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Crysis Warhead - Crysis Wars Patch 2

This is the second patch for Crysis Wars, the multiplayer...

  • Category First Person
  • Size 104.8 MB
  • Program by Crytek Studios

Crysis Warhead - Crysis Wars Patch 2

This is the second patch for Crysis Wars, the multiplayer component for Crysis Warhead. Read below for patch notes.

Fixes

* Fixed:Several client and server crashes

* Fixed: Several memory leaks

* Fixed: "" in level names in levelrotation.xml will now work

* Fixed: Incorrect weapon recoil after zooming

* Fixed: Claymore mines sometimes did not detect enemy players

* Fixed: Potential exploits using client cvars

* Fixed: Players not able to skip intro movies

* Fixed: Reloading and shooting with the AY-69 will not cause a second reload animation anymore

* Fixed: Saving of Favourite Servers and Last Played Server list

Improvements

* Balance: Reduced prices of AY and SMG

* Balance: Increased price of Shotgun

* Balance: Reduced price of the PS-Radar Kit

* Balance: Adjusted weapon recoil by any SMG and Assault Rifle type weapons.

* Balance: Reduced Kill radius of any Explosive Weapons

* Balance: Adjusted splash radius of any Explosive Weapons

* Balance: Reduced rate of fire of the Grenade Launcher

* Balance: Adjusted C4 vehicle damage

* Balance: Increased LAW rocket Speed

* Balance: Increased AAA Rocket speed

* Balance: Increased AAA Rocket turn speed

* Balance: Adjusted AAA Gun damage

* Balance: Reduced splash damage of VTOL rockets against infantry

* Balance: Increased damage of Helicopter rockets

* Balance: Increased SOCOM damage

* Balance: Increased AY69 damage

* Balance: Adjusted Stand to Prone modifier for weapons

* Balance: Adjusted Stand to crouch modifier for weapons

Updates

* Added shortcut keys for Nanosuit modes

Patch 1.2 Balancing

Global

* Raised weapon spread (stand to crouch) multiplier to 2

* Raised weapon spread (stand/crouch to prone) multiplier to 8

* Limited recoil randomness to a minimum

Zoom Modes (Iron Sight, Reflex, Assault Scope, Sniper Scope)

* Spread decrease of 15% while crouching (Gold: 0%)

* Spread decrease of 20% while proning (Gold: 15%)

* Spread increase of 100% while jumping (Gold: 25%)

* Recoil decrease of 15% while crouching (Gold: 0%)

* Recoil decrease of 30% while proning (Gold: 25%)

* Recoil increased for all weapons

* Reduced Zoom Sway of all weapons to a minimum for a more accurate aiming

SOCOM

* Increased SOCOM damage from 17 to 18

SMG

* Max recoil reduced from 10 to 8

* Attack recoil reduced from 3.25 to 3

* Max recoil on x-axis reduced from 5.50 to 4.50

* Max recoil on y-axis raised from 2 to 2.50

SCAR

* Max recoil raised from 6 to 7

* Attack recoil reduced from 2.25 to 1.75

* Recoil decay reduced from 0.3 to 0.4

* Max recoil on x-axis raised from 4.5 to 5

* Max recoil on y-axis raised from 0.95 to 1.5

* Min Spread increased from 1 to 1.25

* Max Spread increased from 2.25 to 3

* Improved Recoil behaviour

FY-71

* Attack recoil reduced from 2.85 to 2.0

* Recoil decay reduced from 0.3 to 0.5

* Max recoil on x-axis raised from 6 to 7

* Max recoil on y-axis raised from 1.15 to 2

* Min Spread decreased from 1.15 to 1

* Max Spread decreased from 2.25 to 1.75

* Improved Recoil behaviour

AY-69

* Raised damage from 8 to 9

* Reduced reload time from 2.5 to 1

* Max recoil reduced from 10 to 8

* Attack recoil reduced from 3.25 to 3

* Max recoil on x-axis reduced from 5.5 to 5

* Max recoil on y-axis raised from 2 to 3

* Improved Recoil behaviour

Under Barrel Grenade Launcher

* Reduced the number of max clips from 10 to 3

* Increased the rate of fire from 40 to 50

* Decreased the damage from 200 to 130

* Reduced explosion min radius from 1.9 to 0.1

* Raised explosion max radius from 2.5 to 6

FGL-40

* Decreased rate of fire from 60 to 45

* Raised shoot delay from 240 to 600

* Raised damage of the EMP Grenade from 0 to 60

* Reduced explosion min radius for the EMP Grenades from 10 to 0.1

* Reduced explosion min radius for the Frag Grenades from 2 to 0.5

C4

* Reduced damage from 1000 to 150

* Reduced explosion kill radius from 3 to 1

* Raised explosion damage radius from 7 to 10

* C4 vehicle damage multiplier adjustment: 1x C4 to destroy smaller vehicles (APC, LTV, ASV…) / 2x C4 to destroy tanks / 3x C4 to destroy endgame weaponry

AA Cannon

* Increased the rate of fire from 300 to 450

* Improved AACannon 1st person tracers

AA Rocketlauncher

* Increased Rocket speed from 200 to 350

* Increased Rocket show time from 0.035 to 1

* Increased Rocket turn speed from 340 to 400

Helicopter Missiles

* Raised damage from 240 to 280

VToL Missiles

* Reduced the rate of fire from 30 to 23

* Reduced explosion kill radius from 5 to 3

* Reduced explosion damage radius from 10 to 6

* Adjusted VToL damage to AAA (takes 3 rockets to destroy a AAA)

Explosive Grenades

* Reduced explosion kill radius from 4 to 2

* Raised explosion damage radius from 5.5 to 6

LAW Missile Launcher

* Increased Rocket fly speed from 70 to 150

* Raised explosion min radius from 0 to 0.1

* Increased Rocket turning speed from 340 to 400

Power Struggle

* Reduced price of SMG from 100 to 75

* Reduced price of AY-69 from 90 to 50

* Raised price of Shotgun from 50 to 75

* Reduced price of Radar Kit from 100 to 75

* FGL-40 was removed from the normal Weapon Buy Menu Taband was added to the Prototype Buy Menu Tab. It is available as soon as a team reaches 50% energy

Crysis Wars v1.1 Changelog

Fixes:

Fixed: Stand/Prone firing exploit by exaggerating spread of all weapons when transitioning

from standing position to prone position

Fixed: Inconsistency between the HUD score and the score shown in the scoreboard

Fixed: Disconnection caused by cheat protection for levels saved by the map downloader

Improvements:

Improved: Player icon, cross hair and round start messages visibility against bright backgrounds

Updates:

Removal of online activation (ReleaseControl)

Support of Linux server

64bit version

Vista Parental Control file

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