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Outdated - Battlefield 2: Special Forces Patch v1.12 - v1.2 [Also Patches BF2]

This is the official v1.2 patch from EA Games for...

Outdated - Battlefield 2: Special Forces Patch v1.12 - v1.2 [Also Patches BF2]

This is the official v1.2 patch from EA Games for Battlefield 2 & Battlefield 2: Special Forces. Read below in more information for specifics on what this patch addresses.

This patch requires v1.12! Grab it HERE!

================================================================================

Battlefield 2: V1.2

ReadMe File

February 03, 2006

================================================================================

================================================================================

Patch v1.2

================================================================================

Hard Drive Space

Windows will require additional free hard drive space for its operating system (virtual memory). If you encounter the following message in an error dialog:

"Ran out of virtual memory", free up some more hard drive space.

To install Battlefield 2 Version 1.2 you will need approximately 2.0 GB free hard disk space for the full patch or 1.5GB for the incremental patch, plus space for saved games.

If you have Battlefield 2 installed to a different hard disk than where you have Windows installed then approximately 375Mb (full patch) or 100Mb (incremental patch) of the required free space must be available on the hard disk where Windows is installed.

To install Battlefield 2: Euro Force you will need approximately 800Mb free hard disk space plus space for saved games.

BATTLEFIELD 2: SPECIAL FORCES AND THE PATCH

- It is very important to remember that the Special Forces executable is an earlier version of the game.

If you have purchased Battlefield 2: Special Forces after you have installed the patch, you will need to reinstall

patch 1.2 after installing Special Forces.

BUG FIXES & GAMEPLAY TWEAKS

- Dolphin Diving is no longer possible

- Players can no longer jump and shoot at the same time

- "Prone Spamming" is now fixed

- "Sprint exploit" is now fixed

- Helicopters now carry 8 missiles rather than 14

- TV-Guided missile now have a shorter range

- Damage decreased from M134

- Hit points on all air vehicles has been reduced

- AA missile lock has been improved

- All support kit weapons have been adjusted

- All Sniper rifles have been adjusted

- Sa80 has been adjusted

- G3A3 has been adjusted

- Reload while sprinting has been enabled

- Medic defibrillator paddles have been adjusted. They now reload while not in use.

- SCAR-L reload sound has been fixed

- Server setting to allow friendly fire to be off on mines without affecting other weapons.

- Server search filters now work properly

- Mines can no longer be destroyed with other explosives

- Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased

- Flash bang effect radius decreased

- Added unlocks for Sniper and AT kits

- Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.

- Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.

- Fixed a bug whereby non-xpack mods cannot use xpack shaders.

- Fixed bug in TV guided missiles of Havoc helicopter

- The LAV25 no longer shoots through penetrable materials.

- Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).

- Performance gain found in static mesh rendering.

- Detonation radius from grenade launcher explosions has been reduced.

- Grenade launcher projectiles now have a minimum distance.

- Decreased Flashbang count from 4 to 3

- Replaced the existing Czech Flag with the correct one in the front end

EXPANSION OF RANKS

- Ranks have now been expanded to allow for players to rank up to General

NEW FEATURE

VISIBLE UAV

- The UAV that is placed by Commanders will now include a visual element. An actual UAV will appear within the

UAV detection radius and circle the area. Players will be able to shoot it down, bringing the UAV detection to a premature end.

The Commander will be able to continue placing UAVs once the timer resets, as per current design.

KNOWN ISSUE

ATI CROSSFIRE CARDS

- Crossfire cards with 256 Megs of memory, running in CrossFire mode will run out of memory at very high resolution settings.

On very high resolutions, such as 1920x1440 with 6x antialiasing. In CrossFire mode the ATI drivers are more restrictive

about where resources are allocated, and as a result run out of memory sooner than with a single board. This running out of memory causes

the device context creation to fail. The result is that the game just sits in a loop with a black screen. If you experience a context creation failure

change your resolution to a lower setting (e.g. 1024x768 or even lower).

================================================================================

Patch v1.12

================================================================================

BUG FIXES

- Fixed a crash when users switch weapons using the mouse wheel while piloting a

bomber (SU-34, F-15 and J10) in core BF2 maps.

- Removed the Grappling Hook and the Zip Line from kits from

"The Iron Gator" map.

- Fixed single player loading screens to match map selection image.

- Fixed an issue in the menus so that users can click on BF2:SF ribbons to

view the descriptions.

- Fixed an issue in the Browser so that BF2:SF servers are now represented with

a green "2" icon.

- Global improvement of collision detection on the Grappling Hook and

the Zip Line.

- Fixed damage state artillery icon on the 3d map when an artillery

is destroyed.

CHANGE of VIDEO SPECS

- GeForce FX 5900 family:

GeForce FX 5900 Ultra

GeForce FX 5900

GeForce FX 5900XT

GeForce FX 5950 Ultra

GeForce FX 5900ZT

GeForce PCX 5900

- For these cards, the default video settings have been changed to LOW.

UPDATE TO GRAPPLING HOOK AND ZIP LINE DESCRIPTION

GRAPPLING HOOK

- The GRAPPLING HOOK is part of the Assault and Anti-tank kits. Throw it using

the fire or alternate fire buttons. Press "E" to get on and off of the rope.

Use the direction keys to climb the rope. The rope will connect to any static

object in the world, which means it will not work on terrain or vehicles. Any

Assault or Anti-Tank kit can pick up any grappling hook, even those from other

teams, as long as you do not already have one in your kit at the time.

