Half-Life 2 - Fortress Forever Client v2.43

Fortress Forever is a Team Fortress mod for Half-life 2's...

Half-Life 2 - Fortress Forever Client v2.43

Fortress Forever is a Team Fortress mod for Half-life 2's Source Engine. FF should please those who have stuck with or been a part Half-life: TFC over the years while at the same time doing more for new Team Fortress players than any prior Fortress attempt.

Get the v2.1 patch



User Interface

* Sound options added for the kill beep

Generic / Misc Stuff

* Massive server logging upgrades/changes

* Beep sound plays when you kill someone (optional client-side)

* Neutral flag model added

* Gibs go SQUISH and PLOP instead of CLUNK


* HW AC now shows tracers for 1 in 2 bullets rather than 1 in 4

* Smaller, less obscuring flamethrower effect

* Ragdolls now inherit a large force from fatal non-explosive shots

* Sped up the conc explosion effect

* Frag grenade no longer has the pin still attached when you throw it

* Fixed non-blue engineers with glow-in-the-dark accessories

* Pilot light added to the flamethrower

Bug Fixes

* Fixed various server crashes

* Fixed bug where if a medic heals a player > 100%, that player picking up a resupply bag "hurts" them

* Fixed jumppad not building properly on +attack2

* Fixed flaginfo

Class-specific Changes

* Scout:

o Scouts now take half fall damage (up from zero fall damage)

* Sniper:

o AR dmg down from 8 -> 7

o AR cone down from 0.09 to 0.07

o Legshot time reduced from 30 sec to 10 sec

* Soldier:

o Increased RPG re-fire rate from 0.65 to 0.7

* Demoman:

o Reduced starting mirvs from 2 to 1

* Medic:

o No changes

* HWGuy:

o AC has dual-cone system, one cone at 0.06, one at 0.12

o HW AC damage up from 6.5 to 8.2

o HW AC uses half ammo than before

o AC has 200 ammo rather than 300

o AC cooldown time reduced from 0.4 to 0.1 seconds

o AC has a little bullet push

* Pyro:

o IC damage down from 70 to 55

* Spy:

o No changes

* Engineer:

o SG's can now be built overhanging edges more

* All Classes:

o Nailgun pushforce reduced

Map changes

* Impact

o New map with a new gametype (!)

* Palermo

o All new visuals/lighting

o Various layout changes, bug fixes

o HDR added

* Vertigo

o Engineers and demomen limited to 2, removed defender detpacks

o Objective icon fixed

* Waterpolo

o Objective icons added

* 2fort

o "Cheap" water added in the yard

o Noannoyances added to spawns

o Can't grab gren bag through wall in ramp room anymore

o Spawn doors behave better

* Schtop

o New map (capture the flag)

* Destroy

o New map (capture the flag)

* Aardvark

o Working security icons

* Openfire

o Visual/lighting updates

o Working security icons

o Small resupply bag added in the flag room - 50/50 h/a every 15 seconds.

* Monkey

o Improved ladders, new ramp on flag point

* All Maps

o Players start with full health/armor/ammo by default unless map overrides it

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