of World War II, several enhancements and

fixes have been made for the patch to bring the game to version 1.12.2 The

details of the changes are listed below:

- SHIFT-click can be used to queue commands. This can be used to perform

complicated actions or set movement waypoints.

- Mines are now laid with the new ordering system above (SHIFT+click will lay

each additional mine in a queued command rather than the soldier laying all

mines in a line as they do in v1.05.1)

- Greatly improved Co-operative stability for on-line and LAN - Out Of Sync

issues resolved

- Greatly improved game performance on internet-play - game will now play

faster when slow machines are connected to the server (although there will

still be some slowdown caused by slow machines).

- Fixed several balancing issues across different difficulty levels - play

should now be more suitable to the level selected.

- Added key (default V) to highlight friendly corpses on co-op play. (useful to

recussitate them!) - Shows both the soldier's name and the player in command of

the unit.

- User Interface added to re-define keys

- Fixed several rare crashes in single-player mode

- Fixed a rare crash related to loading saved games

- Fixed issue where Odetta could appear too early in Rendezvous

- Fixed objective in Ambush that happened occasionally when blocking the road

- String added for the cannons on a boat in Lighthouse mission

- Mission completed zone for a train moved to enhance gameplay

- Fixed PC resets when playing with the Matrox Parhelia and SiS Xabre cards

(please note that these cards remain unsupported and may have other issues)

- Fixed issue where a searchlight would still move after its operator was dead

- Fixed issue in Reconnaissance where player could not gain control of a

certain tank

- Fixed exploit where a soldier would continue repairing even if he holstered

his repair kit

- Fixed problem where soldiers may continue shooting if mouse button released

while cursor on mini-map

- Fixed problem where after a soldier cooks a grenade till it blows up

(suicide!) the next greade throw's timer would be wrong

- Fixed issue where gamma slider did not work on some radeon cards (please

update drivers to latest catalysts -v4.6 at time of testing)

- Fixed shadow glitch when using Radeon 9200

- Fixed glitches on walls with Radeon 7500

- Fixed issue where Rendezvous mission would not finish under certain

circumstances

- Fixed issue where some DirectX8 generation radeon cards would lose textures

on soldiers' weapons

- Fixed animation for the dog (it was previously too slow compared to the dogs

velocity)

- Weapons can now be unequipped with holster icon

- User can now change profile without quitting back to windows

- Fixed 'glowing soldiers' issue on a front end scene with a Radeon 7500

- Fixed an issue where the Prishib Station mission would not finish under

certain rare circumstances

- Fixed careyover issue in Co-operative play that could assign far too many

units to the host.

- Fixed overlap issue with timer on certain missions while using a vehicle that

can carry many men

- Fixed issue where weapon bars at the bottom of the screen would remain

displayed during cutscenes

- Added option to 'Restart' a mission without needing to exit back to the front

end

- Fixed issue where certain broken objects may be intact when loading a saved

game

- Fixed an exploit that could allow a host to play co-op with no clients

connected

- Allowed clients to join a game when the current mission is finished, with no

need to exit the campaign.

- Improved chicken physics.

- Fixed issue in Ambush where t may not finish when all player's units are

dead.

- Fixed issue with co-op where on occasion the host may have no units

- Fixed multiplayer lag on machines using Windows ME.

- Improved multiplayer code that resulted in many 'Waiting For Player' messages

on screen with slow client machines

- Fixed issue where the Pz-1B would not display damage correctly

- Fixed issue where 'Tank Attack' would finish before the timer ended

- Fixed several 'mini-maps' that did not correspond 100% to the mission

- Soldiers will now be unable to enter vehicles that are upside-down

- Fixed issue that could cause GeForce 4 MX 440 cards to hang after mission

intros

- Detected enemy mines will now be 'flagged' a different colour to mines set by

the player

- Mission intro 'flyby' scene performance improved

- Fixed an issue involving picking up an item that was being examined by

another player whereby the other player could still access the contents of the

box when it was far away.

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III. Mod Support

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This update adds mod support so that the community no longer needs to change

original game files for their mods to work.

NOTE: Codemasters accepts no responsibility for any content or damage caused by

files obtained from third-party sources.

Please check the forums located at http://community.codemasters.com/forum/ for

further details on upcoming mods and details on how they are made.

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