ZIP LINE

- The ZIP LINE is part of the Special Forces and Sniper kits. Use the fire button

to shoot the line and use the alternate fire button to check if the target is a

viable connection point or not. Once the line is in place, use "E" to get on.

You will slide down the line automatically. Any Spec-Ops or Sniper kit can pick

up any zip line, even those from the other team, as long as you do not already

have one in your kit at the time.

================================================================================

BATTLEFIELD 2™: SPECIAL FORCES SPECIFIC FEATURES

================================================================================

IMPORTANT MESSAGE REGARDING EXPANSION PACK AND MULTIPLAYER

When Battlefield 2: Special Forces is installed, a new update is applied. However,

with this new content it is not possible to play on the Internet or LAN with

Battlefield 2 1.03 users.

To be able to play together with Battlefield 2 core users, you need to have

update 1.1 or later.

- In order to play Special Forces in multiplayer on the internet you will need

to download the latest patch from EA.

NIGHT VISION

- The NIGHT VISION is bound to the "7" key by default. When it is enabled, it

will allow you to see better in dark areas. There is a battery life on the

goggles that will deplete with usage and replenish when not in use.

GRAPPLING HOOK

- The GRAPPLING HOOK is part of the Assault and Anti-tank kits. Throw it using

the fire or alternate fire buttons. Press "E" to get on and off of the rope.

Use the direction keys to climb the rope. The rope will connect to any static

object in the world, which means it will not work on terrain or vehicles. Any

Assault or Anti-Tank kit can pick up any grappling hook, even those from other

teams, as long as you do not already have one in your kit at the time.

ZIP LINE

- The ZIP LINE is part of the Special Forces and Sniper kits. Use the fire button to

shoot the line and use the alternate fire button to check if the target is a

viable connection point or not. Once the line is in place, use "E" to get on.

You will slide down the line automatically. Any Spec-Ops or Sniper kit can pick

up any zip line, even those from other teams, as long as you do not already have

one in your kit at the time.

FLASH BANG

- The FLASH BANG is used to stun other players. The FLASH BANG is part of the

Assault kit. Use it like a hand grenade. When it detonates, anyone in the effect

area will be deafened and those looking at the explosion will be blinded as well.

TEAR GAS

- The TEAR GAS will linger in an area for a short time. The TEAR GAS is part of the

Support kit. While active, anyone in the cloud will become affected. While affected,

players will be blind and unable to sprint. Use the GAS MASK (default key "8") to

avoid being affected by the gas. Once affected however, the gas mask will not

cure you. It will only prevent further affects.

UNLOCKS

- By playing on a Battlefield 2™: Special Forces map, you will gain the priviledge

of being able to unlock some of the Battlefield 2™: Special Forces weapons for use

in regular BF2 maps. These unlocks are considered to be tier 2 unlocks, where as

the original unlocks are considered to be tier 1. You must first have unlocked

the tier 1 weapon for a particular kit before you can access and unlock the tier 2

weapon. As an example, if you must unlock the G3A3 for the assault kit before you

can unlock the F2000 for the assault kit.

GRAPPLING HOOK AND ZIP LINE RELOAD TIME

- The grappling hook and zip line take roughly 15 seconds to reload at the resupply

crate.

========================================================================

System Requirements

========================================================================

- Operating System

Windows XP (32 Bit Version)

- CPU

Battlefield 2 supports the following processors:

Intel Pentium 4

Intel Xeon

Intel Pentium Extreme Edition

Intel Celeron D

AMD Athlon XP

AMD Athlon 64

AMD Athlon 64-FX

AMD Sempron processor

- Minimum Specification:

CPU: 1.7 Ghz

RAM: 512 Mb

Video Card: NVidia GeForce FX 5700, ATI Radeon 8500 or ATI Radeon 9500

with 128 Mb of RAM

- Recommended Specification:

CPU: 2.4 Ghz

RAM: 1 Gb

Video Card with at least 256 Mb of RAM

- Video Cards

Battlefield 2 only supports the following video cards:

Radeon X700 (PCIe)

Radeon X600 (PCIe)

GeForce 6600 (PCIe)

GeForce PCX 5900 (PCIe)

GeForce 5800 Series (AGP)

ATI Radeon X800 XT Platinum Edition

ATI Radeon X800 PRO

ATI Radeon 9800 Series

ATI Radeon 9600 Series

ATI Radeon 9550 (RV350LX)

ATI Radeon 9500 / 9700 Series

ATI Radeon 8500 Series

ATI Radeon X300 Series

NVidia GeForce 6800 Ultra

NVidia GeForce 6800 GT

NVidia GeForce 6800

NVidia GeForce FX 5950 Series

NVidia GeForce FX 5900 Series

NVidia GeForce FX 5700 Series

================================================================================

Hard Drive Space

================================================================================

To install Battlefield 2: Special Forces you will need approximately 3.0 GB free

hard disk space, plus space for saved games.

In addition to the installed game, Windows will require additional

free hard drive space for its operating system (virtual memory).

If you encounter the following message in an error dialog:

"Ran out of virtual memory"

Free up some more hard drive space.

================================================================================

Patch v1.03

================================================================================

NEW FEATURES

- Wake Island Map

Included a remade version of this popular BF1942 map.

Battlefield 2 version includes a 64 player layout and is

configured for multiplayer only.

- Server Favorites / History

There is a new tab in the MULTIPLAYER menu that holds a list of

the last 20 internet servers you have connected to, plus a list

of servers you have selected as favorites.

* Added a button to the other multiplayer tabs that adds the

currently highlighted server to your favorites list.

