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de_rats3_v2

This is the Counter-Strike bomb/defuse version of the...

de_rats3_v2

This is the Counter-Strike bomb/defuse version of the classic HL DM map Rats3. Mini-terrorists must bomb a toy UFO in a kid's bedroom and their CT counterparts must stop them.

Version 2 fixes the CT spawn problem.

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Half-Life Map Spec Sheet

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------General Information--------------------------------------------

Title : de_Rats3_v2

Release : Version 2

Date : 16th April 2001

Filename : de_rats3_v2.bsp

Author : Chris Spain

Email Address : [email protected]

Home page : www.cyber-rat.com

Description : CS map where the players are about 4 inches tall,

: this time set in a bedroom.

Previous Maps : Various Quake2, Quake and DOOM maps plus the Rats!

: maps and Edge of Darkness for Half-Life.

Credits/Thanks : Thanks to Swampbug for the concept of Rats, and to

: the following play-testers :-

: [SKR8]Gunslinger for playtesting the CS version.

: Kalle Andersson for playtesting version 2.

: BigUglyMan, Chris R. and his clan, Geoff and co.,

: and Harry & the gang @ LSc for testing the original.

------Play Information-----------------------------------------------

Counter-Strike : Bomb/Defusion - 20 starts defined.

The bomb target is a toy UFO sitting on a table top in the kid's bedroom.

Notes:

Version 2 release notes:

This version (de_rats3b) fixes a problem with the CT spawn points. I'd like

to thank Jason Deans and John McLoughlin for pointing out the bug to me.

I made this CS version of Rats3 after many, many requests. I think it's

obvious to anyone that this map is not well-suited to Counter-Strike but

if lots of people want to play it that way for a laugh who am I to say no?

Rats3 has higher r_speeds than official CS maps, and as-such should not

be run in software mode or on older machines.

The buttons and effects on the walkman in the cupboard get screwed-up in

Counter-Strike. As it's only there for decoration I decided to leave it

in as-is rather than take it out altogether.

Incidentally, I implemented the lightswitch in this map after many

requests from people. I've often heard it said that switchable lights

in maps lead to lower framerates but after making this map with and

without this feature I could see absolutely no difference in r_speeds

or framerate between the two versions.

NB: I was the author of all the Rats! maps, but the CS maps de_rats and

cs_rats2a were not released by me. These were conversions made by someone

else from ripped versions of the original maps.

------Map Information------------------------------------------------

New Textures : Just a couple of pictures.

New Sounds : None.

------Construction---------------------------------------------------

Base : From scratch.

Editor(s) used : WorldCraft 3.1

Compile Machine : PIII 800.

Compile time : Approx. 27 mins.

------Map Instructions-----------------------------------------------

Unzip the files in this archive. Place the map, "de_rats3_v2.bsp" and the

text file 'de_rats3_v2.txt' in your half-life/cstrike/maps directory.

------Additional Info------------------------------------------------

This template is available at The radium Half-Life Map Center...

http://www.planethalflife.com/radium

------Copyright-Permissions------------------------------------------

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH

NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE

IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.

You are NOT authorized to put this BSP on any CD or distribute it in

any way without my permission.

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