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Unreal Tournament 3 - Onslaught 2.0

ONS 2.0 is a new gametype for Unreal Tournament 3...

Unreal Tournament 3 - Onslaught 2.0

ONS 2.0 is a new gametype for Unreal Tournament 3. It's intent is to blend some of the past features of the Unreal Tournament 2004 Onslaught gametype into the Unreal Tournament 3 Warfare gametype. This was done by making adjustments to the vehicles and the player movement to more closely resemble some aspects of UT2K4 Onslaught and by bringing back 3 weapons not included in UT3. Included with this new gametype are 9 maps that are remakes of the original stock UT2K4 maps as well as 3 remakes of some popular maps released and played on various league and ladder tournaments.

Note: All current Warfare maps, stock and custom, will work with ONS 2.0. The hoverboard still functions, and the orb still in but can be removed from any map through this mutator.

Make Something Unreal Submission:

MSU Phase 3:Best FPS Game Mod

MSU Phase 3:Best Level for Game Mod

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***** ONS 2.0 GAMETYPE FEATURES *****

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VEHICLES:

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** Manta **

- Engine sounds and radius have been increased.

- Improved manta teamskins.

- You can ride on top and on the wings of the manta as you could in UT2k4.

- Slightly reduced damage to pawns from manta fire.

** Hellbender **

- Rear gunner seat with charge indicator just like 2k4.

- Sounds from 2k4 including the la cucaracha horn

- Improved team skins.

- Suspension has been tweaked for smoother, less bouncy driving.

- Shock ball damage radius has been reduced to 3/4 of the stock setting.

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** Scorpion **

- Reduced self destruct impact radius.

- New projectile with delayed damage on mantas and vipers: On impact, the projectiles do just a little

damage but the hover vehicle starts to spark and after a few seconds... kaboom! The more times it gets

hit, the faster it will blow but the driver will always have a second or two to bail out before it explodes.

- Suspension has been tweaked for smoother, less bouncy driving.

** Raptor **

- Lowered alt fire rate of fire.

- Increased handling maneuverability.

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3 NEW WEAPONS

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** Mine Layer Gun **

- Gun that spawns every 60 seconds that allows you to shoot mines in any location you desire, max ammo of 8

spidermines.

- Increased size of spidermines and gave them team colored skins that are bright enough to see in any environment:

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** Bio Grenade Launcher **

- The bio rifle has been modified to act similar to the UT2K4 grenade launcher. The gun now shoots bio filled

grenades that explode when pressing alt fire.

- Grenades can be stuck to players and vehicles and can be detonated on demand.

** Lightning Gun **

- Similar in feel and funtion to the 2k4 lightning gun.

- Replaces all sniper rifles in maps.

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GAMEPLAY TWEAKS

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- Increased rate of fire of shock rifle primary.

- Link gun alt fire can now link teamates.

- Dodge jump with slightly increased jump height

- Camera Control: Using the mouse scroll wheel you can choose from 4 different views while in the vehicles.

- Hand weapon knockback on vehicles.

- You can teleport from the node itself as well as the node teleporters. *Must use node teleporters to get

to and from core(s) though.

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***** ONS 2.0 MAP CREDITS *****

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by BigDog:

WAR-SnakeBite (AKA ONS-FrostBite)

WAR-Sentinels (AKA ONS-Severence)

WAR-Rivalen (AKA ONS-Dria)

WAR-ArchCliffs (AKA ONS-Red Planet)

WAR-Xcavated (AKA ONS-Nevermore-LE)

WAR-Cavern (AKA ONS-Torlan - 2k4 version)

WAR-ArtOfWar (AKA ONS-Sun_Tzu-SLE)

by Sanch3z:

WAR-Alien Sands SE (AKA ONS-Crossfire_SE)

WAR-Dawn Revisited SE (AKA ONS-Dawn)

WAR-TOO DARK PARK SE (AKA ONS-ArcticStronghold)

by Nomadicus and Sanch3z:

WAR-Primeval SE (AKA ONS-Primeval)

WAR-Terra Sirenum (AKA ONS-Ascendency)

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