Call of Duty 2 Server v1.2c [Linux]

This is the Linux Multiplayer Server Code for Call of Duty 2...

Call of Duty 2 Server v1.2c [Linux]

This is the Linux Multiplayer Server Code for Call of Duty 2 directly from Activision. Read below for more information.

Call Of Duty 2(tm)

Linux Multiplayer Server Code

Version 1.0


Last update: 2005-10-26



Call of Duty 2(tm) Linux Server is NOT SUPPORTED by Activision(r) Customer

Support. Please do not call with any questions related to this free beta

product. There are other channels to aid you listed at the bottom of this




1. Introduction

2. Installation From Scratch

3. Support Channels

4. FreeBSD Note


1. Introduction

This document explains how to install the Call of Duty 2(tm) Linux server

version 1.0. Installation from scratch and upgrading an existing installation

are both covered.

Usage is very similar to Call of Duty(tm) and United Offensive(tm)... many

of the console commands, command lines, and cvars are identical, so if you

are comfortable maintaining dedicated servers for those games, you will find

this process familiar.


It is recommended that any user modifications that have been

installed to the Call of Duty 2(tm) directory be removed before

installing this package. These modifications are not supported

by Activision(r) and may not be compatible with some of the new

features that are included. When installing or upgrading a server,

if problems or unexpected behavior arise, your first step in

troubleshooting should be to do a clean install with the original

data files.


(This is a frequent-enough problem to merit discussion in the introduction.)

If you are reading this, it's probably because you tried to start your Linux

server and saw this message:

./cod2_lnxded: error while loading shared libraries:

cannot open shared object file: No such file or directory

COD2 is a C++ program built with gcc 3.3.4, which means it needs a

system library specific to gcc 3.3. Older Linux systems won't have

this installed, and we're starting to see newer Linux distributions that

don't have this either, since they are supplying an incompatible

gcc 3.4 version. The good news is that you can drop the needed library

into your system without breaking anything else.

Here is the library you need, if your Linux distribution doesn't supply it:

You want to unpack that somewhere that the dynamic linker will see it

(if you are sure it won't overwrite any files, you can even use /lib).

The brave can put it in the same directory as the game and run the server

like this:


Now the server will start.

2. Installation From Scratch

- Get the retail Call of Duty 2(tm) disc(s) (there may be multiple discs

depending on what edition of the game you have obtained, or perhaps a

single DVD-ROM disc).

- Copy the contents of each disc's "Setup/Data" directory to wherever you

want to install the Call of Duty 2(tm) Linux server. There should be a

"localization.txt" file in the root of this directory, and a "main"

subdirectory when you have copied everything. Final installation size is

around 3.5 gigabytes.

- Alternately, you may install on Windows(r) and copy the installed game to

your Linux system, but many will opt to skip this step since the data

files are uncompressed and easily accessible on the discs. Final

installation size is around 3.5 gigabytes.

- Unpack this archive in the root of the newly-copied tree, so

"cod2_lnxded" is in the same directory as "localization.txt". Unlike the

original Call of Duty(tm), there are not seperate .so files like

"", so don't be concerned when you don't see them.

- Now, run the server:

cd /where/i/copied/callofduty2


- When you see "--- Common Initialization Complete ---", the game

server has started, but you need to start a map before the server will

accept connections. At this point, type:

map mp_leningrad

("mp_leningrad" being a given map's name).

- Now you should see your server in the in-game browser. You will now want to

customize your server, but that is beyond the scope of this document.

3. Support Channels

There are a LOT of knobs you can tweak to customize and automate your server,

but it is beyond the scope of this documentation. Please refer to the

admin manuals for any Quake 3(tm) based Multiplayer game (including Quake 3

Arena(tm), Return to Castle Wolfenstein(tm), the original Call of Duty(tm)

and United Offensive(tm), etc) for specifics.

There is a mailing list for discussion and support of Linux servers for all

of the Call of Duty(tm) games and expansion packs. Hundreds of experienced

server admins and even some of the game's developers monitor this list, and

are eager to help with politely asked questions. Send a blank email to

[email protected] to get on the list, and list archives can be seen


Bug reports should NOT be sent to the list. We have a web-based

bugtracking system for this. If you don't report bugs there, we don't

promise to even be aware of them, let alone fix them! You can find the bug

tracker here:

Also, and may direct you to

important information, documentation and current news about Call of Duty(tm)


4. FreeBSD users

This server is known to work on FreeBSD with the Linux binary compatibility

layer. If it doesn't, we consider it a bug and appreciate the report since we

won't necessarily be testing on FreeBSD ourselves. Please note that the

game server requires that you use at least the linux_base-8 package for

binary compatibility (it has a C++ runtime library we now need that previous

linux_base packages don't supply...alternately, see notes about libstdc++ in

this document's introduction if you can't or won't update linux_base).

// end of README ...

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