* Added buttons in the in-game server info menu (press TAB to

access) that will add or remove the server you are currently

playing on to / from your favorites list.

- Account Login Welcome Screen

After you login to an online account, a message appears that

contains BF2 news and information which updates periodically.

- Stat Compare

By clicking the COMPARE button in BFHQ, you can search for another

players name and load their current stats into BFHQ. Using the

arrow buttons next to the name in the top-left corner of the menu,

you can toggle between your stats and their stats.

You can also load a player's stats by double-clicking on their

name in any leaderboard.

- Nickname Prefix

You can add a 6-character prefix (such as a clan tag) to your

account nickname which will be displayed in-game next to your

nametag in the score menu, in game messages, and above your player

in the game world.

* This prefix does not change your account name or statistic

information (e.g. the prefix does not appear next to your name

on the leaderboards).

* You can change this prefix at any time at the account login

menu.

- Server Reserved Slots

You can define a list of player nicknames that will act as a

"reservation list" for your server.

* The list is located in mods\bf2\settings\ReservedSlots.con

* You can add player names to the list by editing the file and

adding the following text for each player :

reservedSlots.addNick

where

is the player's registered account name,

not including a nickname prefix (see above).

* You can define the number of slots to set aside for reserved

players in the dedicated server launcher, or with the setting

sv.numReservedSlots

in your serverSettings.con file.

* The number of players on the list and the number of reserved

slots does not necessarily have to be the same.

- Mod Support

There are several new changes that improve support for mods.

* When connecting to a server that is running a mod that you have

installed but not activated, it will be automatically activated

and you will load into the server.

* Added a filter on the server browser for servers running the

currently activated mod.

* Fixed dedicated server launcher to properly handle launching mods.

* Improved support for mods sharing archives with bf2

- Improvements to in-game HUD / Map

* The viewable area of the spawn menu / commander map is now scaled

based on the out-of-bounds area so that only the playable area

takes up the majority of viewable map space.

* The names of CPs are now displayed on the spawn menu / commander

map and minimap

* The minimap zoom level now changes dynamically depending on the

type of vehicle you are in. If you zoom in or out manually, that

zoom level is remembered for that vehicle type next time you use

it.

* The names of players in your vehicle are displayed in the HUD

when someone enters the vehicle or switches positions.

* There is a new element in vehicle HUDs that displays the reload

time for countermeasures (smoke and flares).

* Flags for each team are now displayed below their ticket count

on the minimap to make it easier to tell what team you are assigned to.

GAMEPLAY CHANGES

- Many criteria for ranks and awards have changed. If you are immediately

eligible for a new promotion, unlock, badge, award, or ribbon, it will

be awarded the next time you receive points on a ranked server.

- Only 1 player in a vehicle will get credit for or speed up capturing

a flag at a CP. The other passengers must exit the vehicle to increase

the speed of capture or receive capture score.

- Commanders no longer accrue a TK when artillery hits

teammates.

- The commander's supply drop now has an icon on the minimap and a 3D-

map icon in the world.

- Auto team balance no longer moves players to the other team if they

are a team commander or a squad leader.

- The wrench repair rate on helicopters has been decreased.

- You now receive 1 support point for destroying an enemy commander's

artillery, UAV or Radar station.

- If you have received a point for healing, repairing, or resupplying

a teammate, you will not receive another point from them for the same

action for a set period of time.

- Singleplayer enemies use the knife more effectively.

- New engine sounds for the T98 tank.

- New engine sounds for the China/MEC light jeep.

- New cannon sounds on APCs.

BUG FIXES

- Fixed physics of vehicles against soldiers so that soldiers are not

killed so easily by moving vehicles.

- Fixed a physics issue that can cause you to be stuck when falling into

shallow water

- Fixed an issue with soldier armor when spawning on a squad leader in a

vehicle

- Fixed some objects that caused vehicles to take massive collision damage

- Fixed erroneous message stating that you punished a TK when auto-

punish is OFF on the server.

- When a vehicle explodes due to external forces, the driver is no longer

mis-credited for the kills.

- Added turret movement sounds to several vehicles.

- Fixed an issue that caused crosshairs to stay on the screen when

switching camera views.

- Fixed an issue that caused the time limit status of the server not to be

sent to clients when it is changed by the server.

- Fixed server setting sv.allowExternalViews. Setting this to 0 will

disallow external views.

- Added setting for interfaceIP to the server launcher

- Changed automatic TK banning to ban by cd-key instead of IP address

- Improved the stability of secondary position turrets to reduce jerkiness

during movement.

- Fixed spawning on squad leaders to prevent players from spawning where

they should not.

- Fixed issue with auto team balance not sending new players to the team

with less players.

- Set T90 top hatch armor to "Front Armor".

- Set some wheels on jets and helpcopters to stronger armor to prevent

them from being destroyed instantly by AT missiles.

- Adjusted wheeled vehicle engines on hills to improve climbing.

- Changed the Commo-rose behavior so that player does not leave crouch

when using it.

- Passwords entered to join password protected servers are now cleared

after use.

- Improved PLAY NOW functionality.

- Fixed some memory usage issues in the front end.

- Fixed an issue allowing color changes in player name text.

- When you click on a server in the server browser, the information

from that server is updated to be more accurate.

- Fixed a crash in the Ranked Linux server when communication with stats

back-end ceased.

- Improved the behavior of AA missiles when locked on an enemy.

- Fixed an issue where parachuting soldiers could not be healed.

- Added the server port to the SERVER INFO tab.

