Call of Duty: World at War Patch v1.3 to v1.4

The latest Patch adds gameplay changes and new maps from map...

Call of Duty: World at War Patch v1.3 to v1.4

The latest Patch adds gameplay changes and new maps from map pack 1 for more warfare and destruction.

Through a partnership with Intel, we are pleased to announce that the Call of Duty: World at War Map Pack 1 is now available on the PC platform, completely free of charge! Nightfire, Station, Knee Deep, and Verruckt are the 3 Multiplayer maps and Nazi Zombie level (respectively) that are included in this Map Pack.

PC Patch 1.4 is the actual package that includes Map Pack 1. For more detail on what Patch 1.4 addresses with the game, visit the PC sub-forums on Note that Patch 1.4 requires Patch 1.2 & Patch 1.3.

Call of Duty: World at War PC Patch 1.4

Submitted: April 09th, 2009


3 new Multiplayer maps: Kneedeep, Nightfire, Station!

Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verruckt!

Improved spawning logic.

Auto balancing improvements. Players are no longer auto balanced while completing objectives.

Mods: IWD's can be placed in the usermaps folder.

Mods: Hold Breath / Sprint functions as intended.

Mods: MissingAssets.csv is generated when maps are run with developer set to 1.

Fixed lag caused by shooting at tanks.

All rifle grenades fired during the first 15 seconds of Search Destroy will be duds.

Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.

Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search Destroy.

Martyrdom no longer causes direct impact deaths in Hardcore modes.

"Bayonet jumping" has been disabled.

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