Galactic Conquest v0.3 Server Patch [Linux]

This is a patch for the Galactic Conquest v0.2 dedicated...

Galactic Conquest v0.3 Server Patch [Linux]

This is a patch for the Galactic Conquest v0.2 dedicated linux server to upgrade it to v0.3.

GC Patch 0.32


New Additions:


- GC_MonCal map and static object resources added.

- E-Wing Fighter Craft

- Imperial Wave Skimmer

- Rebel Amphibian

- Refitted Rebel Gunship

- R2-D2 Ground Unit

- Imperial Landing Craft

- Mon Cal player model

0.32 Fixes and Adjustments:


- New Lancer Frigate Interior.

- AV Hand weapons carry more ammo, better accuracy, more power, but travel much slower.

- New effect for AV rockets.

- Cloud Bus Collision fixed to prevent shooting through windshield.

- Judicator Right Tram car spawn adjusted so it's not in the wall.

- New Landspeeder Drive Code.

- New sounds for several fighter craft.

- Fixed a bug in Tanaab which prevented imperial victory.

- Heavy Assault damage adjusted against large craft.

- Fixed a bug that caused the game to crash if another player was standing on a droid spawn.

- Elevators in Judicator now auto stop on the bridge floor.

- Cloudbus Spawns in Bespin now spawn 2 buses each, lowering wait times.

- Two new projectile damage types added.

- Tie Bomber Damage increased against infantry and light targets.

- Tie Bomb drop speed reduced for better aiming.

- Grenade pack added to Judicator.

- Capital ships will no longer move into the lower grid boundary and get "stuck".

- Capital ships no longer sink when not being crewed.

- The flag closest to the rebels in Judicator now starts as Neutral.

- Judicator now has ticket reduction for each side, depending on which bases are controlled. (Note: Controling the bridge as rebels will always cause imperial ticket drop).

- Ammo types added to weapons, which now allows refueling at certain locations.

- ATST and several other vehicles now carry a limited ammunition.

- Both Engineer classes now carry grenades and Explosion packs. -Empire and Rebel.

- Probe Droid collisions reduced greatly, proper armor added, health adjusted.

- Mouse Droid Network info optimized.

- Spawner for Tie-Advanced on Death Star adjusted so it spawns quicker.

- Launching from the bay of the NebulonB Frigate is now much easier.

- ATST Side gunner now has a better range of motion, new projectile type.

- New Mouse droid hud added.

- Gunship spawn added to Tatooine.

- Imperial Tie spawn added to 2nd hanger in Tatooine, linked to Cantina.

- Imperial Lambda in Tatooine given mobile spawn Point.

- Knifes added to all classes on Judicator.

- TL Range of motion adjusted, can shoot higher.

- Death Star Objective now easier to hit from inside trench, harder from outside.

- Beggars Canyon Valleys have been smoothed out.

- Sniper damage turned up for both weapons.

- Accuracy adjusted on Heavy Infantry Weapons, Damage over range added, so they are weaker at distance, more powerful within 50 meters.

- Damage over range adjusted on other weapons and larger vehicles as well. Closer is better.

- Unnecessary files removed from standardmesh.rfa.

- Bug with calling file removed.

- New sounds added for all Capital Ships.

- Engineers now repair slightly faster.

- Sail Barge Deck gun adjusted, fires faster and turns more accurate.

- The grids in space maps are now visible down to 40% texture quality. -Look slightly different in 100%.

- Slave 1 health increased, second seat given bombs, and given new missle type.

- Hoth ticket reduction changed.

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