- Removed the SERVER INFO tab when playing singleplayer

- Fixed an issue causing some soldier & vehicle control keys to be used

for in-game menus.

- Added new soldier artwork in BFHQ

- Added name of video director to credits

========================================================================

Patch v1.02

========================================================================

Fixed a server memory leak

========================================================================

Patch v1.01

========================================================================

Fixed an issue that caused the Multiplayer Browser to become unresponsive.

Fixed an issue where some game controls were not available to be rebound within the Options menu.

Fixed an issue with increasing performance degradation on servers.

Fixed a problem with shader caching on client/host : after the first

map in a rotation, shaders would be loaded on the fly during gameplay.

Fixed a crash with rebinding LMB

Fixed a problem that caused environment mapping to not appear on

reflective surfaces.

Fixed a crash that happened when a client picks up a kit that doesn't

exist anymore.

Fixed a problem with AI when the game was paused for a long time: bots

would become unresponsive and also shoot more accurately.

LOD distances tweaked on certain objects.

========================================================================

Improving Gameplay Performance

========================================================================

Some machines will benefit from experimenting with your

Network / Video / Sound options:

INTERNET / NETWORK PERFORMANCE

This section is very important to experiencing good internet play!

- JOINING MULTIPLAYER GAMES:

To get the best performance on your computer we recommend

you follow these guidelines:

HARDWARE

Minimum systems - Join servers that have up to 16 players

Recommended systems - Join servers that have up to 32 players

High end systems - Join servers that have up to 64 players

BANDWIDTH

ISDN users - Join games with a maximum of 16 players.

ADSL/Cable users - Join games with a maximum of 32 players.

T1/LAN users - Join games with a maximum of 64 players.

========================================================================

DEDICATED SERVER

========================================================================

We highly recommend Battlefield 2 servers are run on dedicated server

platforms. Currently, the best performance is on a machine with the

following specifications:

LINUX

- Minimum Specification, based on playing a 16 player game:

CPU: 1 Ghz

RAM: 256 Mb

- Recommended Specification, based on playing a 64 player game:

CPU: 3 Ghz. For AMD Athlon 64 CPU: 3500+ (2.2 Ghz)

RAM: 2 Gb

WINDOWS

- Minimum Specification, based on playing a 16 player game:

CPU: 1 Ghz

RAM: 384 Mb

- Recommended Specification, based on playing a 64 player game:

CPU: 3 Ghz. For AMD Athlon 64 CPU: 3500+ (2.2 Ghz)

RAM: 2 Gb

BANDWIDTH

- Minimum

2.5 Mbit

- Recommended

5Mbit

As always if you can increase any of the above hardware you will

improve your overall gameplay experience.

FIREWALL

The use of a software firewall on the server is not recommended,

as it can adversely affect server performance and the overall

gameplay experience.

========================================================================

CLIENT AND SERVER PORTS

========================================================================

Battlefield 2 Account Creation

NOTE: In order to create a Battlefield 2 multiplayer account, you must have the following ports open in your firewall.

Client Ports:

UDP 27900

UDP/TCP 29900

TCP 80

TCP 4711

TCP 29901

UDP 1500-4999

UDP/TCP 1024-1124

UDP 28910

UDP 16567

UDP 55123-55125

Hosting a Battlefield 2 Server

In order to host a Battlefield 2 server, you must have the following ports open in your firewall.

Server Ports:

UDP 27900

UDP/TCP 29900

TCP 80

TCP 4711

UDP 27901

UDP 1500-4999

UDP/TCP 1024-1124

UDP 29900

UDP/TCP 27900

UDP 16567

UDP 55123-55125

========================================================================

SERVER ADMIN COMMANDS

========================================================================

MAPLIST COMMANDS:

- mapList.list

Every map on the server has an ID number, which is used for

voting to change maps. This command lists those numbers,

the map name, game mode and the number of players if specified.

- mapList.configFile

Used to specify the location of the _mapList.con

The default is \My Documents\Battlefield 2\ServerConfigs\

- mapList.load

Makes the server reload the _mapList.con

- mapList.save

Saves the current map list on the server to the file _mapList.con

- mapList.mapCount

Shows the total number of maps in the current map list

- mapList.currentMap

Shows the map list ID number of the current map being played

- mapList.clear

Clears the current map list.

Warning: If there are no maps in the map list when the server starts

loading a new map, all clients will be left on the loading screen.

- mapList.remove

Removes the map you specify from the map list

- mapList.append

[number of players]

Add a new map to the end of the map list.

You must specify the map name and the game mode. Number of players

is optional, if not specified will default to the current server

setting.

- mapList.insert

[number of players]

Exactly the same as mapList.append, but with this command you can

specify at what map ID number to insert the new map into the list at.

ADMIN COMMANDS:

- admin.listPlayers

Lists the players connected to the server.

This command lists the players ID number, their player name and if

the player is remote it also lists the players IP number.

The players ID number is also available on the Scoreboard / Manage Tab

- admin.runNextLevel

Forces the server to end the round and start the next map in the map

list.

- admin.currentLevel

Shows the map list ID number for the current map being played.

The same as mapList.currentMap.

- admin.nextLevel

Shows the map list ID number for the next map to be played.

- admin.restartMap

Restarts the current map.

- admin.banPlayer

[timeout]

Enter the player ID number you would like to ban. Bans the player from

this server by using their IP address.

- Bans can be set on CD key hashes.

- Bans are stored as absolute times in banlist.con. Existing bans in

banlist.con will be interpreted as permanent bans.

