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Kingpin v1.2

Version 1.2 adds tons of bug fixes and changes, be sure to...

Kingpin v1.2

Version 1.2 adds tons of bug fixes and changes, be sure to grab it!

Kingpin v1.2 Fixes/Changes:

---------------------------

+ New "g_mapcycle_file" variable, to set the cycle list to something other than "maps.lst" or "teammaps.lst"

+ Added "kickban" command to server (works same as "kick

" but also adds the ip to the filter list)

+ Download skins option in Player Setup menu

+ added "time" command to consol

+ fixed server exploit

+ alterations to voting system

+ client model server crash with dm_locational_damage enabled

+ Invisible player models for unknown female skins

+ Chasecam observer mode

+ New "Push Download" tech for faster file transfers

+ Make download system backwards compatible with old servers AND old clients

+ Server's send "deposited" to GameSpy via "deaths" field

+ Disable CD check when enabling CD music in options

+ Add debug info to "FS_Read: 0 bytes read" error

+ Fix scoreboard for realmode (show kills and net score)

+ In Gangbang teamplay, frags go to the wrong team

= Dead bodies of client's that haven't respawned yet block doorways

+ Skins not found, try and keep model, change skins back to 001 001 001 (since this is a safe set for all models)

+ BAN voting system to boot trouble makers

+ Subtract a frag for dying in "real mode". Subtract 2 for suiciding.

+ Weapons reload after firing, if reload is pressed when clip is full

+ Fixed some crashes

+ Downloadable skins/models

+ misc tweaks

+ spectator mode exploit

+ Shooting Flamethrower, switch weapons, flame stays

+ LINUX: crashes during fighting with sewer guy with guns

+ unlimited ammo in single player (DF_INFINITE_AMMO)

+ last player killed when reaching fraglimit gets overflowed (made scoreboard message unreliable)

+ skin: "male thug/sku sup sup" causes Sewer skin in teamplay

+ Player ID always RED

= old chat style option

+ shotgun doesn't always change when out of ammo

+ real-mode option in start server menu

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