Earth's Special Forces v1.2 - v1.21 Patch

This will patch your Half-Life Dragonball Z series mod to...

  • Category First Person
  • Size 25.5 MB
  • Program by ESForces.com

Earth's Special Forces v1.2 - v1.21 Patch

This will patch your Half-Life Dragonball Z series mod to version 1.21 adding bots and fixing many different things listed below.

Features:

- Bots included in the main esf code

- Fmod linked from the cl_dlls dir, hopefully fixing installation problems

- Increased throwing speed

- Increased PL increase in melee

- Made powerlevel catchup depend on average potential pl, instead of just average pl

- Power level damage tweaks

- Esf_giant_forest map added

Bug fixes:

- Missing prepunched animation added

- Destructo Disc no longer Forms in Chest when running

- Melee sounds work near walls now

- Throwing resistance miscalculations fixed

- ESF_canyon entities made solid

- Bots won't become invisible while melee'ing now

- Fixed fat buu's backward swim animation

- You won't get dropped from flight when attacked with another beam during a block struggle

- Fixed a bug with the last few melee arrows not going green/red or fade away.

- Included the telekinesis in Frieza's class text

- Moved the death messages text down a bit in spectator mode, so it's readable

- The generic beam now won't charge at double speed when you hold both mouse buttons

- You can't play as spectator anymore

- "Thud" sound is no longer made after gibbed player (invisible) hits ground

- Fixed a bug creating duplicate bodyslices

- Sword animation fix for Trunks's sword

- The pause server command is now disabled by default

- Fixed health fuck up when changing team, real team mode

- Blocking fov now moves with looking up/down

- Firstperson is now forced during melee battles, so the screen doesn't fuck up

- You're no longer able to change teams during Advanced Melee and Throw

- Fixed an exploit overruling the character limit

- Spectator view origin and angles in melee fixed

- Attack charges no longer double up

- Prepunch crashing bug fixed

- Fixed blocking diagonals with the wrong buttons

- Skill and bot number settings now correctly affect bot startup

- Fixed a bug booting clients from every server with a name > 32 characters

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