You can choose from a selection of time outs:

- Entering 'perm' means that the ban is permanent. This is the default

if no time out is entered.

- An integral number meaning the number of seconds the ban will be

active (i.e. 3600 means one hour).

- Entering 'round' means the ban is active until the next map.

- A whole number preceded by a colon (i.e. :1234567), meaning the

epoch expiration time of the ban (number of seconds since 1 Jan 1970).

- admin.banPlayerKey

[timeout]

Enter the player ID number you would like to ban. Bans the player from

this server by using their CD key hash.

You can also specify a time out. See admin.banPlayer for the time out

list.

- admin.addAddressToBanList

[timeout]

Enter the IP number you would like to ban.

You can also specify a time out. See admin.banPlayer for the time out

list.

- admin.addKeyToBanList

[timeout]

Enter the CD key hash you would like to ban.

You can also specify a time out. See admin.banPlayer for the time out

list.

- admin.removeAddressFromBanList

Enter the IP address you would like to remove from the ban list.

- admin.removeKeyFromBanList

Enter the CD key hash you would like to remove from the ban list.

- admin.clearBanList

Clears all ban lists.

- admin.listBannedAddresses

Displays a list of the currently banned IP addresses.

- admin.listBannedKeys

Displays a list of the currently banned CD keys.

- admin.kickPlayer

Enter the ID number of the player you would like to kick.

REMOTE CONSOLE ACCESS:

To setup remote console access to the server:

- On the server create a new plain text document in

\admin\ called default.cfg

- Enter the following text into the new file:

port=4711

password=YourPassword

- Save the file, and start the server.

Now you can access the server remotely by using the following commands

from a client:

- rcon login

Use this command to login to the server.

- rcon users

This command lists all the users connected to the server.

Very similar to admin.listPlayers

- rcon exec

Replace

with a console command you would like to

execute on the server.

For example: rcon exec admin.kickPlayer 3

For more advanced server management features we recommend you download

one of the many tools available for Battlefield 2.

========================================================================

VoIP

========================================================================

STANDALONE VoIP SERVER

Battlefield 2 supports running a remote VoIP server. Running the VoIP

server remotely takes load off the main game server, and so increases

performance.

SETUP

In the Battlefield 2 Server Launcher:

- VoIPEnabled

Enables VoIP in Battlefield 2.

- VoIPServerRemote

Enable this if you would like to run VoIP via a remote server.

- VoIPServerRemoteIP

Enter the IP address of the remote VoIP server.

- VoIPServerPort

Specifies the Battlefield 2 server socket used to communicate with the

Remote VoIP Server.

- VoIPBFClientPort

Specifies the Battlefield 2 client socket used to communicate with the

Remote VoIP Server.

- VoIPBFServerPort

Specifies the socket on the Remote VoIP Server used to communicate

with the Battlefield 2 client and the Battlefield 2 server.

- VoIPSharedPassword

Here you can specify a password to be used to access the VoIP server.

- VoIPQuality

Here you can specify the VoIP quality. Higher values will increase

the quality of the transmitted sound, and will also require more

bandwidth.

- LAN servers started via the front end have a default quality setting

of 5, the highest.

- The Battlefield 2 Server Launcher defaults to a quality setting of 3.

This is best for internet games. For LAN games you can increase this

to improve the transmission quality.

The Battlefield 2 Standalone VOIP Server can be installed on a separate

machine by following the install procedure; select custom install and

select BF2 VOIP server.

You may need to edit the 'voip.con' file on the standalone VoIP

server. By default this file contains:

55125 no_password

- '55125'

This is the default port assignment the Battlefield 2 Server will use

to communicate with the Standalone VoIP Server. This number must match

the one in VoIPServerPort, set in the Battlefield 2 Server Launcher.

- 'no_password'

This password must match the one set in VoIPSharedPassword in the

Server Launcher.

MULTIPLE INSTANCES

You can have multiple instances of the Battlefield 2 Server connected to

the Battlefield 2 Standalone VoIP Server. To do this you must ensure

that each instance connects via an unique port. For example:

- Instance 1

VoipServerPort 55127

VoipBFClientPort 55128

VoipBFServerPort 55129

- Instance 2

VoipServerPort 55130

VoipBFClientPort 55131

VoipBFServerPort 55132

========================================================================

BATTLE RECORDER

========================================================================

USAGE

The BattleRecorder allows a round to be recorded and distributed.

The system is very flexible, and the current implementation can be easily

changed. We recommend you have a good knowledge of Python before you

edit the scripts used here.

There are two components to BattleRecorder. First is the Dedicated Server

Launcher.

The Dedicated Server Launcher requires the following information:

- AutoRecord

Set AutoRecord to on to enable the BattleRecorder. Every round played

on the server will now be recorded to a file.

- DemoDownloadURL

This is the URL that will be passed to all the connected clients at the

end of the round. This is the URL that the Battlefield 2 front end will

try and download the demo file from when the user selects 'download'.

The demo file must be in the directory specified in the URL, or the

demo download will fail.

- AutoDemoHook

The server runs this script at the end of every round where AutoRecord

is enabled.

- DemoQuality

You can control the quality of the recording made by the

BattleRecorder. '1' is the default setting, and we recommend this is

used for internet games. '10' is the highest setting, using this will

increase the size of the file by around a factor of 8.

Higher settings will also increase the load on the server.

The second component to BattleRecorder is the script that is run when a

round ends. This script can be rewritten or replaced as needed. The

Battlefield 2 server will simply attempt to execute the script specified

in AutoDemoHook at the end of each round.

The default script, called auto_rotate, was written in Python and then

built in to an executable.

The Python script can be found here \adminutils\demo\rotate_demo.py

The script will move a BattleRecorder file from the server to a new local

location, or to an FTP site. You can also specify the number of files to

keep archived.

The script is configured using a configuration file, called

'auto_rotate.cfg', found in the root of the Battlefield 2 installation

root directory.

In this file you can configure:

- file_limit =

Use this value to set the number of BattleRecorder files you would like

to keep available. The default is 30. Once the limit is reached, a new

file will replace the oldest one.

- target_root =

If you intend to transfer to a local directory, enter the path here.

- use_ftp =

Set this to 1 if you wish to FTP the DemoRecorder file to a new

location.

- ftp_target_dir =

Enter the path on the FTP site where you want the DemoRecording

transferred to.

- ftp_server =

Enter the URL or IP of your FTP server.

- ftp_user =

Enter your FTP sites login username.

- ftp_password =

Enter the password for your login account.

NOTES

- BattleRecorder will significantly increase your server's load.

Therefore we do not support 64 player games with the BattleRecorder

feature enabled.

- BattleRecorder files become larger as you increase the number of

players and the ticket allocation. For a round with 64 players with

250 tickets on each side, you should expect a file size of around

10-12 Mb.

- When you download a BattleRecorder file, using the 'Community' function

in the Battlefield 2 front end, it is saved in:

\My Documents\Battlefield 2\Profiles\Default\Demos\

Every profile on your computer will save BattleRecorder files to this

location.

It is possible to download BattleRecorder files from a friend or

website and copy them into the BattleRecorder directory above. They

will then appear on the 'Community' page for you to play.

PLAYBACK

As well as using the 'Q' and 'T' keys to control the playback of a

recording, you can also use a set of keyboard shortcuts:

- Keys 1 - 9

Change the playback speed.

- Toggle Free Camera / Player Camera

Alt Fire Key. By default this is the Right Mouse Button.

While in free camera mode:

- W, A, S, D

Move forwards, backwards, strafe left and right.

- Double Tap W

Move camera quickly. Alternatively you can hold the Sprint key.

- Crouch / Prone

Move camera up and down.

- Mouse

Rotate camera.

While in the player follow camera mode:

- Space bar

Next / previous player.

- W and A or the mouse scroll wheel

Zoom camera in and out.

- Crouch / Prone

Tilt the camera up and down.

- Mouse

Rotate camera around the player.

========================================================================

AWARDS & MEDALS

========================================================================

Battlefield 2 Awards are granted based on your performance, both

over time and during a single game round.

You are rated on several criteria, the ratings are:

Satisfactory

Good

Skilled

Outstanding

Excellent

Each Award may require you to fulfill one or more of the following

criteria. To achieve more advanced awards you will need to achieve a

higher rating within each criteria.

The criteria are:

- Weapon Rating

Total kills with a weapon

- Weapon Proficiency

Kills with a weapon in a round

- Combat Rating

Kills with kit or vehicle

- Combat Proficiency

Time spent playing as a particular kit

- Combat Qualification

Time spent playing in a particular vehicle

- Team Player Rating

Teamwork score

- Squad Member Qualification

Time as squad member

- Squad Leader Qualification

Time as squad leader

- Command Qualification

Time as commander

- Command Rating

Single round commander score

- Command Proficiency

Total commander score

- Time in Service

Total time since you enlisted

- Driver Rating

Driver score

- Parachute Qualification

Time in a parachute

- Specialist Rating

Score with a specialist ability, such as the Medic, Engineer or

Support kit

- Conduct Rating

Awarded for good conduct

- Combat Qualified

Qualified with all combat badges at a specified level

- Army Service

Time in a particular Army

- Army Combat Rating

Score in a particular Army

- Army Combat Effectiveness

Wins with a particular Army

========================================================================

Troubleshooting

========================================================================

TECHNICAL SUPPORT

- In the event that you experience a problem with Battlefield 2, and

wish to contact Technical Support; a diagnosis file may have been

created to help resolve your problem. Check the following directory on

your computer to discover is the file is available:

\My Documents\Battlefield 2\dmp\

VIDEO CARDS

- It is highly recommended to go to your video card manufacturer's

website and download updated drivers for your card. For your

convenience the addresses are listed here:

ATI: http://ati.com/support/driver.html

Nvidia: http://nvidia.com/content/drivers/drivers.asp

- DXT TEXTURE SUPPORT

Disabling DXT Texture Support on ATI Video Cards can result in

Battlefield 2 failing to start.

We recommend DXT Texture Support is enabled.

- CHANGING DISPLAY MODE

Occasionally on some video cards you may be allowed to set the

display mode to one not supported by your computer. This will result

in a black screen being shown. To remedy this use the Windows

Explorer to find and delete the directory:

\My Documents\Battlefield 2\Profiles\

This will reset your game to the default settings. You can

now start the game, retrieve or create a new profile, and re-adjust

the settings using the Menu as normal.

SOUND CARDS

- It is highly recommended to go to your sound card manufacturer's

website and download updated drivers for your card. For your

convenience the most common addresses are listed below:

CREATIVE: http://www.creative.com/support/

- We recommend Creative sound cards for use with Battlefield 2.

- The following sound cards do not support the Hardware Audio

Renderer option:

Altec Lansing ADA70 USB Speakers

AOpen AW-320

AOpen Phantom 3D AW-724

ASound Express II

Aureal Vortex

Aureal Vortex 2

Aztech A3D

Creative Labs SB 16 PCI

Creative Labs SB Audigy 2 NX

Creative Labs SB Audigy LS - (5.1)

Creative Labs SB Extigy

Creative Labs SB Live 24-bit

Creative Labs SB Live

Creative Labs SB Live PLATINUM

Creative Labs SB Live Value

Creative Labs SB Live X-GAMER

Creative Labs SB Live X-GAMER 5.1

Creative Labs SB MP3+ USB

Creative Labs SB PCI 128

Creative Labs SB PCI 512

Creative Labs SB PCI 64

Diamond Monster Sound II MX300

Diamond Monster Sound MX400

Diamond Sound Impact S90

Ensoniq Audio PCI PNP

ESS Canyon 3D

ESS Canyon 3D-2

ESS Maestro-2 3D Audio

Hercules DIGIFIRE 7.1

Hercules Game Theater XP 7.1

Hercules Gamesurround Fortissimo III 7.1

Hercules Gamesurround Muse Pocket USB

Hi-Live PCI

Hi-Live PCI SC4000

IOMagic Storm Surge

M-Audio Sonica

M-Audio Sonica Theater 7.1

M-Audio Transit USB

Microsoft Digital Sound System 80 USB

Nvidia nForce Audio

Nvidia nForce2 Audio

Philips Acoustic Edge

Realtek ALC861 audio

Siig Soundwave Elite 2000

Siig Soundwave Pro PCI

SoundMAX 3

SoundMAX

SoundMAX Cadenza (Intel 845)

SoundMAX Cadenza (Intel 850)

SoundMAX ADI AD1980 CODEC

Turtle Beach Montego A3D Xstream

Turtle Beach Montego II

Turtle Beach Montego II Quadzilla

Turtle Beach Santa Cruz

Yamaha Xwave-192

Yamaha Xwave-512

Zoltrix Nightingale Value

- SELECTING A SOUNDCARD

If you have multiple soundcards installed on your computer, you can

specify the one you would like Battlefield 2 to use, by using the

Windows Control Panel. Open 'Sounds and Audio Devices' and then

select the 'Audio' tab. From the drop down lists, select the sound

card you would like to use.

- AUDIGY CMSS 3D

If your Audigy card supports CMSS 3D it should be disabled when

using the Software Audio Renderer option in the Audio menu.

Otherwise you may experience poor quality sound.

It should be enabled when using either the Hardware Audio Renderer,

or the Hardware Audio Renderer with EAX Enabled, in the Audio menu.

CMSS 3D can be enabled and disabled using the "EAX Console" that

came with your sound card.

- CREATIVE AUDIGY 4

There is an issue where, if you are using an external volume

control with your Audigy 4, and adjust the volume while Battlefield 2

is running, your computer could crash. This issue is related to the

05/04/28 Beta Drivers. We highly recommend you check the Creative

website for a driver update.

- CREATIVE AUDIGY 2

Users of the Creative Audigy 2, that wish to play with the Microphone

Boost option on, may find that this setting is not saved when

previously enabled in Battlefield 2. Resolve this issue by using the

Windows Volume Control to enable Microphone Boost.

- VoIP [BattleCommo]

Some soundcards might transmit static even when there is no

microphone attached.

This may cause the game to behave as if there was a microphone

attached - the BattleCommo icon will become visible, and muted.

To solve this, set the BattleCom Transmit Threshold in the Menu

to the highest possible value.

NETWORK CARDS

- AlienWare PC's with Marvell Yukon Network Adaptor

If you are using a Marvell Yukon network adaptor you may get the error

message 'Could not find socket'. To work around this issue disable the

card and use the nForce card that came with your AlienWare PC.

OTHER ISSUES

- DELL 8400 Systems

There is an issue, unrelated to Battlefield 2, that occurs on DELL

8400 Systems; when the onboard SoundMAX audio is enabled and there is

a Sound Blaster Live 24-bit sound card (Model 0401) installed.

A work-around for this issue is to disable the SoundMAX audio in your

computers BIOS.

- JOYSTICKS

Battlefield 2 does not support using a joystick connected to

your computer via a joystick port built-in to your sound card.

We recommend you use a joystick that connects to your computer

via a USB port.

CHANGES IN HARDWARE AFTER INSTALL

- Problems with PC hardware changes after you have installed

Battlefield 2.

If you change your video or sound hardware to a lower specification

after you have installed Battlefield 2, you may not be able to

start the game.

To remedy this use the Windows Explorer to find and delete the

directory:

\My Documents\Battlefield 2\Profiles\

This will reset your game to the default settings. You can

now start the game, retrieve or create a new profile, and re-adjust

the settings using the Menu as normal.

ERROR MESSAGES

The following are error messages you may encounter when playing

Battlefield 2. Listed alongside the message is a suggested cause.

- Message: There was an error reading from the servers.

Cause: Please check your network connection or the server may have

been turned off.

- Message: Could not resolve connection manager host name

Cause: Please check your network connection or the server may have

been turned off.

- Message: Error accessing an unlockable item's status

Cause: There is a problem accessing the profile server. Please try

again later.

- Message: No valid profile ID and no valid nickname

Cause: There is a problem accessing the profile server. Please try

again later.

- Message: Invalid Country Code

Cause: There is a problem accessing the profile server. Please try

again later.

- Message: Password Required

Cause: You must enter a valid password to join this server.

- Message: Password does not match players

Cause: You must enter a valid password to join this server.

========================================================================

Other Issues

========================================================================

ALT+TAB

- Using the ALT+TAB key combination to switch between applications may

cause problems. We do not support the use of the ALT+TAB function.

BFHQ ACCOUNTS

- Please note: You are unable to change the nickname you chose when you

initially created your BFHQ account, as well as your email address or

password. If you need to change any of these you must create a new

BFHQ account using a new email address.

PUNKBUSTER

- If you are playing Battlefield 2 with a limited user account within

Windows XP, PunkBuster may disconnect you from the server. We

recommend you use an Administrator account when playing on an internet

server with PunkBuster enabled.

VIDEO QUALITY SETTINGS

- The word 'LIGHTING' is used in the front end Video Options page. This

setting also controls the use of normal maps in the game. On the

'MEDIUM' setting normal maps are used on static objects only. On the

'HIGH' setting normal maps will be used on soldiers and vehicles also.

KEYBOARD CONTROLS

- Some PC keyboards cannot recognize certain combinations of 3 or

more simultaneously pressed keys. This is an inherent problem

unrelated to Battlefield 2.

NOSTROMO N52

- If you have started Battlefield 2 via the software bundled with the

Nostromo N52, you may not be able to uninstall the game until you

restart your computer.

BATTLE RECORDER

- When playing back a recording: the maximum fast forward speed you

can achieve will depend on the power of the processor in your

computer.

You may notice that with a slower processor, different fast

forward settings appear to move at the same speed.

USB HEADSET

- If your USB headset becomes unplugged during play sound may not be

restored when you reconnect it.

If this occurs you must restart Battlefield 2 with the USB headset

connected.

- Unplugging or plugging in a USB headset while Battlefield 2 is

starting up can cause undesired effects. We recommend that you only

plug in or unplug USB headsets while Battlefield 2 is not running.

STARTING BATTLEFIELD 2

- Battlefield 2 only supports being started via the shortcuts provided

with the title.

Starting via any other method may result in unsupported behavior.

COMCAST & VERIZON DSL SUBSCRIBERS

- Users that have Comcast or Verizon DSL connections may be unable to

host a server. Please contact your service provider.

========================================================================

Useful Web Sites

========================================================================

Windows Update:

http://windowsupdate.microsoft.com

Keep your Windows installation up to date.

The Official Battlefield 2 Website:

http://battlefield2.ea.com

Check here for the latest news.

Digital Illusions:

http://www.dice.se

The Developer's homepage.

========================================================================

The Creative logo, Sound Blaster, Sound Blaster logo, Audigy, and EAX

are registered trademarks and ADVANCED HD, the EAX ADVANCED HD logo are

trademarks of Creative Technology Ltd. in the United States and/or other

countries.

========================================================================

========================================================================

PCRE 4.5

Regular expression support is provided by the PCRE library package which

is open source software, written by Philip Hazel, and copyright by the

University of Cambridge, England. The source code for PCRE can be found

at ftp://ftp.csx.cam.ac.uk/pub/software/programming/pcre/

========================================================================

========================================================================

PME 1.02

This product uses PME, (C) Zachary Hansen, [email protected]. The

PME wrapper was modified for use in this product. The original source

code for PME can be found at http://xaxxon.slackworks.com/pme/

========================================================================

========================================================================

Speex 1.0.4

© 2002-2003, Jean-Marc Valin/Xiph.Org Foundation

Redistribution and use in source and binary forms, with or without

modification, are permitted provided that the following conditions are

met:

• Redistributions of source code must retain the above copyright notice,

this list of conditions and the following disclaimer.

• Redistributions in binary form must reproduce the above copyright

notice, this list of conditions and the following disclaimer in the

documentation and/or other materials provided with the distribution.

• Neither the name of the Xiph.org Foundation nor the names of its

contributors may be used to endorse or promote products derived from

this software without specific prior written permission.

This software is provided by the copyright holders and contributors

"as is" and any express or implied warranties, including, but not

limited to, the implied warranties of merchantability and fitness for a

particular purpose are disclaimed. In no event shall the foundation or

contributors be liable for any direct, indirect, incidental, special,

exemplary, or consequential damages (including, but not limited to,

procurement of substitute goods or services; loss of use, data, or

profits; or business interruption) however caused and on any theory of

liability, whether in contract, strict liability, or tort (including

negligence or otherwise) arising in any way out of the use of this

software, even if advised of the possibility of such damage.

========================================================================

========================================================================

© 2005, Xiph.Org Foundation

Redistribution and use in source and binary forms, with or without

modification, are permitted provided that the following conditions are

met: Redistributions of source code must retain the above copyright

notice, this list of conditions and the following disclaimer.

Redistributions in binary form must reproduce the above copyright notice,

this list of conditions and the following disclaimer in the documentation

and/or other materials provided with the distribution.

Neither the name of the Xiph.org Foundation nor the names of its

contributors may be used to endorse or promote products derived from this

software without specific prior written permission.

This software is provided by the copyright holders and contributors

"as is" and any express or implied warranties, including, but not limited

to, the implied warranties of merchantability and fitness for a particular

purpose are disclaimed. In no event shall the foundation or contributors

be liable for any direct, indirect, incidental, special, exemplary, or

consequential damages (including, but not limited to, procurement of

substitute goods or services; loss of use, data, or profits; or business

interruption) however caused and on any theory of liability, whether in

contract, strict liability, or tort (including negligence or otherwise)

arising in any way out of the use of this software, even if advised of

the possibility of such damage.

========================================================================

========================================================================

DICE Copyright

Copyright © 2002-2006 Digital Illusions CE AB.

ALL RIGHTS RESERVED.

========================================================================

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